RFC Europe playtesting feedback thread

Ya I have had that problem, where either Rome stops being the holy city of Christianity, or Damascus stops being the holy city of Islam. (PS. I think it would be better to have The Grand Ummayad Mosque as the Islamic Holy building, rather than the Ka'aba spawning their).


Ok so, to back up my claim, about the UP problem, I noticed that:

a. Hungary still has the "power of tolerance" (but that's going to be changed right?)

Unfortunately we cannot release a new beta every time a new consensus is reached.

b. Poland has the UP of "Golden Liberty", I mean isn't that enough? They already get a whooping 10% research boom (which I think is just wrong, I can't think of many Polish inventions, Copernicus an exception), not to mention they have +1 happiness (spelt wrong in game). So why can't they stick with that, I think thats a more appropriate name for their UP, isn't that good enough?
I would instead make the Polish UP something like this:

UP of Golden Liberty:
+1 happiness and greater stability per city

Notes:
That way, Poland, which should last quite long, can get a stability boost, and get a happiness boost at the same time. And you should remove the 10% research boost, because Poland was never a scientific powerhouse, as much as Cordoba was during its high point, or even I could imagine, France or England being.

The 10% research is already fake, because research modifiers are in the Constants python file. I believe that base happiness and health is different for each civ too (in RFC it is), so the UP is a placeholder for a better one. Tolerance is for gameplay perhaps better suiting Hungary, because Hungary is the only civ with all religions usually. I won't restart this argument though.

c. The Cordoban UP SUCKS, so why not just give them the UP of Religious Tolerance, and you guys said the way I put it was too "powerful", so why not do this:

UP of Religious Tolerance:
+5 research points and +1 Happiness per non-state religion

Notes:
I think this UP is better balanced en par with the rest of the other civ UP's

I think nobody said it was overpowered, it just did not suit the Cordobans well enough. The point was, that there doesn't HAVE to be a power of Religious Tolerance. If it doesn't suit anybody well enough, it should be left out and not given to the civ that was the most tolerant, of all intolerant civs. In a land full of blind men, the man with one eye shall be king, or whatever the saying is in English. In this context, that mean we should move to a republic.

Other Notes:
1. Cordoba should spawn in 711 AD, rather than 712 (not a big problem, but for the sake of historical accuracy)

Obviously not possible. The calendar passes 4 years each turn, and 711 cannot be divided by 4.

2. The Cordoban UB, the Noria, is exactly the same as the Polish Folwark. I would give for one of them, instead of storing 25% of food after growth, why not give the city that makes it +2 food. Doesn't that sound much better

I think that the storing capacity is more useful than +2 food, however it is a good idea to have +2 additional food, because Cordoban lands aren't such great food producers. This way we can remove some resources too, because Iberia has way too many currently.

3. The Bulgarians are REALLY overpowered, the Byzantines should be able to check them in place, (and vassalize them even), just like they did in actual history, but I think you guys are working on weakening them, right? Because more power needs to go to Austria and Hungary, so that the Ottomans don't go on a bloody rampage into Europe, so quickly.

I can't give my opinion on this one, but when I play Byzantium, it is not so hard for me to crush them.

4. The Temple Mount wonder is a bit silly. No civilization ever converts to Judaism, and the Temple Mount, is a special quarter inside of Jerusalem. So unless it can only be built in Jerusalem, I think its quite silly to have others be able to build it. So why not instead of a type of "Jewish Community Building", (make it a national wonder as well) it could do something like this:

+2 unhappiness, but 5% research (is that small enough)

Plus you could keep the same textures

Although the "benefits" it gives are weak, the idea is good in general.

5. Research NEEDS to be slower, the game progresses too too fast, therefore each tech needs to be worth more research points, to slow EVERYONE down.

I agree.

6. The special ability for Westiminister Abby, is kind of ridiculous, why does it enable ALL labour civics? Instead of enabling all labour civics, it should give +1 happiness per city, to represent the final resting place of most of the Monarchs in that civilization.

In Civ 4 such a wonder exists too, it is called the Pyramids. I think that would not make any sense, because who would ever build a pyramid when he has a right to vote not to do so? However, it is good to have a wonder that has something like this.

7. Although I know that the Mongols do a good job at hurting Russia and the Middle East (although I think there should be more Keshiks), there should be keshik's spawning near the Poland/Hungarian border, because as we all know they were able to rout and destroy the Polish army. But since they never fully took control of Poland/Hungary, there probably should be less of them spawning there, but I think they should definitely be affected by the Keshik Horde

I somewhat agree, but if the Mongols would not have taken Kiev out, they would have never reached Poland. This is reflected well enough now, since generally there are some Mongols left, and these will go after the next target.
 
i was actually thinking that the keshiks are overpowered because in every game i played (except for Kiev) Kiev collapsed and was conquered. i know this was historical but shouldn't Kiev at least have a chance for survival?
 
- Hungary and Poland's UPs have changed for the next version. :eek:

- There are already a few keshiks spawning near Poland and Hungary. :rolleyes:

- Tech rates seem adequate enough for me. Most of you play Monarch, right? Viceroy isn't balanced. And I don't see the point for playing Viceroy anyway. RFCE is a bit easier than RFC, at least for starters, because stability is more relaxed. :king:

- Cordoba is supposed to be a hard civ to play. That and its UP, if used properly, can make your armies very strong. :p

- As far as I know Noria and Folwark are not the same, the former has a hammer bonus. :goodjob:

- Papal missionaries can travel across independents. :cool:

- This is supposed to be a game, not a battlefield for religious or political barter. :confused:

- Kiev survives in some games. Yes, I've seen it more than once and twice.

- My only two concerns with gameplay:

* The Ottomans still never conquer Constantinople, unless Genoa bought a crusade and conquered it before (so Byzantines died). This is unlikely to happen very often.

* Whoever wins the crusade after Arabia's respawn around 1140 and conquers it, keeps the Middle East for the rest of the game. No catholic civ should be able to retain the area for that long.

Just my opinion, nothing more.
 
The city governor who assigns the worked tiles and specialists is doing a bad job in this mod. Cottages and their grown form seem to be ignored a lot. Let's say I have a coastal city with a harbor and some cottages on grassland. The governor always prefers working the sea tiles, even when there is a full grown town, which has much better yields. The governor also loves assigning spy specialists, even when therer are others to hire.

It's not a problem with smaller civs where you can micromanage your cities, but with the larger civs, it's a bit frustrating. However, I only noticed this problem in RFCE.
 
no one expects the Spanish Inquisition to last forever!
 
Within this spoiler is a long list of suggestions made by me and my responces to the suggestions of JediClemente, who made quite a few really good points. Hope you take my ideas (and his) into consideration when making the next patch for this amazing mod:D

Spoiler :
- Hungary and Poland's UPs have changed for the next version. :eek:

Can you specify what exactly their UP's have changed to?

- There are already a few keshiks spawning near Poland and Hungary. :rolleyes:

Are you sure? I thought all of them spawn on the Eastern side of the map and its only 1-3 keshiks that ever make it that far. Do keshiks REALLY spawn near their borders, or do they just travel their? Because I think at least 5 keshiks should spawn right at the Polish, Hungarian border.

- Tech rates seem adequate enough for me. Most of you play Monarch, right? Viceroy isn't balanced. And I don't see the point for playing Viceroy anyway. RFCE is a bit easier than RFC, at least for starters, because stability is more relaxed. :king:

Are you sure about that, I've heard a lot more people saying that tech rates are WAY too fast, especially for the Dark Ages Europe. I've stopped playing Viceroy, because as you said its not balanced, but even on Monarch, it seems that the tech tree is going too too fast. You guys REALLY need to slow it down, ESPECIALLY during the dark ages.

- Cordoba is supposed to be a hard civ to play. That and its UP, if used properly, can make your armies very strong. :p

You can't just say that "Cordoba is a hard civ to play", I mean all of them are supposed to be more or less balanced, you can't give a civ a weaker UP, just because you want it to be harder. That's why I proposed the Religious Tolerance UP, and the correction to the Polish UP (which gave a 10% bonus to science, which really shouldn't be), but since someone below said it would be better just NOT to have a Religious Tolerance UP, I've thought of another UP which would suite the Cordobans:

Unique Power of Education (name can be changed):

+3 science points per religion in each city and half time construction of all Cordoban ""Libraries""

Notes:
The amount of science points given, can also be adjusted, its really up to you guys, as for the ""Libraries"" part, I understand there are no libraries in RFCE, what I meant by that was all the school type buildings which the Cordobans can get (I just forgot what they are called)

- As far as I know Noria and Folwark are not the same, the former has a hammer bonus. :goodjob:

This confuses me. So the Noria and the Folwark are EXACTLY the same, except the Noria is better because it has a hammer bonus?? I don't think that sounds right. Why not you make both buildings the same amount of hammers, and change the Noria bonus to give the regular health bonus (same as the Folwark) but also add that the Noria gives +2 food to the city. This would also help the Cordobans, because as Wessel V1 said, the Cordoban lands are poor food makers, so I strongly urge you guys to implement this.

- Papal missionaries can travel across independents. :cool:

Well I don't think they can cross the English Channel or the Channel between Denmark and Sweden, can they? What I mean by this is that, instead of having Papal missionaries who have to start off in Rome and make a walk ALL the way to their destination, and have to doge ALL those barbarians along the way, it sounds quite stupid in fact. That's why instead, missionaries should spawn in their respective lands instead, of them having to trek from Rome. For example at a certain date in Scotland, Christian missionaries (Papal owned ones) should spawn there and go on to convert the populace.

On the topic of Religion, someone a while back said, "that even though the King converted, it did not mean that the populace converted as well." I could not agree more, BUT, most of the time, (such was the case in France under Clovis and in other cases), when the King converted to Christianity, so did his subjects/ his clan as well. Although they had probably a poor understanding of Christianity, they still accepted the fact that they were Christians now.

On that note, I don't know this for sure but Christianity in the game, should overwrite Paganism temples, thats why I was thinking that all Pagan countries (Vikings/ Russian Civs/barbarian lands in Britain), these places should ALL start off with pagan shrines when they spawn, since there is no Pagan religion in the game (shamefully), you can have these civs spawn pagan shrines, and on that note, have Orthodox/ Catholic Christian, Papal/Byzantine missionaries spawn right at their borders, when: (you guys choose which happens)
A. They make contact with the Pope (plus open borders) OR Byzantium (Russian/Bulgarian Civs)
OR
B. On specific years, (which I can help you guys determine), you have Orthodox/ Catholic Christian Missionaries spawn at their borders as well, ready to convert the populace

And remember this is a game, so although we KNOW that the population probably had a very poor grasp of Christianity, they would have still called themselves some kind of Christian.


- Kiev survives in some games. Yes, I've seen it more than once and twice.
Ya I have to agree. I have seen Kiev survive a few times. And if they don't, they don't, what to say? In RFC the Aztecs/ Incas are pretty much always vassalized, but that's just how the game works out each time, but you can't complain about it. BUT, I would have to say that the Kievans should respawn at a certain date, if they HAVE collapsed.

- My only two concerns with gameplay:

1* The Ottomans still never conquer Constantinople, unless Genoa bought a crusade and conquered it before (so Byzantines died). This is unlikely to happen very often.

2* Whoever wins the crusade after Arabia's respawn around 1140 and conquers it, keeps the Middle East for the rest of the game. No catholic civ should be able to retain the area for that long.

1. I wouldn't say "NEVER", but I do have to say that is true, I would probably say that the Ottomans should get more canons, because it was only after a few weeks of quite literally CONSTANT canon bombardment by Mehmed II, that the Theodosian walls finally began to fall. So I would give the Ottomans probably 2-3 more canons, I think by then the Byzantines should just collapse.

2. I could not agree with you more on this fact. And I'm sure everyone knows this, because whichever civilization, wins the Crusade and captures Jerusalem, and then Arabia collapses (for some reason they ALWAYS collapse after Jerusalem is captured), the civilization that is in control of Jerusalem is able to get ALL the precious resources at the edge of the map, and therefore have quite a big edge over the rest of the European countries. And although this is fine, and actually quite accurate, this greater superiority should not last indefinitely.

That is why a while ago, I said that the Arabs should respawn, perhaps a 100 years after Jerusalem is captured (a timer should be set off), but NOT in Damascus, but in Egypt instead, Cairo to be exact. A settler and an army led by Saladin, should spawn on the Cairo square (if Cairo is already built, which is usually is not, the settler won't spawn then), and the army should spawn near Jerusalem. When I mean that Saladin should lead them, I mean that Abu Bakr, should change to Saladin, and the Unique Civilization name should be called the Ayyubid Dynasty, and that large army which spawns near Jerusalem, should be able to conquer Jerusalem back.

I think this will work fine with the AI vs AI, but against the Human player, I think it does stand quite a good chance as well (depending on how good the player is). Another note about the timing of the Reconquest; instead of having it EXACTLY 100 years after the conquest of Jerusalem, have it so that the Arabs spawn at an unknown date, just like the Pope can call a crusade at a random date, so should the Arabs respawn with the army and settler at a random date.


In Conclusion, in regards to the final suggestion I offered, I really think this can be expanded, another idea which popped into my head a while ago, was having the French respawn under Joan of Arc, after the French collapse. Although I was strongly against Joan of Arc being a French leader, I think it would be good to have her for a limited amount of time, I mean until, all of France is reconquered (then it would switch to the next guy). I hope you guys accept and hopefully try to implement my ideas, as I have put a lot of time and consideration into these proposals which I offer. :)
Thanks for reading this! :goodjob:


Ok now onto my responces to Wessel V1's post:

Spoiler :
Unfortunately we cannot release a new beta every time a new consensus is reached.
Yes I understand that, but I've heard that you guys were planning on releasing another patch soonish, so I decided to rush out and make a few suggestions, and I would like you to note that I WANT you guys to take as much time as you can into developing the next patch, as I hope it will be quite a big one, with all the suggestions offered in the forums lately.


The 10% research is already fake, because research modifiers are in the Constants python file. I believe that base happiness and health is different for each civ too (in RFC it is), so the UP is a placeholder for a better one. Tolerance is for gameplay perhaps better suiting Hungary, because Hungary is the only civ with all religions usually. I won't restart this argument though.

Oh well if its fake, then just remove it completely and add in my happiness suggestion, and you can fix that to Poland's modifiers, I thought +1 happiness would be fine, but you guys can change that, basically I think giving them a science advantage would be quite silly. And I think that the whole Religious Tolerance UP should just be removed completely, I think the Polish UP of Golden Liberty, is quite good, and a better one can be made for Hungary, especially since if I've only heard a little about Polish religious tolerance, I REALLY haven't heard anything about Hungarian tolerance. So please just remove the whole "religious tolerance" UP all together.


I think nobody said it was overpowered, it just did not suit the Cordobans well enough. The point was, that there doesn't HAVE to be a power of Religious Tolerance. If it doesn't suit anybody well enough, it should be left out and not given to the civ that was the most tolerant, of all intolerant civs. In a land full of blind men, the man with one eye shall be king, or whatever the saying is in English. In this context, that mean we should move to a republic.

I've addressed this above, but please take into consideration my Cordoban UP of Education, which as I said could (and probably should), by renamed. Although I understand that the Arabs and the Ottomans were also big on education, their UP's are more suitable for them, and this UP also applies well for the Cordobans.

PS I still have a problem with the Ottoman UP, but I'll get to that another day, also I didn't understand your "English Saying".


Obviously not possible. The calendar passes 4 years each turn, and 711 cannot be divided by 4.

Sorry my bad, your right, 712 is OK I guess, especially since this was the year that the Ummayad Armies were reinforced.


I think that the storing capacity is more useful than +2 food, however it is a good idea to have +2 additional food, because Cordoban lands aren't such great food producers. This way we can remove some resources too, because Iberia has way too many currently.

I mentioned your wonderful idea above, (in the other spoiler), but I have to agree with you giving the Noria +2 food instead of the storage bonus is a good idea.


I can't give my opinion on this one, but when I play Byzantium, it is not so hard for me to crush them.

I'm not neccesarily talking about the Human player, I talking a lot more about the PC player. The Byzantines are really underpowered, and Thessolinki is almost ALWAYS captured, the Bulgarians REALLY need to be put in check, and have there growth stunted, because if you are playing as a civ which does not actively engage the region, Bulgaria always turns into a superpower, which as we all know is very incorrect. (Its also very easy to play as the Bulgarians, since they grow WAY to quickly)

Although the "benefits" it gives are weak, the idea is good in general.

Ya, well I'm happy you liked my idea, and I hope you remove the "Temple Mount" from the next patch of the game, I think just the name and the effects should be changed, also I think (although I'm less determined on this point), that it should be changed from a World Wonder to a National Wonder. Since when European civs were tolerant of Jews, they allowed them to build their own schools and the such in their respective community, rather than having one big one. This is also why the effect should be weakened, since every civilization should be able to build this.


In Civ 4 such a wonder exists too, it is called the Pyramids. I think that would not make any sense, because who would ever build a pyramid when he has a right to vote not to do so? However, it is good to have a wonder that has something like this.

Yes I realize that, but I'm saying that its kind of stupid to implement something like this, for the very reason that these civics are supposed to represent human development in the respective region. For example first we had Tribal men, then we had Monarchs, and then we had democracy. By building a wonder that shortcuts all of this, is kind of ruins the game, especially since it takes out the whole development aspect. I mean when the rest of Europe is practising Theology, for example, its kind of weird to see the odd civ out, that's already founded Free religion. It should be a gradual thing, rather than having a civ spontaneously find an advanced civic like that. So please change the affect, I gave a suggestion below, but basically other than the Magna Carta, which I understand, no other wonder should unlock ALL the other civics in a group .

I somewhat agree, but if the Mongols would not have taken Kiev out, they would have never reached Poland. This is reflected well enough now, since generally there are some Mongols left, and these will go after the next target.

Now I'm confused, you and JediClemente are conflicting each other, JediClemente says that there ARE keshiks which spawn near the Polish/ Hungarian border, but your saying that none do. I have to agree with JediClemente though, because I would much rather see Keshiks spawn near the Hungarian/Polish border, where they can actually make an impact rather than having perhaps just 1-2 keshiks reaching the Hungarian/Polish border. You can just have 4-5 Keshiks spawn near their border, you don't need many, especially since the Mongols never actually FULLY conquered Poland or Hungary for a very long time. So those Keshiks should just be there to destroy improvements, and maybe capture a weakly defended town or two


And that's it Folks! Please enjoy the suggestions, and for you RFC Europe Modders, please give my ideas feedback, and it would be nice if you could integrate them into the game as well. :)
 
This Cordoban thing is really getting big so I´ll share my views on the subject:

1. UP sucks (but see #2). Give them something fun instead.
2. As a player civ, Cordoba is over powered. The iberian peninsula is a bonanza of strong resources as soon as you purge the spanish and portugese.
3. As an AI civ, Cordoba sucks. And falls early in the game. Which is kind of correct.
4. But when #3 happens, AI Spain gets #2.
 
And that's it Folks! Please enjoy the suggestions, and for you RFC Europe Modders, please give my ideas feedback, and it would be nice if you could integrate them into the game as well. :)

I guess you got already plenty of feedback, but you are a kind of "selective" in your readings... :)
 
The difference between the Polish Folwark and the Cordoban Noria is this:

Noria:
Granary with 3 :hammers:

Folwark:
Granary with 1 :food: and 40% storage capacity (15% more than the granary)


@ The Turk
Some posts ago, you said that the Hungarians still have the Tolerance UP. That is in the last (released) version. In the new version, Poland has it. (or maybe Cordoba, but that change isn't made (yet))
If we launch the version we have now, Poland has Tolerance UP, but the Civilopedia doesn't say so. (It still says Hungary has it and Poland has the old UP). Although the code has been changed, so the UP works.
 
I guess you got already plenty of feedback, but you are a kind of "selective" in your readings... :)

Only ezzlar has posted since your post, I hope I get more people than that. And why would I be selective, please I hope more people comment, I would like to hear other people's comments as well :)

@Merijin v1
I still don't really understand the difference, why would a Noria, which is a granary give you +3 hammers? Instead I really think those 3 hammers should be changed to food, so its something like this:
Noria:
+2 Food, +1 health for (cows, wheat etc.)
Folwark:
40% food storage after growth, +1 health for (cows, wheat etc.)

Do you get me? So basically they have two abilities, but they have the same health bonsus (whatever their bonsus are)

As for the tolerant UP thing, I am thoroughly confused, SO in the latest version, which is Beta 1:
The Cordobans have the power of Medicine
The Poles have the power of Religious Tolerance
The Hungarians have the power of ??

If this is the case I am saying that the Cordobans should have INSTEAD, the UP of Education, as I stated in my previous post (2 posts ago)
The Poles should have the UP of Golden Liberty
And I still don't know what the Hungarian UP is for Beta 1, because I have a feeling that what your saying is that, the text in RFC Europe does not match up with what is actually coded.
 
Some posts ago, you said that the Hungarians still have the Tolerance UP. That is in the last (released) version. In the new version, Poland has it. (or maybe Cordoba, but that change isn't made (yet))
If we launch the version we have now, Poland has Tolerance UP, but the Civilopedia doesn't say so. (It still says Hungary has it and Poland has the old UP). Although the code has been changed, so the UP works.

Are you sure? I see the Pedia is correct.

Also for the record, I like it better this way. The new UHV makes sense also.
 
(sorry, double post)

The problem with Constantinople can't be solved giving the turkish AI more troops.

The city usually has walls + castle + hadrian wall + on top on a hill + have to cross a river to attack it + longbowmen garrisoned (Byzantines often have the tech by 1300).

The human player can get a huge stack of bombards and "send the city to the Stone Age". The AI never does, it doesn't use artillery properly. And even after eliminating the defense bonus and kamikaze-ing your bombards, you still need a lot of knights.

It is simply impossible for the Turk AI to achieve that.

And I suspect the insane defense bonus directly discourages the AI to attack Constantinople.

I suggested ages ago to make Hadrian's Wall obsolete, but that wouldn't be enough. The hill must also go away.
 
Yeah I actually said that too (but not so long ago as you did): Hadrian's wall should be obsolete at some point. I think I agree about the hill, although it provides +1 hammer to Constantinople.
 
Why not you make the Theodosian Walls obsolete when against gunpowder units, and let the ottomans start off with more canons near Constantinople, that way the Turks will actually have an advantage, and the AI will probably attack then.

Or you guys can change the Byzantine UP, and have there ability never to collapse only to last until when the Turks finally spawn
 
Why not you make the Theodosian Walls obsolete when against gunpowder units, and let the ottomans start off with more canons near Constantinople, that way the Turks will actually have an advantage, and the AI will probably attack then.
You really don't know the answer to this?
Here it is then... the Turks didn't defeat the Byzantines upon their spawn date. It took them a LONG time.
They had to build up to beat them. You know, develop better guns, then spend time to beat the walls down...
That is why they don't start off with more cannons near Constantinople.


Why do you keep pushing that the Turks should be able to beat the Byzantines from their spawning?
 
You really don't know the answer to this?
Here it is then... the Turks didn't defeat the Byzantines upon their spawn date. It took them a LONG time.
They had to build up to beat them. You know, develop better guns, then spend time to beat the walls down...
That is why they don't start off with more cannons near Constantinople.


Why do you keep pushing that the Turks should be able to beat the Byzantines from their spawning?

I understand that, they didn't capture it until 1453 (or something like that), and I understand that it took months of constant bombardment to bring down the walls of Constantinople. But then again this is a GAME! If this mod was big on exact dates, the crusades would start 1095. But that's not the point I understand, what I mean to say is that at some point, the Byzantine UP should expire, allowing it to collapse, which would mean that Constantinople would become an independent state, and then you should have the Theodosian walls become obsolete against gunpowder, so when (and you can have extra canons spawning later for the Turks), the Ottoman canons arrive, the Ottomans can have a fighting chance against Constatinople, and if the AI decides to leave it alone, then there is nothing more you can do about it.

For extra information about my "spawning canons" idea, you need to understand, that the cannons that were used to destroy the walls of Constatinople, were actually Hungarian/German made cannons, that were specially made for the event, paid with Ottoman gold, here is a quick excerpt from wikipedia:
Spoiler :
"Prior to the siege of Constantinople it was known that the Ottomans had the ability to cast medium-sized cannons, but the range of some pieces they were able to field far surpassed the defenders' expectations. Instrumental to this Ottoman advancement in arms production was a somewhat mysterious figure by the name of Orban, a Hungarian (though some suggest he was German[32]). One cannon designed by Orban was 27 feet long, and able to hurl a 1,300 lb projectile over a mile."


For more information on the Fall of Constantinople, listen to Lars Brownworth's podcast on 12 Byzantine Rulers, his final podcast on Constantine XI, was EXCELLENT!
 
OK, do yourself, and us, a favor, so we can let this go (this has been mentioned by you several times).
Go into the XML code of the mod, and simply add however many units extra that you want for the Turkish upon spawning. It is pretty simple.

If you want, I can post the code for you, just let me know.
 
CHALLENGE ACCEPTED!
I'll play around, test it out, and then I'll upload a test copy for everyone to try out, and if I can, perhaps I'll dabble in the whole Unique Power for Hungary and Poland, and see what things are like behind the curtain, if you get my metaphor ;)
 
I have to wait until I get home, but I will look around in the XML, and post exactly what to change.
 
Could this be the end of this destructive conflict? Well, not destructive, but old?

As for Constantinople, maybe the Turks just got a pre-programmed giant cannon on a certain turn and go to war with Byzantium.
 
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