Ambreville
Deity
Any chance the mercenary icon could be removed entirely? I'm getting tired of having my games crash because my pointer erred near that icon.
Yes, this behavior is definitely a bug. I'm pretty sure that switching to protestantism was working well at some point in the past, so some introduced change must have broken it. We'll fix it.
@ Sedna
Who does Abu Yusuf Yakub represent? (I need this because I translate the leadernames into the 5 standard languages)
The scholar
http://en.wikipedia.org/wiki/Abu_Yusuf_Ya'qub
or
The second Almohad Amir
http://en.wikipedia.org/wiki/Abu_Yaqub_Yusuf
(I think the last)
Any chance the mercenary icon could be removed entirely? I'm getting tired of having my games crash because my pointer erred near that icon.
The second.
Are you saying that hovering over the mercenary icon crashes the game for you? Unless something broke recently the mercenary screen works fine for me. Are other people having problems?
Many pages ago I asked this question but didnt get any answer.
"Templar executive unit upgrades into Pikeman (or Landsknecht, as german) making them obsolete and cant be produced anymore. Meaning the knight order cant be spread any furrther.
Is this intended or? Only had time to spread the Templar order to ~4-5 cities because of this. "
Anyone who knows why? Or has this been fixed in a recent patch?
This question is answered one time. (I asked the same thing) And IIRC, it's both intended and it isn't. We want them to become obselete after some date, but we didn't have the best solution yet. (Although I'm fine with it.)
The wonder that gives +1 specialist for each town only gives it to the city it was built in, kinda like national park in bts. But it doesnt say so on the description of the wonder. It just say each town provides +1 free specialist, which can be misinterpreted.
Yes it can. But it's the same text as the national park. Only "forest preserve" is switched to "town". If this can be misinterpreted, the national parc civilopedia can be misinterpreted too.