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RFC Mesoamerica and Andes

Discussion in 'Rhye's and Fall Modmods' started by hangman, May 11, 2011.

  1. hangman

    hangman almost-scientist

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    Announcing...

    RFC Mesoamerica and Andes

    I'm mostly done gathering art, but a few things need touching up, and new suggestions are always welcome. I'm in the process of converting embryodead's Sword of Islam for the purposes of the mod.

    Tentative timeline: Beginning of Caral-Supe (~3500BC) to about 1750. Note that the game speed does not have to be constant the entire game ;)

    Tentative list of civs:
    Spoiler :
    Aztec region:
    • Teotihuacan
    • Toltec
    • Aztec
    • Tlaxcala
    • Irechecua Tzintzuntzani
    • Zapotec
    Andean region:
    • Inca
    • Nazca
    • Chimor
    • Muisca
    • Wari
    • Tiwanaku
    • Moche
    • Chawin
    • Caral-Supe
    Caribbean region:
    • Arawak
    • Yanomami
    • Xingu
    • Taino
    • Carib
    Maya region
    • Olmec
    • Baak'
    • Xukpi
    • Tikal
    • Calakmul
    • Chichen Itza
    Polynesian region:
    • Rapa Nui
    European region:
    • Spain
    • Britain
    • French
    • Pirates
    Civs to add later:
    • Teuchitlan
    • Mixtec
    • Hivans
    • Tahitians
    • Chachapoyas
    • Diaguitas
    • Quimbaya
    • Guarani
    • Pipil
    • K'iche


    Anyone willing to help should check out this thread :)

    EDIT: Unfortunately, I had to gradually abandon this project a while back. I wouldn't say it was a total loss though, I've released some of the resources as modcomps, and I have collaborated with FramedArchitect to develop the spiritual successor to this project, Rise and Fall of Andean Civilization, which is essentially complete as of the time of this edit. Anyone interested in picking up this project can PM me for the SVN link, although there's only a few differences between that and the project as it's posted here.
     

    Attached Files:

    Publicola likes this.
  2. hangman

    hangman almost-scientist

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    currently working on:

    Spoiler :

    -tech tree


    art needed:

    Spoiler :

    new units:
    -mesoamerican/andean great scientist
    -mesoamerican/andean great spy

    new resources:
    -manioc/cassava
    -beans
    -tomato
    -ayahuasca

    new buildings:
    -suka kollus (Andean)
     
  3. azander12

    azander12 Chieftain

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    what about Portugal and France?
     
  4. hoplitejoe

    hoplitejoe Top fun-poster

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    I don't have time to mod but i will try to help as much as possible :)
     
  5. hangman

    hangman almost-scientist

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    The region that the map covers doesn't include many areas that were conquered by the French or Portuguese, so I don't think it wouldn't be worth it. Besides, I plan to make the Spanish strong enough to wreak havoc accross the map. :)

    Cool, thanks! I'll start posting the things I'll probably need.
     
  6. civ_king

    civ_king Deus Caritas Est

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    Spices are actually chilis, also could you post a map?
     
  7. hangman

    hangman almost-scientist

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    Huh, I always thought they were supposed to be herbs or something...

    I installed the terrains from SoI, but I haven't got the world builder set up quite yet. I'm working on an excel map also, so I'll probably post that first.

    Here's the google map I'm working with. It will translate to 98x112.
     

    Attached Files:

    • map2.jpg
      map2.jpg
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  8. civ_king

    civ_king Deus Caritas Est

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    zoom in really close and you'll see they appear to be peppers
     
  9. BenZL43

    BenZL43 Physician - still can't spell this correctly.

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    What's the Timeline?
    IMO it'll be quite hard to do as there's a lot of civs spawning in the Yucatan peninsula and around Mexico and they basicly spawn to conquer around the same place..

    Btw, how about adding Norte Chico Civilization?
    It's pretty ancient and I believe that's the city that Tucume represent in RFC :)
     
  10. BenZL43

    BenZL43 Physician - still can't spell this correctly.

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    -double post sorry-
    moderator please delete thanks
     
  11. hangman

    hangman almost-scientist

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    From the beginning of the Caral-Supe civ up to around Tupac's rebellion, tentatively. I may include the Mexican and Bolivarian revolutions at a later time.

    My idea for the Mayans was to have several compact, classic Maya polities to represent the intense competition between the city states. There will be a barbarian wave to correspond to the collapse, and then Chichen Itza will spawn. I'll probably end up putting a lot of resources there to make it more practical.

    That's just an alternate name for Caral-Supe, so it's included ;)
     
  12. Science Rules

    Science Rules Chieftain

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    Any plans to include Oasisamerican or Mississippian Cultures?
     
  13. civ-addicted

    civ-addicted Chieftain

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    Nice.
    What i don't get is why you just use parts of Latin America instead of the whole continent. You could use civs everyone knows, which makes coming up with fun UHVs and UPs a lot easier, and you could use all Civ 4: Colonization for the art.
    But don't get me wrong: You have my full support. If you want me to help brainstorming i'm ready;)
     
  14. hangman

    hangman almost-scientist

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    The reason for the current map boundaries is that that's where most of the interesting stuff happened. I thought about expanding it northward to include the Seminoles, Chaco Canyon, and Chumash, but I felt like it was getting to be a bit much. If I expanded South America, the only other legitimate possibilities are the Tupi and Mapuche, and I don't think it's worth making the map any bigger than it already is due to computing time.

    Unfortunately, I already pulled the useful bits in Colonization from CIV Gold.

    Cool! I haven't given much thought to UPs yet. If you have any unique ideas, feel free to post them.
     
  15. Science Rules

    Science Rules Chieftain

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    Because there wasn't much interaction between Mesoamerica and South America, you could concievably split it into two maps if you are worred about computing issues.
     
  16. hangman

    hangman almost-scientist

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    Concievably, yes, but I think it would severely limit the gameplay possibilities.
     
  17. BenZL43

    BenZL43 Physician - still can't spell this correctly.

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    Personally, I would prefer there are two or three different stand alone mod..
    1. RFC of Mesoamerican & Caribbean region
    2. RFC of Northern America
    3. RFC of Southern America
    Just for better gameplay and so we can focus on each RFCs aspect on them :)
    But it is just a suggestion lol no offense :)

    Because, still in my opinion, based on the map picture..
    Mesoamerican still too small compared to the South american which will make Mesoamerican too crowded at certain times but the South American being really sparse.. at least until the arrival of European...

    But whatever it is, you got my support !
    Tell me if you need help in brainstorming or getting facts :)
     
  18. hoplitejoe

    hoplitejoe Top fun-poster

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    The problems with civ's meeting that shouldn't come with the territory. it happens loads in normal rfc (i.e. greeks meeting the chinese) so i don't think this should be a big worry (although you might be able to do something to stop AI from exspolring)
     
  19. Science Rules

    Science Rules Chieftain

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    I don't think contact between China and Greece before the Renaissance is beneficial in normal RFC. At least the Chinese had a longstanding trade relationship with Europe, but there is nothing of that sort that existed between the Andes and Mesoamerica. I don't think it's worth sacrificing the northern 2/3 of North America in order to squeeze the Andes and Mesoamerica onto one map.
     
  20. civ-addicted

    civ-addicted Chieftain

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    It seems to me that many other things needs to be included first, like wonders, techs, unit types etc. to have a alpha version. UPs comes afterwards.
    But...
    If you look for UPs you can get some "inspiration" from the History Of The Three Kingdoms mod. There is a similar system with some really nice ideas, like one fraction can vassalize to another civ if played by humans and brake free anytime they want, even if they capitulated. That f.e. could be used for Tlaxcala.
    It's just nice to know if an idea is easily codeable, and even better when there already is such a code;)

    EDIT: stupid adverbs
     

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