True. I'm working on the art defines files so I can get the worldbuilder up and running, then I'll do the map. However, I'd like to get a large selection of ideas before I decide on UPs, etc. so I can make more reasonable decisions. I do need suggestions for wonders, though. There aren't many modcomps available that I know of. Currently I have Chichen Itza, the Moai, Kumpi Mayu, and the Temple of Ah Cacau by Smeagolheart. I also want to do the Lighthouse of Tulum, but I don't currently know of any appropriate art files. Sounds good, I'll look into it. Well it would be easier, but since there are already three regional RFC modmods out there, I think there's a potential pit fall there with flavor. But I'd definitely use them if they're appropriate. I'm sure there are workarounds for that. I could just make Panama impassable, and open it up at a later date with python. Although contact between the andes and mesoamerica never happened in history, it was a possibility, and I think that possibility is worth being represented. Also, keep in mind that the timeline will run for some time after the Spanish arrive. The main reason I drew it that way was to include as many of the most "advanced" civilizations as possible while including relevant civs to fill the empty space. If I split the maps based on continents, most of the map would be baren for most of the game. I don't want to start the game in media res due to the general lack of material to work with. Also, the Caribbean would be difficult to accurately represent, imo. Forgot to address this. Actually, I was also thinking about that too. I could exaggerate mesoamerica a few tiles going outward from the Gulf of Mexico. That would also eat up some empty space and give the Mayan civs more room to expand.