RFCE++ Beta

Any chance of a Romanian empire? Florence? Milan? Norman Sicily? Swiss Confederacy? Teutonic Order? Venice?

They're already made :D
 
Hey, again ,great mod, but i got this problem that the game crashes as soon as i try to load arabs? does anybody else have the same problem?

Already tried france and lombardy successfully and getting the uhvs done..France was easy, attacked augsbourg and lombardy soon, no problems reaching tuscany or barcino til the date required, also had 4 settlers ready, got jerusalem while leading the first crusade and the colonies were no target. For the Lombards i would propose just to explain in the victory log if either genoans and venetians, and on the other side austria and spain have to be alive or not, cause genoans and venetians dont always survive until 1490, same for austrians and spanish, crushed both of them but only spain respawned, so i already found out that i got this 3d UHV without Austrians being alive (does it count for spain too, so you can win if neither of them (genoans and venetians too) are existing??). For the 2nd UHV its fine, attacked augsburg but always left one unit to make them refil (later bohemia became emperor and did the same in praha, vassalized bohemia after GA triggered, so the 25unit-kills is fine though).
 
Correct about the arabs, that will be fixed for next version.

About Lombardy, you do need both Genoa and Venice to survive. Perhaps there should be an option to release them as vassals if they are eliminated for the Lombard player?
 
The option to have civs release conquered civs as a condition of peace in general, for all civs would be a pretty good idea. That way you can cripple your enemies without having to deal with massive instability over a short period of time.
 
Yeah, but in general your vassals always severly lag in score, so you're forced to crush spain and austria (if at least one of them has to be alive, i dont know, didnt try that option yet). But vassalizing would give them probably more stability, cause they wount ever both survive until date..due to overexpension.. The stronger they are the more they re expanding in unstable regions.. There should be a way to make civs avoid unstable regions (exept maybe for Jerusalem) especially by conquering, cause they rarely gift cities, but thats what they should do (well thats what im neccessarely doing when conquering in unstable regions). For example, France is so overpowered that they re always very solid and conquering like the whole iberian peninsula..(unhistorical but who cares, the point is that they somehow cant really advance in technology or research in general and producing like hundreds of military units that they wount even need unless they trying to control the whole of Europe with max stability)..
 
Uh Venice, Teutonic Order and Milan/Lombards are already in.
And rightly so! hahaha...
But, there are the others still... Sicily in particular. They were a major player until absorbed through marriage into the HRE.
 
great mod. ive been playing this since version 7 I think. glad to know arabs are being fixed because theyve been unplayable for like half a year now. a few other things,
1)- the current 1260 map has preplaced corporations but the headquerters doesnt yield any bonus money per corporation. is this intended?
2)-merceneries start with weird upgrades such as combat 4 but no combat 1, 2 or 3
3)- played for polish last night and their 3 cathedrals/orthodox cathedrals, etc victory didnt trigger after I built them all
4)-the new 3rd version seems to shutdown sometimes for some reason. for me this usually happens at new game start or sometimes doesnt happen at all for days. like right now I will start a new game as english and Iam almost confident the game will crash at least once in the very beginning. anyone have this issue?
4)- difficulty. I know this map is designed for normal difficulty, is there any way to make emperor difficulty playable? because I know that right now emperor difficulty has more barbs which s things up for the AI. perhaps emperor difficulty should not increase barbs? because some awesome civs such as ottomans and english and others are just too easy on normal...
5) the moroccans. these guys annoy the crap out of me. they seem to build most of the wonders that europe is supposed to build and they also get in on the colonization. perhaps they should somehow devote more of their time fighting with spain and not have some of those precial resources like stone.
6)- france needs stone and/or marble?
7) are there any spawn maps for this map with the new civs included?
8)- I think teutonic order/prussia needs to be way stronger at start because the AI plays dumb and loses to lithuania all the time. the other civs that I personally hate seeing suck so much are poland/russia/lithuania. perhaps they could get more resources or smth
9) also, is there any way to post like tables or smth of how much bonus and penalty each civ gets on food/production/trade/research and so on?

anyways thanks for the mod. the most important thing I'd like to see is the option to play on emperor difficulty..
 
In agreement with artyom's statement about Morocco and wonders, I think the european (christian) wonders should only be buildable by any sort of christian (catholic, orthodox, protestant). Also, I concur that France needs stone pretty badly. I would suggest it go in Northern Bretagne, which is devoid of resources.
 
3)- played for polish last night and their 3 cathedrals/orthodox cathedrals, etc victory didnt trigger after I built them all
4)-the new 3rd version seems to shutdown sometimes for some reason. for me this usually happens at new game start or sometimes doesnt happen at all for days. like right now I will start a new game as english and Iam almost confident the game will crash at least once in the very beginning. anyone have this issue?
5) the moroccans. these guys annoy the crap out of me. they seem to build most of the wonders that europe is supposed to build and they also get in on the colonization. perhaps they should somehow devote more of their time fighting with spain and not have some of those precial resources like stone.
7) are there any spawn maps for this map with the new civs included?
8)- I think teutonic order/prussia needs to be way stronger at start because the AI plays dumb and loses to lithuania all the time. the other civs that I personally hate seeing suck so much are poland/russia/lithuania. perhaps they could get more resources or smth

Hey there, yeah i had that same problem with poland already in an earlier version in rfce, maybe even before v13.. i even posted this problem in rfce forum, but maybe nobody recognized..? and yeah, morocco maybe gets to strong.. does france have no marble, stone..? i remeber building notre dame, palais des papes, cluny abbey, nd others quite quickly..? And prussia maybe not strong enough, thats right..

And theres another huge problem with cordoba, i remember playing with them in rfce and when not building the city of cordoba exactly on the first spot, first uhv didnt trigger.. So now its not called cordoba anymore but kufah.? is this intendet, maybe risking uhv as well not to trigger..? I ll try it out..But for now renaiming kufah back to cordoba..or what was the arabic name..? And i saw a lot of iberian cities not having the right names.. (ex Leon=Trujillo, lisboa=lagos same for some french coastal cities as for chartres-->last settled cities for france are somehow all called chartres??a.o.) settler maps maybe not finalized yet..?
 
City maps haven't been updated in sync with map update

Settler Maps is a whole other kettle of fish, showing where the AI want to settle
 
i saw a lot of iberian cities not having the right names.. (ex Leon=Trujillo, lisboa=lagos same for some french coastal cities as for chartres-->last settled cities for france are somehow all called chartres??a.o.) settler maps maybe not finalized yet..?

For the city maps Cordoba: Granada is definately on the wrong spot, i named it Magrit(Madrid), since in rfce you always had toledo, now Magrit would be closer though, well before spawning to you its called toledo so it should be renamed Ṭulayṭula; Magrit was only a sort of fort (alcazar).. For somehow you start with Kufah instead of Qurtuba..? For Portugal i settled Zawaia(Lagos on the SW);Burtuqāl (Purtucal, Porto) and Al-Lixbuna=Lisboa (actualy named Coimbra in the game but wrong spot); valencia would be Balansiya..Sevilla=Išbīliya (or maybe settle cadis/z); Barcino=Barshiluna; Leon=Liyyūn; badajoz=Batalyaws; la curuña (never in moorish intrest but known as sant yaqub=santiago de compostella) and tutilah=tudela in navarre province (last 2 in unstable regions but legit).
As for the capital of Aragon, it would not be murcia (wrong spot) but zaragoza=Saraqusta

For some reason the provinces of Tetuan and la Mancha are unstable?? Thought of Baleares being somehow stable too, cause they made part of the caliphat, barshiluna(Barcino) should not be stable though, since moorish got barcino not even for a century..
 
6)- france needs stone and/or marble?

There is marble at Perpignan, the coast in the area between Marseille and Barcelona. It is probably captured more often by Aragon, but the French are meant to end up with it and the tile itself is defined as a French province.

For the city maps Cordoba: Granada is definately on the wrong spot, i named it Magrit(Madrid), since in rfce you always had toledo, now Magrit would be closer though, well before spawning to you its called toledo so it should be renamed Ṭulayṭula; Magrit was only a sort of fort (alcazar).. For somehow you start with Kufah instead of Qurtuba..? For Portugal i settled Zawaia(Lagos on the SW);Burtuqāl (Purtucal, Porto) and Al-Lixbuna=Lisboa (actualy named Coimbra in the game but wrong spot); valencia would be Balansiya..Sevilla=Išbīliya; Barcino=Barshiluna; Leon=Liyyūn; badajoz=Batalyaws
As for the capital of Aragon, it would not be murcia (wrong spot) but zaragoza=Saraqusta

Work on the city name maps for the changes to the physical map are already underway. We know Murcia isn't the capitol of Aragon, :lol: in a previous version, that tile was Murcia. Proper city name maps will soon be available.
 
Michael, I think most people are talking about the new 1260 scenerio where the morrocans have a wonder advantage and french marple in perpignan is controlled by aragon leaving french void of both stone and marble. although it was our fault of not mentioning that were talking about the 1260 map not the 500 one..
 
Michael, I think most people are talking about the new 1260 scenerio where the morrocans have a wonder advantage and french marple in perpignan is controlled by aragon leaving french void of both stone and marble. although it was our fault of not mentioning that were talking about the 1260 map not the 500 one..

Well I would hope that France should take whatever Aragonese city is covering the marble. It was only controlled by the united Spanish crown for about 100 years before the French gained control after the Thirty Years War.

There's no real data for stone production in Europe, but here is the wiki article on the only type of marble found in France. It would be good either a bit East of Marseille or Northeast of Paris close to Belgium. Does France really need another resource though? I mean as big and powerful as they usually get, the player shouldn't have any trouble getting Roussillon.

http://en.wikipedia.org/wiki/Griotte
 
they dont get big and powerful in the 1260 scenerio. they start off with many potential enemies from all sides. their unit count is quiet low compared to size. declaring war on anyone is extremely risky and by the time you capture that source of marble held by aragon or by the time you capture stone from burgundy's dijon, most wonders of the middle ages will be already built. I dont think I have seen France make any wonders in the 1260 scenerio from my 4-6 games so far. when I played for france myself, it wasnt difficult overall but it seemed nearly impossible to finish more than one middle age wonder because other civs have the appropriate resource to double production of wonders and they have better production capabilities overall.
The only reason I and others want stone and/or marble in france is so that France has a chance to make a few wonders in the 1260 scenerio, at least those that pertain specifically to france.
 
Bretagne has major slate quarries near Morbihan, how about there?
 
In the beginning of the game loading time for turns is fast,but if you continue the game until the Late Middle Ages and Renaissance it becomes very long time to load turns.
SoI has a very large map too,but isn't slow,not even in the end of the game.
 
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