AbsintheRed
Deity
I can only repeat myself
Beta 4 is very unstable, with lots of bugs
Play Beta 3 (see post 444), or RFCE 1.1
Beta 4 is very unstable, with lots of bugs
Play Beta 3 (see post 444), or RFCE 1.1
Well this is awkward.
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I'm playing as Venice but galleys don't spawn. I've tried changing the spawning unit python in RiseAndFall, even entering the exact x, y coordinates, but the galleys still don't spawn. Anyone know how to fix this?
I'm playing as Venice but galleys don't spawn. I've tried changing the spawning unit python in RiseAndFall, even entering the exact x, y coordinates, but the galleys still don't spawn. Anyone know how to fix this?
if (iCiv == iVenecia):
utils.makeUnit(xml.iArcher, iCiv, tPlot, 2)
utils.makeUnit(xml.iSettler, iCiv, tPlot, 1)
utils.makeUnit(xml.iCrossbowman, iCiv, tPlot, 1)
tSeaPlot = self.findSeaPlots((57,35), 2)
if ( tSeaPlot ):
utils.makeUnit(xml.iWorkboat, iCiv, tSeaPlot, 1 )
pVenecia.initUnit(xml.iGalley, tSeaPlot[0], tSeaPlot[1], UnitAITypes.UNITAI_SETTLER_SEA, DirectionTypes.DIRECTION_SOUTH)
pVenecia.initUnit(xml.iGalley, tSeaPlot[0], tSeaPlot[1], UnitAITypes.UNITAI_ESCORT_SEA, DirectionTypes.DIRECTION_SOUTH)
utils.makeUnit(xml.iSettler,iCiv,tSeaPlot,1)
utils.makeUnit(xml.iArcher,iCiv,tSeaPlot,1)
pVenecia.initUnit(xml.iGalley, tSeaPlot[0], tSeaPlot[1], UnitAITypes.UNITAI_ESCORT_SEA, DirectionTypes.DIRECTION_SOUTH)
utils.makeUnit(xml.iSettler,iCiv,tSeaPlot,1)
utils.makeUnit(xml.iCrossbowman,iCiv,tSeaPlot,1)
Never mind.
And there are tons of weird religion glitches, nations are always flipping religions.
Below is Morholt's Beta 3 with updated City Name Maps and a few other small details such as the tweaked Bohemian and Swedish UHVs mentioned in the change log for Beta 4.
In the future I will to try to merge this file more closely with RFCE 1.0 and hopefully produce something like what Morholt intended to be RFCE ++ 1.0.
I'm not going to try anything with K-mod as I'm not much of an experienced modder, but I'm going to try to move this project along in the other ways that I can. If anyone is interested in helping me pick up where Morholt left off, let me know.
Here is my work thus far.
RFCEuropePlusPlus "Beta 5"
I've noticed in RFCEurope++ that the populations of cities is lower.
Level 10 size is only about 80,000 people as opposed to half a million in the regular game.
How is this done? Anyone?
Below is Morholt's Beta 3 with updated City Name Maps and a few other small details such as the tweaked Bohemian and Swedish UHVs mentioned in the change log for Beta 4.
In the future I will to try to merge this file more closely with RFCE 1.0 and hopefully produce something like what Morholt intended to be RFCE ++ 1.0.
I'm not going to try anything with K-mod as I'm not much of an experienced modder, but I'm going to try to move this project along in the other ways that I can. If anyone is interested in helping me pick up where Morholt left off, let me know.
Here is my work thus far.
RFCEuropePlusPlus "Beta 5"