RFCE++ Beta

I can only repeat myself
Beta 4 is very unstable, with lots of bugs
Play Beta 3 (see post 444), or RFCE 1.1
 
Well this is awkward.

QyYWz3v.jpg
 
Is bribing the Pope to adopt paganism this easy in RFCE 1.1 too?
 
I'm playing as Venice but galleys don't spawn. I've tried changing the spawning unit python in RiseAndFall, even entering the exact x, y coordinates, but the galleys still don't spawn. Anyone know how to fix this?
 
I'm playing as Venice but galleys don't spawn. I've tried changing the spawning unit python in RiseAndFall, even entering the exact x, y coordinates, but the galleys still don't spawn. Anyone know how to fix this?

To me it sounds like you have another thing interfering with RFCE. Any graphics enhancements?
 
I'm playing as Venice but galleys don't spawn. I've tried changing the spawning unit python in RiseAndFall, even entering the exact x, y coordinates, but the galleys still don't spawn. Anyone know how to fix this?

Can you post the code you changed?
 
I'll just give you the entire spawning code.

Code:
				if (iCiv == iVenecia):
						utils.makeUnit(xml.iArcher, iCiv, tPlot, 2)
						utils.makeUnit(xml.iSettler, iCiv, tPlot, 1)
						utils.makeUnit(xml.iCrossbowman, iCiv, tPlot, 1)
						tSeaPlot = self.findSeaPlots((57,35), 2)
						if ( tSeaPlot ):
								utils.makeUnit(xml.iWorkboat, iCiv, tSeaPlot, 1 )
								pVenecia.initUnit(xml.iGalley, tSeaPlot[0], tSeaPlot[1], UnitAITypes.UNITAI_SETTLER_SEA, DirectionTypes.DIRECTION_SOUTH)
								pVenecia.initUnit(xml.iGalley, tSeaPlot[0], tSeaPlot[1], UnitAITypes.UNITAI_ESCORT_SEA, DirectionTypes.DIRECTION_SOUTH)
								utils.makeUnit(xml.iSettler,iCiv,tSeaPlot,1)
								utils.makeUnit(xml.iArcher,iCiv,tSeaPlot,1)
								pVenecia.initUnit(xml.iGalley, tSeaPlot[0], tSeaPlot[1], UnitAITypes.UNITAI_ESCORT_SEA, DirectionTypes.DIRECTION_SOUTH)
								utils.makeUnit(xml.iSettler,iCiv,tSeaPlot,1)
								utils.makeUnit(xml.iCrossbowman,iCiv,tSeaPlot,1)
 
I know the development has basically halted, but does anyone know how to fix this error?
 
if you want to just put the boats on a specific plot you would replace the "self.findSeaPlots((57,35), 2)" part with just the coordinates f.e. (57,35)

the self.findSeaPlots part tells the code to find a sea plot near the plot indicated, or the spawning plot/capital in this case.

I have a pretty reasonable version of this mod that I've played quite a bit. the only things Ive run into are:

when civs become vassals or declare war, the player message always says they have declared war on, or vassalized to, themselves. you have to look in the diplo screen to find out what actually happened.

when you try to play the Arabs it crashes during autoplay

other than that it seems stable and the worst weird religion thing is Cordoba going Catholic and vassalizing to Spain.

I'm not sure which version it is (I went back through the thread and tried them all) but its probably the most playable one and it has all the big features (unions, HRE). so I'd be happy to get it to you if you want it.
 
Never mind.

And there are tons of weird religion glitches, nations are always flipping religions.
 
Never mind.

And there are tons of weird religion glitches, nations are always flipping religions.

From what I've heard that's a K-mod issue, unless you are using the earlier version.

EDIT: I may know how to fix it, actually. But first I have to make sure what version of RFCE++ you're using.
 
I think I've got Beta 4, the readme is just so sloppy.
 
Guys, even if you want to play with ++, don't use Beta 4
Beta 3 (before the partial merge with K-mod) is far more stable, with far less bugs

Below is Morholt's Beta 3 with updated City Name Maps and a few other small details such as the tweaked Bohemian and Swedish UHVs mentioned in the change log for Beta 4.

In the future I will to try to merge this file more closely with RFCE 1.0 and hopefully produce something like what Morholt intended to be RFCE ++ 1.0.

I'm not going to try anything with K-mod as I'm not much of an experienced modder, but I'm going to try to move this project along in the other ways that I can. If anyone is interested in helping me pick up where Morholt left off, let me know.

Here is my work thus far.

RFCEuropePlusPlus "Beta 5"
 
I have a little problem about the graphics of the buildings in my cities, they are mixed, for exemple: the ethinics models are mixe, if i play with cordoba my cities have graphics of slavs and a stranges "cubes". How i can fix it?
 
I'm creating RFC Germania similarly to some of the ideas in RFCEurope ++ such as the HRE and more civs, so click the link in the signature. I could use all the help I can get.
 
I've noticed in RFCEurope++ that the populations of cities is lower.
Level 10 size is only about 80,000 people as opposed to half a million in the regular game.
How is this done? Anyone?
 
I've noticed in RFCEurope++ that the populations of cities is lower.
Level 10 size is only about 80,000 people as opposed to half a million in the regular game.
How is this done? Anyone?

It's not an RFCE++ setting, it's from RFCE
I also edited the way demographics screens show up and calculate statistics
Most of these things are in the .dll though, so requires recompiling the c++ files into a new .dll if edited.
I would advise against that unless you are an experiences modder/developer
 
Below is Morholt's Beta 3 with updated City Name Maps and a few other small details such as the tweaked Bohemian and Swedish UHVs mentioned in the change log for Beta 4.

In the future I will to try to merge this file more closely with RFCE 1.0 and hopefully produce something like what Morholt intended to be RFCE ++ 1.0.

I'm not going to try anything with K-mod as I'm not much of an experienced modder, but I'm going to try to move this project along in the other ways that I can. If anyone is interested in helping me pick up where Morholt left off, let me know.

Here is my work thus far.

RFCEuropePlusPlus "Beta 5"

The link to "Beta 5" is dead. Does anyone know where I can get a copy?

I'm experiencing problems with Beta 3 in terms of city names, it seems out of sync with the map. :confused:
 
Not sure if this could be considered a fix or if it is even advisable, but I replaced the Beta 3 RFCEMaps.py with the one from Beta 4 and the city names map is no longer crazy.
 
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