NoShameD
Warlord
My bad so, I will try to reinstall it. However, UHV #1 still should be 'avant 1750' in French.
Thanks for answering !
Thanks for answering !
Province stability levels:
- Core: Your core area; very stable, but huge stability penalty if someone else has a city there
- Natural: Your historically stable area; stability bonus for cities there, but also small penalty if it's not yours
- Potential: Your potentially stable area; becomes a Natural province when you settle or conquer a city there, but no penalties until this happens
- Border: Outer or contested area; small initial stability penalty for expanding there
- Foreign: Unstable area; large stability penalty and revolt risk for having cities there
- Removed Desired province type alltogether
Stability Overlay:
- Color code for the provinces: Cyan for Core, Green for Natural, Yellow for Potential, Orange for Border, Red for Foreign
- The overlay may be toggled with it's button above the minimap, or with the Ctrl+K key combination
- It shows all province tiles color-coded on the map, including mainland water tiles (fresh and salt water lakes)
- When the overlay is up, there is a civ choosing table above the overlay button, so you can check province stability level for all civs, not just for yourself!!
- The overlay dynamically refreshes when a province's stability is changed for any of the civs
- Province border functions (ctrl + hover on the map) moved to python from the dll, easier to costumize this way
- Province borders got the same color code as they have in the stability overlay (but obviously it always shows the stability level of the civ you play with)
- Provinces are only colored and showed inside your visible area (both in the overlay and with ctrl + hovering) intentionally, so they may show up partly
Tweaked the existing secession mechanics:
- Instead of total collapses, there is way more chance for a single city to declare independence
- Only one city can revolt in a turn, if it happens, there is no chance for collapse for the given civ
- May happen even with -1 stability, the chance for it starts very low, but exponentially increasing with lower stability
- Chance that one of your cities will declare independence is around 2% with -1 stability, around 25% with -6 stability, around 80% with -12 stability
- If a city does declare it's independence, one of your cities will be randomly chosen (any city can be chosen if it's not close to your capital)
- Cities in Border provinces have 4x chance, cities in Foreign provinces have 8x chance to be chosen, than your cities in more stable areas
Revised all civs' initial province stabilty levels, and all the dynamic province stability level changes. Some highlights:
- Expanded and/or increased almost all civs' province stability to some extent, especially for Byzantium, the Ottomans and Kiev
- Byzantium keeps many of their previously important provinces as Border provinces (including southern Italy and the African coastline), for the human player
- Both the Mediterranean and the Atlantic Islands (Azores, Madeira, Canaries, Balears, Corsica, Sardinia, Sicily, Malta, Crete, Rhodes, Cyprus) are better for many civs
- A couple more dynamic stability level changes, especially around the new provinces, in Central Europe and the Balkans, and for Byzantium
- France and Burgundy almost totally complete each other with their potential provinces
Increased stability penalty for having cities in Foreign provinces
Fixed serious bug in the secession mechanics (lose a single city if stability is too low), which basically prevented it from happening
Fixed bug in secession provinces, where outer (ok) provinces had very low chance, while some of the historical (stable) provinces had decent chance
All texts connected to Province stability also got the new colors
Zaporozhian Cossack (+1 combat strength, +1 move)
France starts with +1 settler
what i don't like is the idea that cities in stable areas can revolt as long as there are cities in unstable areas.
My bad so, I will try to reinstall it. However, UHV #1 still should be 'avant 1750' in French.
Thanks for answering !
Why does Scandinavia have so many resources? I would understand some appearing after a certain amount of time, with Sweden spawning, but if the Norse were to control all of Scandinavia and Finland they'd have a monopoly on resources.
I would even write : "Avoir 5 Marchands Illustres à Amsterdam avant 1750 ap. J.-C."
For the mod translation, I am already working on translating Dawn of Civ texts... But if I finish it, I will take a look at RFCE texts !
I think the civic Imperialism is broken with the new SVN. I was playing as your country of Hungary (very fun, the only one I haven't tried so far) and I switched to it while in a golden age. It did not benefit my stability at all.
I recall something about the is capped and it is for cities you found.
I think the civic Imperialism is broken with the new SVN. I was playing as your country of Hungary (very fun, the only one I haven't tried so far) and I switched to it while in a golden age. It did not benefit my stability at all.
- with Imperialism +1 for each city in a non solid province (up to a maximum of +6)
(as France +2 per city with a maximum of +12)
- Imperialism civic should give bonus simply by having cities outside core area, right? In my experience I only got the +1 stability when actually build those cities, simply having them wasn't enough