RFCEurope 1.1

My bad so, I will try to reinstall it. However, UHV #1 still should be 'avant 1750' in French.
Thanks for answering !
 
Where do you find these tunes?? :crazyeye:
 
New version up on the SVN with somewhat major changes
Initially the stability overlay was the main point of this update
But I had to deal with province types too, because it's deeply connected to the stability overlay (and some other things also came up in the process)
Recently I spent a lot of time on how would be best to handle the province types
I'm still not totally sure that this is the best solution, but uploaded the recent changes anyway:

Province stability levels:
- Core: Your core area; very stable, but huge stability penalty if someone else has a city there
- Natural: Your historically stable area; stability bonus for cities there, but also small penalty if it's not yours
- Potential: Your potentially stable area; becomes a Natural province when you settle or conquer a city there, but no penalties until this happens
- Border: Outer or contested area; small initial stability penalty for expanding there
- Foreign: Unstable area; large stability penalty and revolt risk for having cities there
- Removed Desired province type alltogether

Stability Overlay:
- Color code for the provinces: Cyan for Core, Green for Natural, Yellow for Potential, Orange for Border, Red for Foreign
- The overlay may be toggled with it's button above the minimap, or with the Ctrl+K key combination
- It shows all province tiles color-coded on the map, including mainland water tiles (fresh and salt water lakes)
- When the overlay is up, there is a civ choosing table above the overlay button, so you can check province stability level for all civs, not just for yourself!!
- The overlay dynamically refreshes when a province's stability is changed for any of the civs
- Province border functions (ctrl + hover on the map) moved to python from the dll, easier to costumize this way
- Province borders got the same color code as they have in the stability overlay (but obviously it always shows the stability level of the civ you play with)
- Provinces are only colored and showed inside your visible area (both in the overlay and with ctrl + hovering) intentionally, so they may show up partly

Tweaked the existing secession mechanics:
- Instead of total collapses, there is way more chance for a single city to declare independence
- Only one city can revolt in a turn, if it happens, there is no chance for collapse for the given civ
- May happen even with -1 stability, the chance for it starts very low, but exponentially increasing with lower stability
- Chance that one of your cities will declare independence is around 2% with -1 stability, around 25% with -6 stability, around 80% with -12 stability
- If a city does declare it's independence, one of your cities will be randomly chosen (any city can be chosen if it's not close to your capital)
- Cities in Border provinces have 4x chance, cities in Foreign provinces have 8x chance to be chosen, than your cities in more stable areas

Revised all civs' initial province stabilty levels, and all the dynamic province stability level changes. Some highlights:
- Expanded and/or increased almost all civs' province stability to some extent, especially for Byzantium, the Ottomans and Kiev
- Byzantium keeps many of their previously important provinces as Border provinces (including southern Italy and the African coastline), for the human player
- Both the Mediterranean and the Atlantic Islands (Azores, Madeira, Canaries, Balears, Corsica, Sardinia, Sicily, Malta, Crete, Rhodes, Cyprus) are better for many civs
- A couple more dynamic stability level changes, especially around the new provinces, in Central Europe and the Balkans, and for Byzantium
- France and Burgundy almost totally complete each other with their potential provinces

Increased stability penalty for having cities in Foreign provinces
Fixed serious bug in the secession mechanics (lose a single city if stability is too low), which basically prevented it from happening
Fixed bug in secession provinces, where outer (ok) provinces had very low chance, while some of the historical (stable) provinces had decent chance
All texts connected to Province stability also got the new colors
Zaporozhian Cossack (+1 combat strength, +1 move)
France starts with +1 settler
 
Screens:
stab_overlay_1.JPGstab_overlay_2.JPG
 
the changes sound good and the overlay looks great :goodjob:
what i don't like is the idea that cities in stable areas can revolt as long as there are cities in unstable areas.
 
what i don't like is the idea that cities in stable areas can revolt as long as there are cities in unstable areas.

It's not default
Your cities in core or natural provinces may only get in the list, if health or happiness is too low
Or you have some specific angry faces, like ReligionBadHappiness, HurryAngerModifier or NoMilitaryPercentAnger
 
My bad so, I will try to reinstall it. However, UHV #1 still should be 'avant 1750' in French.
Thanks for answering !

You mean this?
Avoir 5 Marchants Illustre à Amsterdam avant 1750 ap.JC.
Btw, would you care to update some other french translations as well?
 
Why does Scandinavia have so many resources? I would understand some appearing after a certain amount of time, with Sweden spawning, but if the Norse were to control all of Scandinavia and Finland they'd have a monopoly on resources.
 
Why does Scandinavia have so many resources? I would understand some appearing after a certain amount of time, with Sweden spawning, but if the Norse were to control all of Scandinavia and Finland they'd have a monopoly on resources.

I don't think they have that much resources
Anyway, the spawn of Sweden will be moved earlier
 
I would even write : "Avoir 5 Marchands Illustres à Amsterdam avant 1750 ap. J.-C."
For the mod translation, I am already working on translating Dawn of Civ texts... But if I finish it, I will take a look at RFCE texts !
 
I would even write : "Avoir 5 Marchands Illustres à Amsterdam avant 1750 ap. J.-C."
For the mod translation, I am already working on translating Dawn of Civ texts... But if I finish it, I will take a look at RFCE texts !

Alright, take your time
All language translations are great, even if they are minor ones

Everyone should feel free to contribute
Just check a couple text files if you have a little free time
 
I think the civic Imperialism is broken with the new SVN. I was playing as your country of Hungary (very fun, the only one I haven't tried so far) and I switched to it while in a golden age. It did not benefit my stability at all.
 
I think the civic Imperialism is broken with the new SVN. I was playing as your country of Hungary (very fun, the only one I haven't tried so far) and I switched to it while in a golden age. It did not benefit my stability at all.

Is it?
 
I recall something about the is capped and it is for cities you found.

Dang. Hungary has so much potential, but just can't seem to rise out of the -1 - +2 stability =/.
 
I think the civic Imperialism is broken with the new SVN. I was playing as your country of Hungary (very fun, the only one I haven't tried so far) and I switched to it while in a golden age. It did not benefit my stability at all.

Yes it is "broken":

  • with Imperialism +1 for each city in a non solid province (up to a maximum of +6)
    (as France +2 per city with a maximum of +12)

- Imperialism civic should give bonus simply by having cities outside core area, right? In my experience I only got the +1 stability when actually build those cities, simply having them wasn't enough

Imperialism actually gives Stability when you found cities after adopting it, and only up to 6 cities. That's a funny concept of Imperialism, and IMO totally useless. In all games with any civilization I adopt Militarism, and after this I never change it again. It's more imperialistic to use militarism (+1 Stability on city conquest with no cap) then imperialism (+1 Stability per city founded outside core area with +6 cap). Imperialism becomes even more useless to bigger civs (Muscovy, Ottoman, Byzantine), because even they wanting to make cities in areas that were badly explored before them, it's not compared to the militarism bonus for conquering cities (something all 3 should do).

I can only imagine a useful situation with Imperialism by having a GA, changing to it, founding the 6 cities and then changing back to militarism in the next GA (so this is only useful when you're sure you'll have enough GA for that).

BTW, how is this imperialism bonus calculated? Is it possible to change to Imperialism, get the +6 bonus, change back to another civic and then get to imperialism again to get +6? Or will the +6 bonus remain there after all these changes?
 
I don't think that is even how it works though. When my stability dropped 20 to -16 in two turns, it was because I picked militarism instead of imperialism. I went back, and didn't make the change, and ended up getting around 11 stability after the conquests.
I had a dozen cities outside of my stable area. You would think taking militarism would of made me more stable during a bloody war.
 
You guys misunderstand how militarism works
+1 stability on city conquest, that's ok
But the no stability penalty for cities under occupation means that you won't get stability penalty if another civ holds your core or natural areas
Foreign culture in your cities will still cause stability problems

About Imperialism:
I also don't like that it's capped (IIRC it is at cap 12 currently)
Also, it should work as intended now. So not for cities built in less than natural provinces, but cities held there
AFAIK it dynamically changes, as it should
Will look into it though
 
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