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RFCEurope 1.5

Discussion in 'Rhye's and Fall: Europe' started by AbsintheRed, May 5, 2017.

  1. El Bogus

    El Bogus Chieftain

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    I've been playing the Portuguese, the Cordoban and the Spanish lately and wanted to say that I really enjoyed it and had a lot of fun.
    One suggestion for the secession event: soften it if the corresponding religion isn't present in the city.
     
  2. Ecthy

    Ecthy Chieftain

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    Thanks for your replies both of you! Just wanted to add my 2 kopeks.
     
  3. gilgames

    gilgames Priest-King

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    I have a long looming issue. the vassals can dow on you at golden age. example: you wage war against a civ to achive an uhv. succeeded a few turns before. they surrend and capitulate. then the 2. uhv trigger a golden age snd some (1-3) dow too. if your vassal is furious or just hate you, he used to dow as well.
    So for me it seems unrealistic. a beated nation rarely rebel against his oppressor just after its been beated. at least in the mods timeframe. imo. usually its more than enough to deal with the rest!
    Further, if a nation experience a GA it seems also unreal to get those dows. i know it has gameplay reasons, but still. then why we dont get dow for every GA??
     
  4. AbsintheRed

    AbsintheRed Chieftain

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    You don't get the war declarations because of the Golden Age. Those are both consequences of the 2nd completed UHV.
    You get a Triumphal Arch in your Capital (which triggers a GA) when you succeed in a 2nd UHV.
    In turn some of your rivals declare war on you (because they "fear" you win the game, as in you are too close to completing all 3 UHVs <-> represented as envy in ingame messages, for flavor).
    Vassals being able to do that is a mistake, will be fixed with the next commit.
     
  5. 0331

    0331 Chieftain

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    Long time reader. First time poster. Civ4 RFCE has been the only game I've played for several years now. Was a big fan of the original, then RFCE++, and really appreciate all the hard work that Absinthe and the rest of the team continue to put into this mod.

    Couple of questions/comments/thoughts:

    1. I'm always a big fan of more civilizations. To me European history (and especially Germany, Italy, Spain) is a patchwork of states that come and go. Also, its just more satisfying to go to war with and crush another civ then it is to take over another independent city that never had a chance.

    I think Spain is very well balanced in the game from that perspective (By mid-game you've got Portugal, Spain/Castile, Aragon, and Cordoba all fighting it out). Germany and Italy, however, not so much. I think the addition of Naples/Sicily/Two Sicilies will greatly help Italy (I know its another thread but just thought I'd put in a plug here). So very glad to hear the four new civs are on their way.

    As long as we're talking, though, I also think adding back the Lombards helps the gameplay in the beginning by giving France, Germany and the Byzantines some competition.

    2. I have two larger wish list items though, and really have no idea if these are feasible.

    First, is it possible to lengthen the game? I play the game for the immersion, and particularly when playing a late start civ, its over all to soon. Some of the most interesting years in European history are from 1800 - 1914 with the Napoleonic wars, unification of Italy, unification of Germany, independence of the Balkan States, etc. Is it possible to just add time to the clock?

    Second, Germany in RCFE has always seemed problematic to me from the historical and gameplay perspectives. In reality, Germany ceased to be nation fairly early in the middle ages and didn't unite until the late 19th century. But in most of my games, Germany has very little competition for most of the game in their area of the map, holds a very high score and dominates all of central Europe. Stuck between Germany and Hungary, Austria often struggles to even get started.

    My question is how feasible is it to add more German civs? I know that there are certainly more pressing points to focus on right now, but was really just wondering conceptually. Could there be a Bohemia, Saxony, Bavaria, Hanover, etc. all fighting to become the Germany of the future? They wouldn't necessarily need separate UHVs or unique units or buildings. They would all be competing for the same primary Victory condition - to own or vassalize all of the German states and be "Germany" prime. I think splitting up the current German civ into 2 or 3 civs would result in the German area being more prone to be a battlefield between the larger nations around it - which it was, and less likely to dominate and destabilize the nations around it during the mid-game, which it never did. Of course, another option is to simply make Germany very unstable after 1500 so that it collapses. That would have a similar effect.

    Just a few thoughts. Thank you again for this game.

    Also, what can I do to help? Not a coder but very good at tedious tasks. What needs doing?
     
  6. El Bogus

    El Bogus Chieftain

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    Welcome to the forum! :wavey:
    I like the idea of splitting up Germany. Maybe a Permanent Alliance between the German principalities would be feasible. It should be possible for other civs to ally with seperate German states and declare war on seperate members of the Holy Roman Empire. This would need a whole new Germany, though.
     
  7. The Turk

    The Turk Chieftain

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    Having unplayable German states like Saxony, Bavaria, Brandenburg, would be really nice.
     
  8. cmakk1012

    cmakk1012 Chieftain

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    If multiple civs aren't feasible, could there be such a thing as buffed minor civs all allied to each other in Germany? Like one big Indy nation?
     
  9. AbsintheRed

    AbsintheRed Chieftain

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    Thanks for the post! Especially since it's after 10 years :)
    Yeah, I can perfectly relate to that. I also only played/spent time with this game for quite a few years now, with some occasional EU4/Vicky II every now and then.
    And this will most likely remain the case. I'm pretty sure that Civ IV will remain the prime strategy game for many of us for quite a while.
    Even though BtS is 10 years old now, the modding community is still going very strong. Many modders are still thinking in years, maybe even decade(s). Which might sound ridiculous at first glance, but heck, there is a huge community for Heroes 3 with dedicated modding teams fairly active even nowadays - perfecting the experience, properly adding/perfecting new mechanics and factions, fixing original bugs (anyone familiar with HotA, as in Horn of the Abyss?). Which is for an almost 20 years old game without any real modding access, they do it by reverse-engineering the SDK! :eek:

    So I'm pretty optimistic about the future of Civ IV. We have such wonderful things here, within all those superb mods... I wouldn't even know where to start describing it to a mod-virgin... With all the awesome modding possibilities, all the room where we can still expand to.
    Actually I'm very commited to the Civ IV modding scene altogether, love the whole community here. Nowadays I'm even helping in some other mods too like RaR for Colonization and Master of Mana for FFH (mostly smaller coding stuff though, RFCE and Realism Invictus as full modding projects are more than enough), and will probably continue to do that for some other mods as well whenever I have some energy for it.

    What this all means for RFCE: I plan at least 5-6 more full versions, probably much more. Some of the planned things already came up recently - actually a fairly big number of different topics, but hopefully most of those will be added/improved within the next couple releases. Also while 1.5 was just released, I want to have 1.6 out pretty soon. The pace of development should be more than satisfying for it, as I already mentioned somewhere I will be able to spend a fairly big amount of time on modding in the next 2 months.
    Also, while I tend to have some very active modding periods, I had some bigger breaks too, which is surely not too healthy for the RFCE community.
    I realized I have to (try to) change that, and avoid any longer periods where I'm not active at all. Slowing the modding pace a little bit instead of becoming way too overwhelmed with it for a while.
    Surely I can't say that I will always have some time to spend on this mod, it's a hobby after all (even if it's one of my favourite ones), but everyone can count on a more continuous modding from me. Leoreth is probably a good example for this: he always has at least a couple small commits, even in his least active periods.

    PS: Sry for the rant, I have no idea how I got into this topic in the end :crazyeye: Will reply to the main part of the post later.
    PS2: Just to be clear, RFCE is absolute high priority for me, the overwhelming majority of my modding time was surely spent here even in this year.
     
    Last edited: Jun 11, 2017
    Mammon, QManNL and ales_ like this.
  10. The Turk

    The Turk Chieftain

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    Is Civ6 more modable than the **** show that was Civ5? Is there potential for a RFCE move to Civ6?
     
  11. cmakk1012

    cmakk1012 Chieftain

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    1UPT is still a problem in Civ6; it's just too big of a change IMO
     
  12. Swarbs

    Swarbs Chieftain

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    Also the district based city design in Civ6 will be a bigger problem imo.

    It's fine to have specialised cities each with different districts when you are playing as a civ that can expand at will, but how well will that work for a civ like the Dutch with only three cities (or just one core city in RFC / DOC)? Every district they try to place will have a massive impact on their production potential, and will be a big disadvantage when compared to larger civs with lots of cities to specialise.
     
  13. El Bogus

    El Bogus Chieftain

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    A bit off topic but I recently tried some of the FFH modmods and stuck with the Magister modmod. Now, I'm tempted to try Master of Mana again. Do you recommend playing the extended version?
     
  14. cmakk1012

    cmakk1012 Chieftain

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    If Germany stays one civ, I think its UHVs should be made slightly more difficult, either by adding to them or by nerfing Germany. If Augsburg is taken early, then it's easy to take the Italian cities and Lubeck, then Genoa, then Burgundy, then Poland...etc, etc.

    Since at least Genoa is so simple, can Liguria be added to the 1167 UHV? Like with Venice (EDIT: I mean the UHV change to Venice where you take more of Greece than before) you'll probably be doing it anyway, especially if Ankon/Pesaro is the Tuscan Indy city and there's room for Genoa to settle Pisa, which causes the player to lose control of Tuscany.

    Another balance change could be a Poland defensive unit buff. They still had Archers when I had City Raider II promotion Macemen and Trebs...could they spawn with a few Crossbowmen or something?
     
    Last edited: Jun 16, 2017
    gilgames likes this.
  15. gilgames

    gilgames Priest-King

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    Dont worry, we have no problem with it. I truely understand, its just happaning somtimes.

    But true, Germany need a rework if we want to represent their fragmented state. It will be a big issue though, since that wold require a big rebalance with their neighbours too. But it was wiered to me as well, that they are so "united" compared to their RL case.

    Adding Lombardy +1 it was one of my favorit idea in ++.
    it make more sense then all other 4 new civ together.
     
  16. DC123456789

    DC123456789 Chieftain

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    Wasn't Lombardy rather cramped in RFCE++?
     
  17. gilgames

    gilgames Priest-King

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    not that much, they had their role and filled the gap in space and TIME.Imo with a lil' modified in their timeframe and uhv, they would be very fitted in our beloved mod. Specially if we do get the extended early game as it was discussed.
     
  18. JustAnotherNerd

    JustAnotherNerd Chieftain

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    You are the greatest.
     

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