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Deity
Well, you could say the same thing about Muscovy and Kiev.
By flagsHow would you distinct them from the independents then?
I would still love it if Rûm was added; it would force the Byzantines out of central Anatolia, it would be comparable in size to civs like Genoa and Burgundy, and its relationship to the Ottomans could be taken from other RFC mods--Ottomans could be a playable respawn of Rûm à la DoC, and Rûm would be crushed 9 times out of 10 by Anatolian Mongols like in SoI. Their UHVs could probably be to never lose a city, to control all of Anatolia and Greece by 1450, and....Islamic Faith Points, maybe? But then it's basically Bulgaria from the other side
While Rum is a valid candidate, it won't be added along with the 4 already discussed civs.I'm pretty sure the Ottomans aren't a respawn of the Seljuks in DoC, but yeah I'd agree that a Rum civ would be a good addition.
True, I just meant like Rome/Italy and Persia/Iran, just to not have to add a new civ
Actually it's significantly better if their core/spawn area is more or less the same. Respawns can be done much more reasonably if that's the case.I don't think that would be much if an issue given how many civs RFCE has currently. Also, hasn't AbsintheRed already expressed how he really doesn't like respawns of civs as other polities?
Well, you see the same anyway. I mean we can have the very same desired role ingame either way: both with having it as a separate civ and with having it as a respawn.Yeah, but in this case wouldn't the respawn make sense as one is the direct descendant of the other? If Rûm didn't collapse there would never be an Ottoman state
Thanks!Personally, I don't have any trouble discerning Prussia/Lithuania and Aragon/Burgundy. Primary colors are similar, yes, but still different if you pay attention. And secondary colors are fine. But if you think it's absolutely necessary...
You could give Lithuania a bright red-and-blue as in https://en.wikipedia.org/wiki/Coat_of_arms_of_Lithuania#/media/File:Coat_of_arms_of_Lithuania.svg It would be hard on the eyes, but still discernible from Poland and Muscovy.
But you could also make Leon purple(or red)-and-white (or gold) (https://upload.wikimedia.org/wikipe..._Arms.svg/2000px-Kingdom_of_Leon_Arms.svg.png) and then swap the primary/secondary of Aragon.
It doesn't really work that way for other civs either.I have absolutely no idea. Something that reflects its status as a junior partner in the union?
No, the already mentioned border merge would be an even bigger issue with independents.By flags
While Rum is a valid candidate, it won't be added along with the 4 already discussed civs.
There are already way too many planned changes for the mod.
Maybe we can get back to it later, who knows...
Actually it's significantly better if their core/spawn area is more or less the same. Respawns can be done much more reasonably if that's the case.
But yeah, it's usually still much better for gameplay if they are totally separate.
If Rum will be added at one point to the mod, it will probably be done as a full civ.
Yep, those 4.Which are the four that have been discussed again? Egypt, Tunisia, Crimea...Sicily?
I can't speak for Absinthe, but that's come up a bunch of times before and the answer's always been no. Apparently adding even one line of tiles at the southern edge basically means re-writing the entire map.A question: are you also expanding the map to the south?
No, the already mentioned border merge would be an even bigger issue with independents.
Also, the main thing we want to achieve is that color+position are unique enough for each civ.
Oh that'd be so nice. Much better than my current method of "look on the military advisor map to figure out which ones are which and then and ALT-S a '3' on all the Indy-3 cities".IT's been long due in my mind, to ask you to separate the four indy's flag. like + x - and a big dot, idk. just to make them different, this way you know who you attack too.
IT's been long due in my mind, to ask you to separate the four indy's flag. like + x - and a big dot, idk. just to make them different, this way you know who you attack too.
Yeah, I also think it would be helpful for the players.Oh that'd be so nice. Much better than my current method of "look on the military advisor map to figure out which ones are which and then and ALT-S a '3' on all the Indy-3 cities".
Both the map itself and the city name map for Russia could use some updates.I played 1.5 for the first time last night (thanks for the release!) and fired up a game as Muscovy from the 500 AD start. Upon spawning, I spotted a city called Moskva to the west of my starting position, and when it flipped, change its name to Rzhev. Intended to be founded as Moskva? Can make a screenshot if requested.
Also, one city to the south of Moskva is called "Voronjeh", so it seems like those consonants at the word's end got mixed up?