Physics in Three (Turns 574-602, Years 1358-1414 AD)
Last weekend, I got the island under my control. So I have three goals now:
- Grow cities to keep Stalin under my thumb. (If possible, I'd like to gift his cities back to him, since they'll revolt constantly and I don't want to leave troops there).
- Move my stack to Izzy's lands, in preparation for war with Zara.
- Work on a navy to protect my island from Izzy. This is a combination of building Frigates and teching Combustion.
Let's see how it goes.
1368: Communism completes. I think about saving the GSpy for a golden age, but I'm focused on growing my cities (not running specialists), so that's not immediately useful. So he settles the in Thebes.
What about the Communism civic? Let's check finances:
Hmmm. Mercantilism is probably better, since I don't have many workshops, and since my trade routes are still good. (You can trade with vassals even under Merc). Should have checked that before teching it. But the GSpy is nice, and I'll use the civic too, eventually.
I swap to Organized Religion to build all these observatories, but leave the other civics where they are.
Next is Steam, Railroad and Combustion, which will let me dominate the seas.
1374: My population has grown enough to keep Stalin under my thumb easily. So I gift the worst city back to him:
If it wouldn't revolt, I'd keep it. But I don't want to devote 10 units to keeping the city pacified, and it's not worth having if it riots every few turns. Remember, with no tech trades, Stalin needs to research his own techs to be useful, so I'd rather he have the city.
Through this turnset, the other 2 cities riot some, too. Moscow won't flip back to Stalin, but the other one is under Shaka's culture, so I think it can flip. (It was owned by Shaka at one point, so I don't know if that invalidates flipping.) The game won't let me gift it to him, though, so I just remove all the troops and hope it revolts to him.
1376: I finally get research vision on Izzy. She's 3 turns from Physics. Somehow, I hadn't realized she could research it. She's missing Education, so I just thought of her as being badly behind, but it doesn't matter for Physics.
Three turns is tight. Can I beat her? I do have those 2 Great Scientists lying around:
SM is 20k. I'd planned to wait for a third GS, then bulb the whole thing. (At the time, a bulb was about 6.5k beakers). With just two GSs, that leaves me 5k short, which is more than I can produce even at 100% research. But what if I devote my entire empire to beakers?
That's 1800 BPT. Just enough. I land Physics in 1380, and Izzy doesn't even bother completing it.
Then I swap back to Pacifism to get some more GP, and land a Great Engineer in 1392. Seems like a good time to grab Ironworks in my naval production city:
Throughout the turnset, I've been transporting my stack to the other continent. It's 3 turns by galleon, and with 4 galleons working now, it's just a few more turns until they're all across the ocean:
That's about half my stack.
The plan was to attack Zara, vassal him, then use that as my launching point to attack Izzy. But then:
Izzy declares on Zara. OK, change of plans: Open borders with Zara, declare on Izzy, get a first strike on her stack, then crush her. Hopefully, she stays focused on Zara and never launch a naval offensive against me. And hopefully I can get my troops over there and join the war before he capitulates.
1404: Steam Power finishes. Remember how we thought there was a hidden resource on the hill 1N of Thebes? Yeah...
1414: My stack is almost ready to go. Last shipment of troops arrives this turn, and you can see my frigates around the continent on the minimap:
And Zara capitulates to Izzy.
Well that sucks. I'd seen him lose a couple cities earlier, and had thought about making my move before getting my whole stack to the other continent, but I was sloppy.
Now I'll need to do a proper naval war, landing into hostile territory, which is a lot of micro. I'm just not inspired enough by this game to finish it. Basically, there's no way for Izzy to win at this point, but it will take a while to tech and build up to the fleet I need to win.
Here's the tech situation:
Izzy is missing Education, Liberalism, and Communism; Chemistry, Steel, Bio and Steam; and Physics (she could get it in 1) and Rifling (her current research, done in 8). That's nine techs! An entire age, basically. I can easily come at her with Combustion ships, Infantry and Artillery while she has Rifles.
And the longer I wait, the farther ahead I get. Here's the demo screen:
I'm #1 in everything category matters aside from soldier count. And it's not even close. 60% more GNP, 2x the hammers and 2x the crops. Winning is just a formality now.
So I'm going to call that game. It's won, if I just slog it out for a hundred more turns. But I'd rather start a new game for the holidays.