Gem Hound
Deity
I could make some flags.
What kind of flags do you want? Two-colored ones like in Vanilla BtS or one with a picture on them like in SoI?
You pick. I could do with either.
I could make some flags.
What kind of flags do you want? Two-colored ones like in Vanilla BtS or one with a picture on them like in SoI?
Well, I'm also waiting for RFCE to finish downloading so I can take the Diplomacy texts for William the Conqueror. ((I'll say I did in the OP)) Once that is done, I'll have 1 French Civ, 1 Viking Civ, 1 Roman Civ, 9 Celtic Civs and 7 Anglo-Saxon civs.I'm looking forward to it.
I'm trying to open the fpk they are using but it is fighting me as my adobe doesn't recognize it. >_<
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_ANGLO_SAXON_MOOT_HILL</Type>
<LSystem>LSYSTEM_2x2</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.00</fScale>
<fInterfaceScale>0.45</fInterfaceScale>
<NIF>Art/Structures/[COLOR="Red"]Buildings/[/COLOR]Moot Hill/Cave.nif</NIF>
<KFM/>
<Button>Art/Interface/Buttons/Buildings/moot hill.dds</Button>
</BuildingArtInfo>
That's strange... It was working for me except for the name...The Huscarl unit art works for me. The Anglo Saxon Moot Hill doesn't however. First of all, you placed the art wrong. You forgot to add a buildings folder.
But even with this fix, it won't work. I think the art itself is broken too. The size of the file is much bigger than other building art files. (which probably indicates that it's bugged)Code:<BuildingArtInfo> <Type>ART_DEF_BUILDING_ANGLO_SAXON_MOOT_HILL</Type> <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> <fScale>1.00</fScale> <fInterfaceScale>0.45</fInterfaceScale> <NIF>Art/Structures/[COLOR="Red"]Buildings/[/COLOR]Moot Hill/Cave.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/moot hill.dds</Button> </BuildingArtInfo>