Discussion in 'Rhye's and Fall Modmods' started by Gem Hound, Sep 6, 2011.
There is just something wrong with the Huscarl/Huskarl. The civilopedia has issues to.
Hmmm... The image file for the Moot hill is corrupted somehow... When I put it to the right directory, it stopped working... completely...
I had the same problem. I think the file itself is broken too. (I does have a very strange size compared to other building files. This often indicates a bug or something)
Now that I look at it, it is pretty big. 1366 kilobytes...
Well, I'm downloading a program that enables me to see ((Outside of Civ 4)) and edit NIFs. So let's see what happens! It's called Nifscope. Hope it works!
Add: javelineer unit
Saxon UB Burgh (manor)
Scot UB Broch (granary)
Welsh Civ UP cities captured by enemies revolt longer
Here's a rough idea for a civic system:
Monarchy - +1 happy for each military unit in a city, a few free units
Military - units have +2 experience
High Courts(governing Assemblies)
Manorialism - walls +1 happy, manors +2 gold
Long Distance Trade
Townships - cottages +1 food(cumulative)
Serfdom - workers build 50% faster, low GP birth rate
Artisans - forges +2 gold
Sainthood - can make missionaries without monasteries,
Scholasticism - monasteries made 50% faster
((Okay yeah I was thinking you meant UP and not UHV for that Welsh one))
Ooh beautiful civics. I'll have to go and make them later.
This is just about all that's left of UU's. (if I keep adding more they will only be unique in name only)
Irish/scot UB Crannogs (artificial islands-Harbor/Dock)
Irish UB Ringfort (walls)
Jute and Viking UU Herreman (Maceman/heavy axman)
Angles and Saxons UUGadrauhts (Soldier, Militiaman)
Jute UU Leidang (Swedish version of a Fyrd, levy in Jute army)
Norse UU Jarl (Chieftain in Norway, aka Heavy Cavalry or Knight)
Irish and Scottish and Welsh UU curraghs (galley)
Irish UUGalloglaigh (heavily armored soldiers - Maceman etc)
Irish UUceitherne (warband of light infantry)
add Barley Resource (RFCE) for diversification
Add regular building: well (+1 health)
Okay thanks. Ya I'm going to be adding quite a few units and buildings from the early part of RFCE since it is basically the same time frame(Age). Just starting earlier and ending earlier.
Not sure if you are already using this but I think the a really useful source for spawn dates e.c.t would be the Anglo Saxon Chronicle
I think i made that huscarl art work in this mod so you might want to look at that as well. (it is in my civ)
Okay thanks. Did you fix that moot hill too? Or did you just give up on that and make another UB?
Not there. Just checked.
Edit: I think I have a working version now anyways. Could only find one Moot Hill though. Will just have to replace it I guess with the joint UBs I'm putting in later.
Edit2: Nope. This one doesn't work either...
Well, I'm using NifScope to look at those right now and I am not able to find anything wrong there. Then again, I don't know what is right.
I think the version with them in and working is this one, At the moment MEGAUPLOAD doesn't want to show it so it may be gone.
Darn... Debugging time! You guys should have posted it as it's own separate download and named it "Working Huscarls!" That would have made this much easier.
This could be used as a leader head for this mod although I have no idea who for.
Edit:And this might be good as well
First one: Viking, English or Welsh Leaderhead
Second one: Scottish Leaderhead
I have been given fixed graphics now for the current UU of the Germanic Civs!
(It's leggings are Teamcolored I think)) Yep. they are teamcolored and I just noticed that the units for the saxons don't have dragons on their shield or above, just colors... I can fix that!
OOH! Check this download out:
That's going to be EXTREMELY Useful. I have my Irish and Scottish Civs now!((I hope))
And they didn't make any LHs >_<
Well, that map will be useful if I can make it compatible with BTS...
Now, I just have to remove those premade civs and I will be set. ((Making Scots and Irish out of Celts instead))
Separate names with a comma.