it's just a placeholder

You can't just include Québec in Canada
But I agree that it can be a possible revolter.
It doesn't work that well, we shall not forget that Québec practicly secede in 1995. 49,4% vote in favor of Québec's independance, and in a recent poll independance was still at 49%.
But I don't want start a debat on Québec's independance, but I think it will be a great minor nation in north america![]()


I very much look forward to this mod, as it was one of my favorite CIV IV mods.
One thing I want to comment on is the Native Americans idea. Since the Iroquois are already a main CIV, how exactly would that work with Native Americans as a minor civ? What about including another Native tribe a a civ, such as the Navajo, the Plains Indians, or the Cherokee?
I want to suppose a change in how cities work in siege. Right now the AI is nearly not able at all to take cities. Likewise the player has difficulties because cities are really hard to take now and it always costs some units. This is making the game really undynamic. Thinking back to RFC cIV I really enjoyed how civilizations were able to sweep through the map when they were supposed to. Also I dont like how cities have that enormous fire power although there is not even regular troups within them.
My suggestion is, hence, to take away the ability of cities to deal damage itself, take away its ability to fire. It is ok though that melee units suffer hard casualties in a storm attack on a city, especially if there are walls or a garrison it. After all taking a city shouldnt be too easy.
Perhaps one can even imagine to change the mechanics in a way that a garrison (with a large defensive bonus) has to be killed before the health points of a city can even be touched. An attacker would have to surround the city in order to avoid enemy troups reinforcing the city like in a real siege but doesnt take so high casualties just because the city is that strong.