Winterfell said:I do like the historical feeling automatic religions give, but I also think that we need some compensation for the loss in gameplay.
My broad idea - How about leaving automatic religions as they aer AND choose new tech(which already exist in the techtree) and attach them a religious significance- the first to discover them founds a new holy city for his state religion(it could happen only once, so each religion will have a max of 2 holy cities). This city will give money for every city with its religion, but will not give sight to those cities.
For example - Chrisitanity found in jerusalem as always, but in 300 AD greece discovers <insert tech name here> and byzantion becoms a second christian holy city. It could also happen with rome. As it did in real life.
Many religions have more than one holy city, like Mecca and medina and jerusalem to Islam, Jerusalem and Rome etc.
What do you think?
I like the idea - but perhaps it could be implemented into the extended version, based upon Warlords