The Great Apple
Big Cheese
By contact in that context I meant actual physical contact - units which could move near each other and suchlike.
The Great Apple said:IIRC they're all simutaneous, but the AI always moves first as it doesn't have to bother with moving the mouse or clicking it.
Those are important aspects that people have been asking for since Civ3, but they are definately above and beyond what we should be putting into the basic mod (Catapult). As for Trebuchet (the expanded mod), that is another story altogether.Stellan_87 said:Why not enable you to export/import food so you can choose to sell a certain amount of your surplus of food?
And you could also make it possible to import food to certain parts of your kingdom.
Oops!Rhye said:-> India should actually be stronger than in some versions ago...
-> That religions change is on the to-do list, but I need graphics! Missionaries, buildings, intro movies, and music
-> Religion founding is still completely automatic in v65. Wait the next build!
I like the massive China idea, but we should lower its trade production some to compensate for all the excess food. Even historically, as far back as the Qin Dynasty and certainly during the Ming, China's population has been relatively enormous. Therefore they could use some of their excess workers as artisans and the like--merchants, scientists, etc.Stellan_87 said:Some Suggestions.....
Since we are playing the mod on the world map why not change the demograpics so China actually can have about a billion inhabitants if not that much atleast increase it![]()
But you can do this... hit F4 to open up your foreign advisor, and click on "Resources." It tells you how much gold per turn (GPT) any given civ has available for trade. The ones with the most will typically offer it all for one resource, especially if it is a strategic or luxury resource.Stellan_87 said:Why not enable you to export/import food so you can choose to sell a certain amount of your surplus of food?
Why would you want to do that? To help some cities grow faster? That kind of balancement was taken out from Civ2 because it detracted from city placement. If you build a city near hills and forests, it'll be small but produce a lot; if in grasslands and plains, it'll be large but unproductive; if in desert, it'll be small and crappy.Stellan_87 said:And you could also make it possible to import food to certain parts of your kingdom.
V. Soma said:Hi, folks!
During the World Cup I don't play civ at all, as I have life, too...
But I plan to come back on July the 10th...![]()
Make sure you exit the game completely (to desktop) before loading a game or starting the scenario as a new civ.Sisonpyh said:When I try and play this mod, I get the 'You have been defeated' as soon as the game loads. Whats the deal?
SilverKnight said:Make sure you exit the game completely (to desktop) before loading a game or starting the scenario as a new civ.
This is alternative history. Things didn't have to turn out as they did. Judaism could have arised in such a manner that the Arabs were part of that religion from the start and Islam were never founded (as it was founded in response to problems Muhammad perceived in Arab society) or was founded but only as a splinter cult of Judaism (which was almost the case, except Muhammad and the Jewish Arab tribes of the time came into conflict so Muhammad developed Islam further to increase the separation from Judaism).Stellan_87 said:A few more hours then its Sweden vs Trinidadi suppose we will beat them silly
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But anyway, Silverknight you missunderstood me, i was talking about food food not food resources like wheat etc. And another thing ... in my games Saladin is always Jewish... and as far as i know Jews and Arabs dont get that well along so can't you change a script or something to make him wanna be a muslim or his people dislike being Jewish?
Stellan_87 said:A few more hours then its Sweden vs Trinidadi suppose we will beat them silly
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Ah, I see.Stellan_87 said:But anyway, Silverknight you missunderstood me, i was talking about food food not food resources like wheat etc.
Same between civs. Food is invaluable to a city for growth, allowing it to produce more faster, buildings and units as well as trade and culture. Therefore any price a rival civ could offer for it wouldn't be enough.SilverKnight said:Why would you want to do that? To help some cities grow faster? That kind of balancement was taken out from Civ2 because it detracted from city placement. If you build a city near hills and forests, it'll be small but produce a lot; if in grasslands and plains, it'll be large but unproductive; if in desert, it'll be small and crappy.