V. Soma said:well, yes, 400 turns may be too compressed
EDIT:
Although we still can play with tech and unit costs
i mean is it safe for loading times?
V. Soma said:well, yes, 400 turns may be too compressed
EDIT:
Although we still can play with tech and unit costs
V. Soma said:This population difference is striking...
And the problem with big pop is that these Asians
make a lot of specialists in the cities which give them advantage on many levels...
EDIT:
If we want only China to be punished,
then total population and number of cities may be combined as factor
Rhye said:i mean is it safe for loading times?
SilverKnight said:Hey all! Glad to see the new Rhye Mod up and working already. I don't have much time, as my laptop is in the shop and the computer lab here on campus closes shortly, but:
1) PLEASEPLEASEPLEASE let me help! I'll test, write for the Civilopedia, ANYTHING to get things going faster towards the end product! Not much of a whiz with modding (obviously), and my laptop's Pentium 8800 has a bad history of overclocking/overheating on Civ 4, but I can do the little stuff that still needs to get done, including testing. I'm a pretty decent writer, so I could add to the Civilopedia, as well.
2) I'm out for a few weeks. By the time I get my physically POS Gateway back,it'll be crunch time for finals (wish I could up my research rate
more, but I can't run a negative budget on sleep for more than a week or so
), but after that I can devote plenty of time to Project C (haven't had the chance to read the whole naming debate; last I heard it was Catupult and Cannon; I liked Catupult and Trebuchet for abbreviation purposes). I'll be lurking until then, and will joyously announce my return to the world of Civ in a month.
This is TOO exciting! Glad to have the old gang at it for a new version!
SilverKnight
Winterfell said:Sorry, V Soma, but I don't like your idea. It seems way too restricting to me. I mean, it is a game that is supposed to stimulate history and probabilities for alternative histories, but how could you achieve that if the game always goes on the same line? If the AI will do the same things in every game it will spoil the fun. And if you will restrict the playeras well then it would be no fun at all!
I think we should do our best to make the game feel like history, but should also consider that it may have history change in every other game.
Besides I think we should start testing while playing, because the human player has a big effect on how the AI acts, in my opinion.
Brave Jay said:or maybe you could just make china have a bonus of un healthiness so it would struggle more to grow its population