Rhye's Catapult

Rhye said:
it could be possible but I'm not doing it.
I've just made mountains produce 1 food in incan territories.

I admit this does flow with Incan history, but honestly could never see a human player doing it. I'm also worried the computer AI would waste a citizen on that tile when they could be using him as a specialist instead.
 
Rhye said:
a quick reply during halftime of Holland-Portugal:

Germans are ashamed of the Nazi era, but there's absolutely no reason for being ashamed of their effective methods of warfare. I feel this solution is very representative in the late game.
The Nazi era is gladly a very short one in view of the German people's greater history and I don't think it's right to choose its strategies to represent the entire civ, when this civ is around for around 1,500 years and the Nazi Party as a whole didn't even exist for 50 years.
But perhaps more to the point, this will have an unwanted effect on gameplay - it will make Germany a nigh-unstoppable military force from the moment they discover Gunpowder until the moment they win by conquering the world. This could theoretically have happened in history but eventually German agression was stopped by processes not easily represented in-game. This means this implementation of Blitzkrieg favors an unhistorical development of events in the game (it would be less so if it were possible that the game would mimick history in world powers recognizing and neutralizing the threat of this agression).
Having Blitzkrieg as Germany's UE is at least as badly representative as having Jean d'Arc as leader of France.
Please, please, please consider using a more representative effect that better reflects German culture on the long run.

As an aside, it's 2 am here, I turned 18 two hours ago, and I'm awake even though I have to get up pretty early tomorrow because the damnable heat here is making me unbearably itchy all over. And I wanted to get some sleep before my long day of partying. Un-freakin'-believable.
 
Blasphemous said:
The Nazi era is gladly a very short one in view of the German people's greater history and I don't think it's right to choose its strategies to represent the entire civ, when this civ is around for around 1,500 years and the Nazi Party as a whole didn't even exist for 50 years.
But perhaps more to the point, this will have an unwanted effect on gameplay - it will make Germany a nigh-unstoppable military force from the moment they discover Gunpowder until the moment they win by conquering the world. This could theoretically have happened in history but eventually German agression was stopped by processes not easily represented in-game. This means this implementation of Blitzkrieg favors an unhistorical development of events in the game (it would be less so if it were possible that the game would mimick history in world powers recognizing and neutralizing the threat of this agression).
Having Blitzkrieg as Germany's UE is at least as badly representative as having Jean d'Arc as leader of France.
Please, please, please consider using a more representative effect that better reflects German culture on the long run.
After reading this twice it makes more sense, and I agree. If the AI doesn't take full advantage of this, then I sure will! :p Unfortunately, I don't know much of Germany's history besides everything surrounding Bismarck and WWII, so I can't offer helpful alternatives.
Blasphemous said:
As an aside, it's 2 am here, I turned 18 two hours ago, and I'm awake even though I have to get up pretty early tomorrow because the damnable heat here is making me unbearably itchy all over. And I wanted to get some sleep before my long day of partying. Un-freakin'-believable.
Happy birthday, dude! :bday: :band: :dance:

SilverKnight
 
Perhaps the panzer can be given a bonus to represent the Blitzkrieg, as it´s bonus over the normal tank is lame. Perhaps a movement of 3 like in Civ 3 would be nice. It would power up germany for a small period of time, as the other one would continue for ever, and it would leave place for another tipe of bonus that represent´s the history of Germany more. Perhaps a bonus to great people generation would be nice, perhaps %50 as the 3 movement Panzers are very powerful.
 
Methos said:
I admit this does flow with Incan history, but honestly could never see a human player doing it. I'm also worried the computer AI would waste a citizen on that tile when they could be using him as a specialist instead.

Perhaps it could be 1 Food + 3 Commerce, or something like that? That would at least have some value. Ideally, it should be (better than Citizen) but (worse than Specialist).
 
@Blasphemous
Yom Huledet Sameach!
 
Red Threat said:
Niente exit poll non ufficiali, c'è solo tanta apprensione per la distribuzione dell'affluenza, che è parecchio scarsa al sud.

Quanto ai brogli, si discuteva l'ultima teoria (ne ha parlato un libro, "il broglio" di recente uscito e recensito da Repubblica) che mette in relazione la drastica e inspiegabile, nemmeno dalla nuova scheda, riduzione di oltre un milione di schede bianche con il milione circa di voti in più alla CdL e specie a FI rispetto alle previsioni degli exit poll calcolati sulle schede valide teoriche (data cioè l'affluenza e una percentuale fisiologica di bianche).

off topic .. and in italian too .. lol

ciao.. l'ho sentita anche io questa storia... ed è connessa anche all'incredibile imprecisione degli exitpoll... pare che ci sia stato un mega broglio da parte di FI, parzialmente scongiurato in extremis con controlli + accurati ai seggi e quindi conseguente vittoria per un pelo.. con immane incazzatura del nano !

quanto ci sia di vero, vallo a sapere... non so che dati sicuri sono nel libro che hai citato...
 
beh il sospetto io l'ho sempre avuto...

mi rivenne subito in mente che in uno dei processi della Florida un testimone disse che quando c'è parecchio scostamento, vuol dire che ci sono stati brogli. E i brogli li fa chi ha in mano il Viminale.

E conoscendo il patacca, avrebbe fatto QUALSIASI COSA pur di vincere.
Per questo era tanto incazzato e incredulo (deve aver pensato "Ma come, con tutti i voti che abbiamo rubato, come possiamo aver perso? Non è possibile, ci deve essere un errore")
 
Looks quite promising! :goodjob: ,

I cannot actually remember the last time I played Civ3: Conquests after I downloaded your mod for it the first time. I wonder if your mod for Civ4 would be just as good (or perhaps even better ;) ).

Anyway, will you be releasing the mod before the Warlords expansion?
And if so will there be a more extended mod post the expansion?

Thanks for the time!
 
Thanks (and todot) for the happy-birthdays.
Luckily for all concerned here, I received a media player for my birthday which requires use of my Windows XP boot, meaning I will have much less of an excuse not to playtest Catapult (until I set up a separate WinXP machine for the media player, within a week or two). Cheers. :)
 
Rhye,

A bit more playtesting, this time as the Egyptians/Russians, leads me to two conclusions:

when this is finished, you'll probably a much better Civ than Rhye's for Civ3. That was a bigger improvement, but this time it's making a much better base superior.

However, the primary problem is that the AI simply isn't aggressive enough. I played to 1340 AD and the only AIvsAI war was between France and Germany. I also had Spain declare war on me when I was Russia. Currently, the drivers of the game are the barbarians, who managed to destroy Rome and Egypt (when I left it).

This typically leads to Persia assuming a dominant role in the game, thanks to their central position - their neighbors trade with them, but don't attack. Have you tried the mod on Aggressive AI?
 
Arkaeyn said:
Rhye,

A bit more playtesting, this time as the Egyptians/Russians, leads me to two conclusions:

when this is finished, you'll probably a much better Civ than Rhye's for Civ3. That was a bigger improvement, but this time it's making a much better base superior.

However, the primary problem is that the AI simply isn't aggressive enough. I played to 1340 AD and the only AIvsAI war was between France and Germany. I also had Spain declare war on me when I was Russia. Currently, the drivers of the game are the barbarians, who managed to destroy Rome and Egypt (when I left it).

This typically leads to Persia assuming a dominant role in the game, thanks to their central position - their neighbors trade with them, but don't attack. Have you tried the mod on Aggressive AI?


It already is!

But thanks for the info, I have an idea and will try to do implement it.
I want to take advantage of the settlers map (the map that influences the plots that settlers like and dislike): I could provoke a war between AIs if one of the two is occupying a region big enough that is liked by the other one.


Honestly, why do you think this mod is already better than Rhye's for Civ3 (expanded?) ?
 
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