Rhye's of Civilization - the fastest loading mod Expanded - PART II

I hate that film. I hate to see R2D2 fighting and winning, I hate to see an android trained in the laser sabre.
Screenplay is under par and the acting is horrible (at least in the Italian version, but expressions are always the same). Three actors have to be saved: Palpatine, Samuel Jackson and Christopher Lee.
Definitely worst than attack of the clones
 
Riker said:
I hate that film. I hate to see R2D2 fighting and winning, I hate to see an android trained in the laser sabre.
Screenplay is under par and the acting is horrible (at least in the Italian version, but expressions are always the same). Three actors have to be saved: Palpatine, Samuel Jackson and Christopher Lee.
Definitely worst than attack of the clones

Naaaah, how can you say that. Yes, super R2D2 is silly, the dialogues could be better, but the charm of the plot and of Anakin's story makes it secondary.
Definitely better than attack of the clones.
Spoiler :
the confrontation between Palpatine and Windu, with Anaking having to make the decision is in my opinion the best moment of the film.
I hadn't seen such a peak of tension since the finals of Ep5 and Ep6.
 
And the beast rided by Kenobi? Its VOICE! The scene with Windu is the best along with the fight in senate. Windu is my favourite character of the 6 films.
 
Quit it! :cry: I haven't seen it and I can't resist spoiling it for myself! Don't tempt me with spoilers! :crazyeye:

Yah, I'm gonna give RGC2 a try next week... birthday/graduation party today, graduation Monday, I'm a bit busy. :cool:

Is it bad that the first card I read came from CivFanatics.com? :lol:

Oh yeah, in my Portugal game, I smote the English in ten turns (no colonial infantry) and am re-organizing to attack the Vikings.

SilverKnight
 
Can someone give me some help with the expanded map? I always play the english and try to invade the mainland but whenever I land a large enough force to even take one city, all the other nations are well into the 2nd age while I just change government(normally the first thing I go for). I generally build 4 cities on my starting island and one on the side, is this enough and which squares are the best? What units should I use to attack? I usually have mass swordsmen and a few archers for defense. I'm a really bad player(never actually won any games) and need some indepth advice which I couldn't get from the strategy on the website. I play on monarch level and don't want to reduce it as I feel Im cheating and and then never have any fun.

On a side note I didnt like RotS because the fights were too fast to see what was going on and Sidious turned out to be really useless and got owned by everybody. The only good part was Anakin marching on the jedi temple with the troops.
 
Olbas, one of the most important things in RoC/X is to trade, and do so often.
You cannot possibly research on your own and keep up with the world, unless you get a large lead through trade first. You must learn to be a tech broker - buy techs when they're new from one of the few civs that have it, and then sell it to everyone else (starting with whoever can offer you the most for it.) You can then use your money for doing the same thing later on. You should also make sure to sell new techs that you research to the higher bidders, unless you're going for Philosophy or some other tech that's important to get first. Then you should keep the techs in that line for yourself. Also, don't give your enemies military technology before you fight them, try and make sure they're poor and defenseless.
 
Why is philosophy so important and which other techs should I keep, apart from military ones? Also if I trade then how do I know whats a good price? Should I give it to the one with the most money even if they have very little? Isn't this just giving a massive advantage to my enemy and don't they con you so you end up with less techs and not enough to buy new ones? Also where do i keep the science slider, do I want to get in some money to buy techs or use only money form techs I discover?
 
Whoa, that's a lot of questions, I'll answer them one by one.
Olbas said:
Why is philosophy so important and which other techs should I keep, apart from military ones?
The first to research Philosophy gets to research one tech for free... For that reason, when I'm trying to get to Philiosophy first, I don't sell anyone the techs that lead up to it until I already have it... It's just not worth the risk, and you can make up for it by selling Philosophy and the free tech later.
About the second part of your question, it's up to you... I can't think of anything off the top of my head, but perhaps if there's a wonder that's very important for you to get, you may want to keep the tech that allows it to yourself for a while, to get a head start...
And speaking of wonders, you should read this if you haven't yet. This is one of the best guides for beginning players, as it addresses a very common mistake. (I used to be addicted to wonders as well, this article helped me snap out of it. Now I'm addicted to quick and massive conquests. ^^)
Olbas said:
Also if I trade then how do I know whats a good price? Should I give it to the one with the most money even if they have very little?
You need to kinda get a feel for it through playing several times (and this is something that varies slightly with the difficulty level) but generally try and find your richest rival and see if the most they will offer is less than their total money... If it is, that means that is a fair price and not just one forced by necessity... Eventually you will only have one to five good trade partners that you can really sell techs to right away and everyone else will be too poor to keep up...
Try not to sell a new tech for less than what it's worth (that is, don't sell it to poor civs that offer you all they have for it.) You should sell the poor nations all your old stuff once its old, every now and then, for all they have... It adds up, it's just not worth giving advanced technology for.
Olbas said:
Isn't this just giving a massive advantage to my enemy and don't they con you so you end up with less techs and not enough to buy new ones?
As long as you make sure that you have all the money, you will eventually also have all the tech, because you will be able to afford it. Horde your cash, keep researching, and you will always be ahead. No tech edge can last if you research alone, so don't bother to try - sell and buy. Once you can afford to mostly sell and rarely buy, you will know it.
Olbas said:
Also where do i keep the science slider, do I want to get in some money to buy techs or use only money form techs I discover?
It depends... I personally tend to set it as high as I can while still getting money every turn, but sometimes I run a shrinking economy to get a tech extra quick. Also, later in the game I can usually set it lower and still get every tech in five turns.

The bottom line is you need to always try and consider the different factors in any situation. I think the most general way to describe how I improved from the lower difficulty levels to the higher ones is that I simply learned to mind more and more details... I stopped attacking across rivers, I made sure to have enough units in an attack force to kill at least one unit every turn (when assailing a city), I started letting my cities overlap to make more use of the land early in the game, and more and more...
 
I am just looking at the RGC2. It says you need to save at exactly 300AD. So, is exactly 300AD at 290AD or 310AD? Since there is no 300AD.
 
Okay. I think I will give it a go. The deadline is far enough away, so I should be able to make it. Also, I have never played the Dutch in RoCX - and almost never not been a warmonger. So it could be quite interesting.
 
The deadline is far away and I'm in 1624.... What will I do when finished?
Trying the west india trading company. It was all going well until I decided to invade the mayans.... And now I find myself in Absolute Monarchy without a strong military (I switched from olig. rep. when I couldn't afford to pay the troops, and I can't switch back now, don't want to lose turns of prod for the India trading company)
 
Try not to sell a new tech for less than what it's worth (that is, don't sell it to poor civs that offer you all they have for it.) You should sell the poor nations all your old stuff once its old, every now and then, for all they have... It adds up, it's just not worth giving advanced technology for.

When do you consider a tech to be old? If you wait too long to sell it, someone else will sell it to the other Civs and you end up with nothing for the tech.
 
Starting with the middle ages, there are always, and I mean always a few poor backwards civs that have a small amount of cash you can get for some old non-military tech that can do you no harm if sold to them...
That's what I meant.
I routinely go through all of my rivals every couple dozen turns and sell away some really obsolete techs for the small sums those poor civs have... Each sale on its own is rather pointless, but they add up, and one such round can net a few hundred gold.
 
Not to be pedantic or anything, but could you give co-ordinate defined boundaries for Europe?
 
Hello All!

I have a question... When you say that you cannot "reload a game again and again for better results". What do you mean exactly by that? Say if I make a few moves in advanced to see how the AI is going to react to certain things, and I want to go back a few saves to optimize my turns to the decisions I make. Can I still do that?
 
-> Europe far reaches are the Caucasus, the Urals, and Byzantium (included in Europe).

-> The save game rule is to avoid you foreseeing the future, which can be very useful :)
However, there will probably be an exception. I'll tell you more in detail later.
 
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