Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
Status
Not open for further replies.
Also, I just noticed the site for the mod...

Shows you how dense some people can be ;p

I read through it, and if I get a few minutes I will submit some corrections for a few articles; you might want to take a quick look at the Greek one immediately!

A line from the Roman article seems to have been accidentally incorporated into it.
 
Horton, I have to disagree. I like the new setup, I think it makes sense, and soon I will, for the first time, be able to really try it out. I'm pretty sure my opinion won't change, but who knows?
 
Aeon221 said:
I read through it, and if I get a few minutes I will submit some corrections for a few articles;

Yes tell me if you want.

However I don't care that much for now, as that page will be completely altered to be adapted to the X-pack.
Heavy changes are necessary to update it, and I'll need the collaboration of all of you, but it will be worth the effort.

After the pack the judgment of a civ not only depends on the starting location, the UU and partially the traits. The 2nd UU, the new unit lines and religious trait will add strategical depth that should be analysed in the guides.
 
I do not want to give people my crummy advice about how to play a game of Civ. I am not good at that.

However, I am halfway decent at writing, sooo if you give me some rough materials to work with I could turn out something. Especially if you get it to me in time for Thanksgiving/Christmas!

BTW, mod site is a perfectly appropriate phrase. I was commenting on my ability to completely miss something in your signature after (literally) months of conversation ;p
 
Really you didn't notice the site?? :lol:

The first priority AFTER the mod is released is updating the existing guides to RoX.
I will need Horton's help, too, as he's the author of many of the guides.
Then will come the rest.
 
Rhye said:
well take a look at the other Earth maps in the forum...you'll change your mind


non hai dei link ? Ci sono più di 100 pagine in questo post.

edit: ehm correggo, più di 180 :P
 
Some good news: I have collected all the missing wonders graphics but the Temple Mount.

This was done without Rufus Firefly's help. I got bored of him saying that he has no time, while he posts wonder packs for RaR everyday, so I decided to do everything on my own.
I hope you'll appreciate the final result.
 
Some of the upgrade paths in the current patch seem to be broken. No unit will upgrade to mechanized infantry.

Also, when I try to draft units I am getting 4/4/1 partisans even though I have the technology for TOW and mechanized infantry. This is proving to be a real problem.
 
An aerial view of a structure that was destroyed long before the invention of the camera and before the invention of the first air balloon? I suppose a panting is possible, or an aerial view of the miniature models of the place that have been built (like that in Holyland, possibly there are others.)
I'll try.
 
Horton said:
Some of the upgrade paths in the current patch seem to be broken. No unit will upgrade to mechanized infantry.

Armoured car upgrades to it.

Horton said:
Also, when I try to draft units I am getting 4/4/1 partisans even though I have the technology for TOW and mechanized infantry. This is proving to be a real problem.


You're right: I forgot to check what can be drafted with the new unit system.
I'll fix that.
 
Blasphemous said:
I can continue if you need more, but I wouldn't wanna waste my time if these are good enough. All I'm really doing is google image search, I can easily continue if the need be.


OK that's enough.
I already had a 3d beautiful splash; the aerial view of the miniature was OK for the building graphics.
 
Rhye, too many barbs around Russia. My first settler didnt get produced until well after most AIs had built their first city. 430BC and I have three cities which cannot be protected because the horsemen/horse archer attackers are too strong!

Russia needs some kind of early advantage, or there simply needs to be less barbarian soldiers to rape it. And I mean rape in a literal sense. I feel like I should just stop colonizing with three cities and start working on developing some kind of infrastructure... since the barbarians wiped out every worker I bothered to produce.

Russia also managed to win 0 out of 20 battles that it fought against the barbarians; numerous barbarians did not have to fight a battle, as they could simply walk into an undefended city once one of their friends had slaughtered all the defenders.

So I am a strong advocate of fewer barbarians near Russia!
 
I remember that you alredy said this, but there are two things to be mentioned, too:

-barbarians are placed in key spots to block invasions from west. They slow down european expansion and you should get this advantage (let them destroy the barbs and then found your city)

-Russia always performs very well when AI manages them. It even invaded Germany a couple of times.


The only thing that I can say is tell me if there's a particular barbarian spot that is too close or too annoying.
 
Rhye, do the barbs there really have to be horse archers? Can't they be swordsmen and spearmen? That way they would still hurt the westerners alot but Russia would be able to combat them better, even as a human player... And by the way, the barbs were crippling to me as Germany as well, and I barely even tried expanding eastwards.
 
Beautiful splashes, i approve it ;)
 
Status
Not open for further replies.
Back
Top Bottom