Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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zagyg said:
First let me say that your mod is the only one I play now. :thanx: I absolutly love it.

Thank you. Vote please!

zagyg said:
But in the months I have been playing, the North America thing has been driving me mad! I even read through all 27 pages to see what others had said about it and I understand why the continent was made the way it is - to slow the americans from dominating.

Yes it is very crippled in the beginning but when America hits Feudalism (should happen in the game in ca. 1500) suddelnly cattle and wheat appear (European exportation) and America starts to grow faster. More resources will appear later, and it seems that in the Industrial Age America fills the gap (well, in my test games it happened).
There is so much Tundra in Canada for one reason: if Iroquois settle near the lakes, they'll have much food (from lakes) and shields (from forests) and begin an unstoppable expansion which makes them stronger than America. So it's better reducing the tiles available for settlement.

zagyg said:
As for the entire 'should there be an america at all' thread, there probably shouldn't be - it is historically incorrect in the early stages of the game (might as well start with Afrikaneers too). But if you want a european civ in North america, you might think about the Irish (c. 484) or the Norse(c.1000). Cut out the Americans. Maybe a seperate civ would start in Iceland or Ireland with one ocean going vessal and one settler and one military unit. Have to make their way there, etc....

If only Firaxis had implemented events like in Civ2 :mad: For now if you don't want America, just don't select it in the startup screen

zagyg said:
just a couple ideas I had. Oh, and two things - first, this is bugging me. From earlier in the thread - China and India had contact (how do you think the chinese got buddhism?) early on. In 645 Hsuan-Tang returned from a pilgrimage to india, 800 years before Emperor Zhu Di sent out the treasure fleet. I'm Just a stickler for historical accuracy. :)

After an old patch early contact between China and India is possible

zagyg said:
lastly - why do you refer to Livorno as 'the italian stalingrad'?

That's the way Berlusconi called it. In fact he fears Livorno because it's the most "left oriented" city in Italy, where the communist party takes the 30%, the moderate left wing takes a 40% and the rest of the parties (centre and right, including Berlusconi's Forza Italia) share the remaining votes. Though I hate Berlusconi, I don't agree with excesses of fanatism (like commemorations of Soviet Union, see photo below) and anti-Americanism that happen here, but that's my city and I must accept it.
 

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HI
I have arrived at home at this moment. I looked the site. that is great. I like them. Do you want to I make the changes (high score...others)?
 
I'm glad that you like it. Consider that I haven't studied html and used any program, I just saved a few pages, looked at the code and did "copy and paste"!
The bars on the left in the description and strategy sections instead required a longer work - they're a cut of the world map, photo-edited.

I think that now it's needed some input to fill the empty sections (screenshots and strategy). You could handle the screenshot thing all by yourself, or you could write some of the civs' strategies and send them to me (I would correct grammar before posting)
 
How to aply this mod to the C3C Spanish version:

Go to the /art/units/ folder from the root civilization folder.

Copy each folder. Paste it in /art/units/ (which will produce a lot of 'Copy of ...' folders). Rename all the folder names to their english translation. Rename each .ini file (one in each folder) to their english translation (for example 'Infanteria.ini' would be 'Infantry.ini'). Once renamed copy all those folders into the /conquests/scenarios/Rhye's/art/units/. If you get prompted by "Do you want to overwrite", always say NO.

Tadaa... very occasionally I get the "can't find file" error, but I just write down the file missing, adjust the translation (notice sometimes the spaces in the name of the folders and the name of the files) and when I reload the autosave, it all goes well.

Damn... why the hell did they have to translate the bloody file names...
 
It would be handy if there was somewhere a zipped (or compressed in any other way) content of the /art/units/ folder of the English version. That way you would just be able to copy its content to the different /art/units/ folders. Since the names are differents, both languages can co-exist, and since it has been taken directly from the English installation, there would not be any syntax trouble (for example, I typed Manowar, instead of the correct name for folder and .ini file Man-o-war).
 
Yes, but in order to reduce the zip to a small package. only you can do it, because I don't know all the spanish names.
What's needed is the english list of the units and the ini with the same name: but each ini must contain ..\[spanish folder name]\[filename]
You can post the spanish C3C biq and I can do it for you, but I won't be able to see if it works...
 
I have been trying to download this for three days now, after reading the readme file, while quite frankly has me salivating . . .

i think maybe god is punishing me

well, i guess i'll try again
(it's funny, cause i have no problem downloading anythin else from this site!)
 
I like the colors and the loading speed, but I wish I could play with my own map settings, heh.. I've always prefered a small Pangea with a few civs.
 
LlamaGod said:
I like the colors and the loading speed, but I wish I could play with my own map settings, heh.. I've always prefered a small Pangea with a few civs.


Although i ave yet to be able to download this (i am on atempt 15 right now!) you should be able to use theese rules with any map (although i am sure balance would not be right) just load the biq file in C3C editor, un-check the custom map in rules menu, and save (AS A DIFFERENT NAME!)
this should work, but again, i don't actualy have the mod (yet. I will get it, one way or another!) :cry:
 
Observations about game progression.

I have finished a game with the Romans on regent level. Thanks to the expansionist trait I got an early middle ages (early for my level of game I would say), around 50 DC or something like that. But after that and despite my dominance in Europe (conquered Spanish, and German, the portuguese were destroyed by the Spanish, the French by the German) and the sheer amount of science I was generating, there was a point that I reached the minimum number of turns to research. I discovered america in 1495 DC (something that actually made me clap for this mod) and I found that the Aztecs, Mayans, Incans and Iroquoise were still in ancient age (another big clap). But, from the historical point of view everything started to go slower from that point. I did not hit industrial age till the early 1800s, and I did not hit the modern age till... 1990. All the time I was in the lead of the tech race and only colonized the Brazilian and Argentina coast (mainly for the rubber, but since I was into it...).

When I got tanks, in the 70's, I went for the Greek, my main competitor, WW II style, and threw him out of continental Europe, leaving him only with his colonies and Cyprus. All the time during the industrial age all my techs costed me exactly 7 turns, no matter my science slider would be at 30% to 70%.

I scored a cultural civilization victory just past the 2000's, although I was nearly in the verge of achieving a single city cultural victory.

I must say I'm about to switch to monarch, since of late I have been able to win all the games I have played lately on regent. I just need to get rid of my industrious trait addiction first... (already working in kicking out my wonder addiction).

Has anybody else noticed this? A late industrial and an even later modern ages?
 
Lucius Sulla said:
But, from the historical point of view everything started to go slower from that point. I did not hit industrial age till the early 1800s, and I did not hit the modern age till... 1990.

That's because of your difficulty levels: you conquered most of the Europe at the beginning and you've become too powerful and so, alone in the tech race, with nobody to trade.
 
Rhye said:
That's because of your difficulty levels: you conquered most of the Europe at the beginning and you've become too powerful and so, alone in the tech race, with nobody to trade.

But, in an unmodded game, I gain even further militar and territorial advantage and I still reach the industrial and modern ages far earlier.
 
Lucius, that's cause in the normal game the minimum time to research a tech is lower...
 
Posted update v2.33, thanks mainly to Blasphemous, Lucius and zagyg

What's new:

- Updated xdpc.pcx, xdgc.pcx and xcso.pcx
- Added dyes in Mexico and Peru, removed some in Europe (in Germany, Austria, Denmark and Ireland)
- Removed the 2nd type of dyes because it caused an odd dye-for-dye trade (European dyes back to standard); updated luxuryicons_small.pcx
- Unblocked a passage in Scandinavia
- Some changes to the American map: added the Salt Lake City region (the lake + two hills) and the Black hills; modified Hudson and Atlanta regions; modified the Missouri
- Moved barbarian camps in Florida, Suez and southern France
- Tuned Egyptian and Portuguese strength
- Minimum number of turns decreased to 6
- Swapped Persian and Carthaginian colours (Persia is more yellow, like Cyrus' golden eagle)
 
Hey Rhye,

Your mod is excellent, it's about all that I have been playing lately. Since your last 2 patches I've played and nearly finished games as the Romans, Japanese, Ottomans, Americans and Austrians. All of these games have been on Monarch and all of those civs seem to be very playable and balanced. The Austrians and Romans in particular are juggernauts. I do think the goodie huts spread around Eurpoe need to go though. The tech pace there is already fast and it is not at all uncommon to pop a settler within a few turns and a 2nd city that early makes steamrolling your neighbors too easy.

I also tried a game as the Zulu and got nowhere. I know you are striving for as much historical accuracy as possible but would you consider undoing just a bit of the crippling to some of the lower powered civs so they become more fun for a human player? Maybe even just give an extra worker or scout or something.

I also really like some of the UU changes you made, although it was a nasty surprise for me when I played as the Persians and planned to lay waste with epic style 4/2/1 immortals only to find that you changed them into spearmen hehe. The Austrian Grenzer is a great unit too since at 4 attack you can use them extensively in place of MI which seems more realistic and the Hussars really add some flavor with their blitz ability. Do you have any plans to mix in more new units? I'd love to see some more gunpowder era units that are good for something besides defense.

If you are changing the minimum tech pace to 6 turns I think that is a great idea. In a few of my games I have found myself outpacing the AI, especially around the combustion bottleneck and being forced to sit around 7 turns no matter how high my research base gets kind of tedious.
 
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