I've made some mistakes editing palettes. I'm fixing right now. I'll post laster the fix
Originally posted by Eddiit
Hey Rhye when you check out our thread can you give a brief explanation on changing colors? It would help.
Originally posted by Eddiit
I noticed rome was actually using its legions to build roads...i thiught the computer didnt use unit abilties like that on non workers. Can you put the build road option on any unit and theyll use it? People in other threads said the AI cant figure out what to do with them.
Originally posted by tammi
Rhye,How did you remove the "clear jungle" action from the worker jobs in the rules?
Originally posted by tjedge1
I've been attacked by full armies the AI built, but usually they are filled with old out-of-date units.
Originally posted by Aeon221
Sweet map, love playing as the Americans. Only problem is that the barbarians are a major threat whenever there is a barbarian uprising. Hordes of full strength swordsmen are just ridiculous.
Originally posted by Aeon221
I really like how long it takes to expand, but making America Scientific was a narsty little trick! I thought I would be able to just ignore feudalism, but it was sprung upon me...
Originally posted by Aeon221
Wayy too easy to keep the Iroquois from expanding, as they can never build a city except to the south. You can wipe out all their soldiers and then betray them like 50 times, but no one knows about it because they die. Playin on Emperor (want a challenge, but not a hard one ;p)
Originally posted by Aeon221
REALLY liked the tomahawk warrior, and glad to see that SOMEONE else is making the Americas horseless!
Originally posted by Aeon221
Curious about why I only started with one tech though
Barb uprisings will occur by large stacks of swords (the advanced barb type in Rhye's) appearing in surviving camps, primarily in jungle areas such as in South America. If there is anywhere they can move, they might if someone comes near and they are not really strong.Ive never once seen a barb uprising though...