Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
Status
Not open for further replies.
Horton said:
I think some of the aggression is due to some bug or setting that is allowing certain AI to amass huge quantities of gold. In my current test game, the Persians have 6,000+ gold in the early middle ages. This allows them to buy everybody into war against anyone foolish enough to take them on. I've seen similiar things happen with the Germans, Austrians, and Russians in older versions of regular RoC.

Yes, I just noticed in my last game Israel had 3500 gold in the 1300's and was doing exactly as you described. I've noticed this before but never really thought much about it... :blush:
 
Horton said:
I think some of the aggression is due to some bug or setting that is allowing certain AI to amass huge quantities of gold. In my current test game, the Persians have 6,000+ gold in the early middle ages. This allows them to buy everybody into war against anyone foolish enough to take them on. I've seen similiar things happen with the Germans, Austrians, and Russians in older versions of regular RoC.
In my current game (which I already won but am conquering in for fun... Or rather trying to capitalize on an out-of control world war caused by massive overuse of military alliances) Greece had about 10k gold by the industrial age... But they didn't seem to buy wars, rather they seemed to play tech broker, and often I had to pay for a tech from them (till I managed to start selling them techs for lucrative GPT+tech deals.)
I actually tried to see where the income was from using Investigate City (this is what i do when I'm bored and rich in Communism) and found one possible explaination: ancient wonders that gave them a heap of tourism money. More likely they made most of it by selling techs to everybody else (including me)... Tech went pretty quickly in this game once we got to the industrial age... I think we hit most industrial techs a few decades early, and modern techs even moreso.
 
->I haven't discovered why they earn so much money. It doesn't seem to depend on the government. Maybe it's the min. research turns that allows the huge income?

->I think the aggression level is due to the high number of civs in the game.

-> There's the new tech tree but still not the tech weights. It would be useful if you told me the year of era changes with Emperor level, in 0.22
 
Horton said:
Rhye, at 3/4/1 the Samurai isn't a very awe inspiring UU. It isn't available until chivalry which makes it's usefullness end quickly when the 3/4/1 musketeer appears soon after with firearms. 3 attack just seems low for what should be a fearsome unit. Perhaps 5/3/1 or 4/4/1 would be better?

5/3/1 would put them on par with crusaders as the dominant foot unit until fusiliers or even 4/3/1 would be fine.

Right now it is:
3/3/1 standard pikeman
4/3/1 tercio
3/4/1 samurai (+1 hp)
4/4/1 swiss mercenary (no iron, +10 gold)

and I think it's a good solution.

Otherwise I'd have to change in this way:

3/3/1 standard pikeman
5/3/1 tercio
4/4/1 samurai (+1 hp)
5/4/1 swiss mercenary (no iron, +20 gold)
 
Can't Swiss Mercenary just have 3/4/1 and no Iron at normal price? The rest of the "otherwise" setup sounds good, really.
 
If you've got the same HP system as in standard RoC, then +1 HP isn't all that great. It's nice, yeah, but not quite equal to an extra point of attack or defense.
 
The list of the wonders is almost complete.

Now what's missing is:
-1 northern european wonder
-1 hindu wonder (Angkor Wat seems good but the wonder needs a PROPER name - not the name of the city!!)
-1 pagan wonder
-one jewish-only improvement for the 2nd tech (medieval).
 
Rhye said:
another solution:

3/3/1 standard pikeman
4/3/1 tercio
4/4/1 samurai (+1 hp, +10 gold)
3/5/1 swiss mercenary (no iron, +10 gold)
Sounds good.
About the wonders, you did relocate all current religion-related wonders to the proper religions, right?
Maybe you should also use the religion system to keep non-religious wonders in the right regions, what is now done with resource requirements?
About the jewish improvement, like I said Syanaogue would be good. Should give two content faces and reduce corruption. Should replace the Cathedral for the Hebrews (only Chrisitans should build Cathedrals, muslims should build Mosques, dunno about the rest.)
The whole Temple->Cathedral system may require a remake dependant on religion... They don't necessarily have to actually all be different, but they should at least look different and have different names. For the Jews I'd say (Sacrificial) Altar in ancient age, one content face and cheap. Synagogue should not require it, as by the time Synagogues became the place of worship sacrificial ritual was abandoned (there's still one prayer remaining in the morning prayers that is supposed to replace the sacrifice, and the afternoon prayer session is called Minha, which basically means "offering" in the religious sense as it was once the session in which sacrifice was conducted.)
Too tired at the moment to try and give ideas about other religions.
 
The temple will remain the same for all the civs.
The specific improvements will be a feature of the middle ages optional techs.
The cathedral will be Christian only. It is Mosquee for Islam, Synagogue for Jews and something else (Monastery?) for Buddhism.

Now, there should be something else allowed by "Jewish Theology" (BTW is there a more appropriate name?) or by "Judaism".

The sacrifical altar is an improvement available to Mesos and generic Pagan. I could give them to Judaism, too. And Synagogues should have something better than cathedrals etc. to compensate the fact that the tech doesn't allow wonders.

Otherwise, I simply have to add a Medieval wonder or improvement available with Jewish Theology.
 
Rhye said:
1) Now, there should be something else allowed by "Jewish Theology" (BTW is there a more appropriate name?) or by "Judaism".

2) The sacrifical altar is an improvement available to Mesos and generic Pagan. I could give them to Judaism, too. 3) And Synagogues should have something better than cathedrals etc. to compensate the fact that the tech doesn't allow wonders.

4) Otherwise, I simply have to add a Medieval wonder or improvement available with Jewish Theology.
1. Jewish Theology is ok I guess... Can't think of anything better atm.
2. Yes, do that.
3. Just give Synagogue 3 content faces plus the corruption reduction. That's better than cathedral. BTW, what will be the difference between Mosque and Cathedral?
4. There are several books you could use as wonders but I think it's really unfair giving a great wonder to a single civ with no competition.
 
I have noticed the same thing (RE: Gold problem) with various civs, but mostly persia and israel. Kinda weird.

I would say corruption reduction is rather silly for Israel, since they are not exactly positioned for massive imperial expansion. How about make it extremely powerful culturally (for an improvement, not a wonder!) which DOES make tons of sense, to me at least ;p

Epic of Gilgamesh for the pagan wonder, if that is the right area of the world.

Northern European... some kind of sacred grove? Remember the druids! ;p

For the Hindu wonder, something that recognizes the importance of the Ganges would be nice.

For the Jews... I cannot think of anything besides synagogue that has already been mentioned, mostly because, since they lacked a state for such a large part of history, they never really built the amazing structures that longer lived nations, and cultures who were not being constantly uprooted, did.

Perhaps you could give them a small wonder in the Modern Ages that does the same thing as the 2x growth wonder, and call it the Return or some such (I am not 100% sure this morning as to whether Diaspora means Return or Dispersal, so I will leave that up to you guys ;p).

I have not tested recently, been too busy getting my college apps together, but if things go as planned I will have the rest of the year open, and most of next year too!
 
Here's the complete list of religion-related wonders.
In brackets the number of civs with that trait.

Please correct me if there are mispells or mistakes.


Greek (3):
- Temple of Artemis
- Statue of Zeus

Egyptian (1):
- The Great Pyramid

Zoroastrian (1):
- Mausoleom of Mausollos

Pagan (11):
- Moai Statues(easter island)
- Baal's sacrificial altar
- Epic of Gilgamesh

Confucian (2):
- Terracotta Army

Shintoist (1):
- Izumo Shrine

Hinduist (1):
- Sacred river (Ganges)

Jewish (1):
- Temple Mount (Jerusalem)

Mesoamerican (3):
- Temple of the Sun
- Temple of Kukulkan (Chicken Itza)

Nordic (7):
- Ubsola (Asa temple at Uppsala)
- Stonehenge

---------------------now the middle ages--------------

Christian (18):
- Knights Templar
- St Peter's Basilica (Rome)
- Papal States

Muslim (8):
- Holy War
- Black Stone (Mecca)

Buddhist (4):
- Potala Palace (Tibet)
 
I have one more question for you, Chukchi.

I noticed an Encyclopedia that says that Babylon was the capital city of BABYLONIA, not Babylon.
It's quite difficult for me, because in italian it's simply "Babilonia".

So, it this encyclopedia correct and Civ3 wrong?
 
Mind listing the effects of all the wonders?
 
Blasphemous said:
Mind listing the effects of all the wonders?


I haven't decided all of them.

All I can say is that the terracotta army will produce Qin Spearmen
Baal's altar and one of the two Meso wonders will double the sacrifice points
Ubsola (which I don't know if it's better to be called simply "Asa great temple") will be militaristic. It could produce ulfsarks, or simply the same as sun tzu.
Sacred River will require a river and increase commerce.
 
Status
Not open for further replies.
Back
Top Bottom