Rhye's of Civilization - the fastest loading mod Expanded

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Sh3kel said:
Well my knowledge of bombers is limited because to the best of my knowledge the IAF doesn't operate any, but there are a few models worth mentioning - particularily the American and Russian ones.

The two most significant planes are the B-17 and the B-52. The 17 is a small bomber (relative size) designed for tactical bombing missions, and its the one represented in the Civ3 graphic - albeit a bit mangled and distorted. The B-52 flying Fortress is a several ton behemoth capable of lifting entire arsenals and is also nuclear-capable. It's a massive plane, and is the longest-serving aircraft in the history of military aviation.

The russians had several Tupolev models introduced for the same purpose, with varying designs and sizes. The Russians believed in "bigger is better", and thus the Tupolev models were the largest operational airplanes ever.

This site is a good introductory resource:
http://www.globalaircraft.org/planes/?type=tupolev

The B-52 is currently an American UU.
I need something else. A Russian bomber would be ok, I'll seek for it.

BTW, do you know what plane the "heavy bomber" of the WWII conquests represents?
 
Hmmm... The B-52 can get the stats of the later bomber and come in a bit later than the regular bomber, but replace both bombers. That would be realistic and cool and useful.
 
So make it come in earlier than the normal heavy bomber to represent that it's the longest-serving aircraft in the world.
 
Rhye,
I think I saw some correct that C-130 as a bomber. It's a cargoplane that sometimes used as gunship I think.
Would it be too much to ask if I could see these upgrades and the tech tree for modern times.
You still thinks that every new unit needs a tech. That should be the case.

Did I see correct a Zeppelin for a german bomber to compare with a american B-17. Poor germans. They did use He-111 mostly during WW2.
Does this mean you got WW1 bombers mixed into WW2 and then have Heavy bombers ???
I need to get my head set right on this.
If you need bombers to match B-52 for other countries I'm sure I can find some good ones for you and the reason for it.

I do believe you have biplane from WW1 then WW2 planes finishing with a jetfighter. Is that correct ?? Well remember the WW1 planes didn't do much more than fly around and had a circus like von Richthofen. Not much more than recon actually and the fine little dogfights.
Modern jets like British Tornado, Jaguars, US F-15 Strike Eagles, Russians Mig-29, Su-27 are some pretty heavy killers as multi-role strike aircrafts.
They are a world of difference from WW2 heaviest bombers.
I would love to see that tree and I will find place for them on my own to be sure.

Haven't you seen that file stating how simple it is to select naval aircrafts from landbased ones. That is something you got to fix. No one like to see a B-52 or Stealth land on a carrier. That's one of the wackiest thing in Civ3.
You had a link to it somewhere in this thread, and I can assure even the AI figures this out.
If you like both me and probably several others can pop up with what aircrafts goes where, both in WW2 era and modern era. Still no need to create new Tech and in this case I consider it a major boost to the MOD.

Any one second this ????

Cemo
 
For the second game straight, I have managed to build a city in North America by 1100 AD. I think the tech rate needs a slight adjustment.

I'm dominating this game. Invading China will be a breeze.

Although they're far away, the biggest threat to my dominance is France. They have conquered pieces of Portugal, Germany, and Russia(!). It's the most dominant I've ever seen an AI in RoX.


I think without a doubt that France is at least a little bit overpowered. My toughest competition is France every single game. It could be that the AI just handles them best.
 
cemo1956 said:
Rhye,
I think I saw some correct that C-130 as a bomber. It's a cargoplane that sometimes used as gunship I think.

Isn't the tu-95 good? It is the perfect heavy bomber.



cemo1956 said:
Did I see correct a Zeppelin for a german bomber to compare with a american B-17. Poor germans. They did use He-111 mostly during WW2.
Does this mean you got WW1 bombers mixed into WW2 and then have Heavy bombers ???
I need to get my head set right on this.
If you need bombers to match B-52 for other countries I'm sure I can find some good ones for you and the reason for it.

It is:

INDUSTRIAL

Biplane->
Zeppelins (Germans only)->

(I chose to let some UU come earlier or later)

MODERN

->Fighter->Jet Fighter->Stealth Fighter
->Bomber(except Germany)->Heavy Bomber->Stealth Bomber

Now there is a plane for each sub-era.
I will not add any other industrial/modern unit.


cemo1956 said:
Haven't you seen that file stating how simple it is to select naval aircrafts from landbased ones. That is something you got to fix. No one like to see a B-52 or Stealth land on a carrier. That's one of the wackiest thing in Civ3.
You had a link to it somewhere in this thread, and I can assure even the AI figures this out.
If you like both me and probably several others can pop up with what aircrafts goes where, both in WW2 era and modern era. Still no need to create new Tech and in this case I consider it a major boost to the MOD.



A link in this thread? There was a link to a table that explained how to make certain ships carry cruise missiles.
The only way I know is uncheck the load flag or the re-base flag.
I will uncheck the load flag to all the bombers.
 
Jaguar said:
For the second game straight, I have managed to build a city in North America by 1100 AD. I think the tech rate needs a slight adjustment.

I'm dominating this game. Invading China will be a breeze.

Although they're far away, the biggest threat to my dominance is France. They have conquered pieces of Portugal, Germany, and Russia(!). It's the most dominant I've ever seen an AI in RoX.


I think without a doubt that France is at least a little bit overpowered. My toughest competition is France every single game. It could be that the AI just handles them best.

Strange about France, I haven't seen them too powerful. I've seen Germany conquering Russia and Russia conquering Germany, but nothing about France.

What's wrong isn't the tech rate. It's the fact that caravels come too early. Or magnetism comes too early.
Something will change.
 
Just finished my first session as the Vikings.
First of all, it seems the new naval movement setup grossly underpowers the Seafaring trait.
I had two ideas for balancing this:
-Tagging Courthouse as Seafaring, so seafaring civs can build courthouses quicker and thus be much better colonists.
-Giving seafaring civs a special Curragh replacement that has a trans capacity of 1, allowing them to colonize nearby very early and to wage war over seas very early - though both not very effectively.
Basically the first idea powers them up in the later bit of the game when the movement bonus is useless, and the second idea powers them up early in the game where their bonus is currently retained.
I also have a tiny suggestion: instead of saying in the Longship pedia entry that it ignores sea movement costs, it would be better to simply say that it moves through sea as quickly as it does through the coast - though it can sink if it ends a turn in the sea.
 
this is a shot of the late 19th century and first half of the 20th
 

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France are also very powerful in my game. They were also powerful in other games (though not the Germany one - there they never developed because of eternal war with the Netherlands, till I took them both in and helped them develop. ;) )
 
In contrast, in my game, the French have now destroyed the Russians. Their empire stretches from northern Spain to the Caucasus Mountains, including Berlin, Vienna, and Moscow.


Astronomy and Magnetism both seem to allow safe Ocean travel. This is redundant because Magnetism is required for Astronomy.
 
I might... if I knew what you were saying ;p

Could you please be a bit clearer with your request? I do the same thing haha

I agree that there are too many modern/industrial units; I barely see them, since I finish/end games at the start of the period (usually just end because an update has arrived haha)!

However, I still think some of the UUs need a looking at, even if you are dead set against it Rhye. The Mobile Tower just seems goofy, and the axe man is even worse!

I liked the original idea of the mobile tower; using it as an early game land transport was cool and creative. However, the AI was too stupid to utilize it (who COULD have guessed haha) and it is now an ananchronism. Persian heavy cavalry was remarked upon, as were Parthian horse archers. Even better would be a fanatic unit for the modern era, symbolizing the Iranian overthrow of the Shah back in the day. Giving the Immortals defensive bombard would also be cool, considering that many of the members of the Persian army carried bows.

The mobile tower, on the other hand, was a siege weapon utilized by the Hittites and Assyrians... not a Persian toy.

The Axe man. It just screams filler. Egypt was renowned for many things, such as its amazing irrigation system, its Pyramids, its Sphinx, its chariots. But not men with big axes and a lot of unresolved issues. Thats the Vikings ;p Sadly, I am too stupid to think of something better than zombie mummies right now haha

IDEA: create civ specific workers IE: the Russians would have cheap, slow workers, the Germans would have expensive, fast ones... you get the idea. How about it?
 
You can only have so many different types of workers. Seems silly and unnecessary to me.
 
I do agree that the Axeman is not an ideal UU.

I kind of like the Persian War Wagon though. It complements the Immortals well, and it's cool and different.
 
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