OK, great!Rhye said:This was fixed in the version I have. Being required for era advancement, those techs are discovered much earlier and now wonders get built on time.
A few other things whilst I think of them:
1: This has been mentioned before but I want to bring it up again, the anarchy period when switching governments. You have introduced new government types but there is little point in trying them out as I doubt if anyone could afford more than two 8-turn periods of anarchy in a full game. Please consider giving each civ the Religious trait (2 turns) and give the religious civs something else to compensate. Otherwise all the new Govs will rarely get used.
2: Something has affected the turn load time from the Industrial period onwards. It is extremely slow (
) and I dont remember RoC ever being like this. (Yes, I now know its not the random barbarian camps!)3: Latest game, England was almost an entire Era ahead of everyone else! (Into the Modern Era whilst most are late Medieval or early Industrial.)
4: From the Industrial Era onwards there is almost continuous war (good thing
) but this affects the AI's ability trade and research (I think) so the tech race slows down as the game progresses. Maybe consider lowering the minimum turn rate to 4 in the modern era? Or, at least something to keep research up.


