Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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@Wild: The answer to your question about timing is "yes". Most world map mods have between-turn timing of minutes! This mod is exceptional in the way it reduces the times between turns. Rhye's readme has some explanations for how he's achieved this.
 
Enkidu_Warrior said:
in the case of limiting aqueducts and hospitals, there's still the issue of placing cities on rivers. it would be difficult in some areas, and unrealistic in general, to not place cities on rivers - which give a "free" aqueduct.

i like the idea of using limiting (ie -1) resources that would appear from a tech only indigenous can get. however, i dont believe there's a way to layer those resources with the existing bonuses. this is important as any city will (naturally) use its best tiles for production. even if all other tiles have negatives, the bonus tiles in the territory will be enough to push growth forward to some degree. this might still work with some creative map fiddling, but i'm doubtful.

that said, with a bunch of "never build" instructions on the indigenous peoples, you may just find that further tweaking is not necessary... dont know if this is true, but it would be easy to test once you get to that point.

@camber - i'm diggin the idea of 4 and 4.

EW
Well, my general idea with the limiting resources was that only regular civs would be able to see and use positive resources, and then wherever there is no other resource there would be a limiting resource that only the indigenous civ will see. Rivers will still be problematic, but as long as they don't irrigate much they won't be too huge by the time the regular civs come to assimilate them.

keitherwild6 said:
Guys,

Yes I meant "futuristic" stuff. Though I can see from your work (though I may be wrong) that you are more interested in the 'real' world, I think it would be great if you can stretch the whole civ to the future. It has been done before with civ II if I can remember.
And I have tech question I got a P4 1.8 with 512 ram, and ati 9200 (though I am not sure the card will do anything) is it normal to have a 20- 40 second turn in lets say when the map is literally covered with cities?
Thanks, again if you do want to undertake such a project I'll be more than willing to help...
Well, the basic game and RoC/X already do have some futuristic stuff, like the spaceship to Alpha Centaury and techs lik Superconductor.
I don't think RoC will ever be much more futuristic than that I'm afraid... Realism is one of the main tenets of the mod.
 
i got this mod, and, after some problems, got it working. im playing as America, and its 1720, but no Europeans. from what ive seen here, theyre supposed to have gotten to America by now, and itll a while before i can find them.
 
Greetings all, I have a question regarding the new world in RocX. Knowing that the spread of horses to the new world is limited to Mustangs (or through trade) does that mean that America, Maya, Inca and Azteca can only build mounted units if they trade for horses or capture horses in Europe/Asia?


Also, I was plaing a game on emperor as Arabia and noticed that I didn't get to the modern world until 1968.

One last thing... is machine gunner too overpowered? The best offensive unit at the time is an 8, while the gunner is a 12. Meaning that cities defended by a few gunners are almost impossible to take.

Thanks.
 
Rhye, this mod it's a great job, IMHO the best available for CIV3. I've tested RoCX few times, playing mainly Romans at Emperor level and found the game workflow stick to the history.

Two notes from my games of historical accuracy (solutions for your consideration):

1) Earth map: Dam lakes on Ukraine main river (Dniepr) and Russia river Don were created by Soviet Union not till the XXth century.
Solution: It could be a good idea to replace lake tiles (101,41), (102,42), (103,45), (108,42) with normal plains.

2) Tech tree: Civ is able to build "Carrier" warships before the invention of flight.
Solution: Move "Carrier" from Mass Production (Industrial Ages) to Advanced Flight (Modern Times).
 
Highlander_ said:
2) Tech tree: Civ is able to build "Carrier" warships before the invention of flight.
Solution: Move "Carrier" from Mass Production (Industrial Ages) to Advanced Flight (Modern Times).

edited:

Are US and UK able to build early carriers or only asian contries ?
 
Hello again,
Ok I downloaded the latest patch last night, installed it, and still I am having the same problems as before.
I start to load up the game and about halfway through the loading process I get a massage, at least this time it is a new massage.
This time I get something very similar to before, but now it says I am missing Stutue of Liberty file. Something like that.

I did everything listed above correctly. Downloaded Zip files into Conguest Scenaries folder, opened it. ( I DID NOT change any names.) I have all the parts for both the basic mod and expansion. I have updated to latest patch. Now what? ANy suggestions? Thanks
 
Barak said:
Greetings all, I have a question regarding the new world in RocX. Knowing that the spread of horses to the new world is limited to Mustangs (or through trade) does that mean that America, Maya, Inca and Azteca can only build mounted units if they trade for horses or capture horses in Europe/Asia?


Also, I was plaing a game on emperor as Arabia and noticed that I didn't get to the modern world until 1968.

One last thing... is machine gunner too overpowered? The best offensive unit at the time is an 8, while the gunner is a 12. Meaning that cities defended by a few gunners are almost impossible to take.

Thanks.
RE Mustangs, of course not. The American civs can only build mounted units with Mustangs, Horses are useless to them.

RE Machinegunner, like in reality they're very deadly until you whip the tanks out against them.
 
Actually, machinegunners are deadly til you smash them to bits with artillery and hit them with cav. Would never work in the real world... but in Civland ;p

@VFM

Did you download the original version of Rhye's of Civilization?

Are you using an English language version of civilization, or do you play with another language type (German, French, Spanish, etc)?

I think you may be having a folder problem that was supposed to be resolved a while back, but I am not 100% sure. This WAS the same error that we got back then, so it is certainly possible. The problem involved a misnomer of a primary holding file that resulted in the game being unable to locate the various objects inside it. The solution was to move everything from that holding file into the Scenarios folder itself. HOWEVER, since I am unsure (and since I cannot remember which folder the problem was associated with) I am not advising that.

Also, I am not sure if having RoC matters if you are using RoX... and besides, I am almost certain that the SoL was added with RoX.

Still, if you do not have it already, you should download it to be safe.

I wish I could be more helpful! Sorry dude!
 
Aeon... Thanks for your suggests, I appreciate your trying to help.

I downloaded RoCX_v121 in parts ( 5 parts)
and then RoC_v268 in parts ( 4 parts)
They are all in my Scenarios folder and opened.

Not sure if downloading them again would help. ANd since it is a very slow process (on Dail up so it is a few hours), I do not want to do that unless I am sure it would help.
Well, thanks for your suggestions.
 
Well, it's interesting to point out that post-riflemen/pre-tank era is as unbalanced as in vanilla game in regard to use of artillery.
You can't do anything without it, and with it your rule and AI sucks.
 
ARRGH TOO LARGE.... :mad: :mad: :mad:
 
@VFM - i think this asked before, but have you updated to conquests version 1.22?

also, did you install the standard ROC first, then its patches, and then ROCX, and then its patches? i believe the order is important to ensure the patched files are overwritten in order.

EW
 
Barak said:
Also, I was plaing a game on emperor as Arabia and noticed that I didn't get to the modern world until 1968.

hi barak - the timing on the tech tree is not perfect, and never will be. you will find that if you are an active explorer/trader, you can accelerate the global tech pace through active trading with the AIs and reach industrial age quite early.

On the other hand if you turtle and build towards a cultural victory, your lack of trade catalysing will stagnate the world and the most advanced AI will be in the middle ages into the late 20th century.

generally speaking, most games balance pretty close to historical accuracy, with the average being near spot on. :)

EW
 
It's my understanding that installation should now be quite streamlined:
(1) make sure you're updated to Conquests 1.22
(2) download the four RoC 2.68 files and unzip
(3) download the five RoCX 1.21 files and unzip
You end up with four new biq files and three new folders within your Conquests/Scenarios folder. Any missing files are then a result of downloading problems.
Check out the dowload page of Rhye's website http://rhyesciv.uw.hu/
Keep perservering VFM, the mod's worth it.
 
Blasphemous said:
RE Mustangs, of course not. The American civs can only build mounted units with Mustangs, Horses are useless to them.

Actually you are wrong. I am now playing my third game as America (I keep losing, so I keep on trying;-)), and I am always able to trade horses, typically from Germany, before I get my own Mustangs. And with horses I can build knights and also Lancers.
 
I Have conquest v1.22. I receive this erro message each time I try to play Rhye's of Civiliaztion V2.68.big. The message is load error file not found "art\units\ancien settler\\\\\\art\units\settler\settdefault.flc"

I have tried re-down loading and installing the verison. No luck. I'm doing something wrong or I'm missing a patch. Any help would be great.
Thanks,
cylc :(
 
Perhaps you are missing a patch, however, this forum is for tech support relating to plain civ. Since this is a mod, it would be better off asked in the Rhye's of Civilization mod thread, where they know the mod better than I do. :)
 
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