@st.lucifer
Thank You for your prompt and well written response, I know understand your position better. But two big things I have to disagree with you on, is when you said that the Arabs and Cordobans are easy, I had a hard time believing that because just like jessiecat said, they most definitely are not and require more and better units to help them maintain order and stability. Also I hardly doubt that 1 more city well placed city with resources already hooked up to it is going to bring down the Byzantine Empire, so adding one more would not only help the Ottomans (Because it could flip to them) but it would not harm the Byzantines (until the Ottomans arrived). Also something which you may not be able to change but which I would still love to see changed is the replacement of trade routs with random resource placement on the map, couldn't you just create a "Silk Road" System next to Damascus that would be enabled from the start? The same goes for Indian Ocean trade to represent the Spice Trade that happened. I'm also happy your going to revert some tiles in N Africa and the Middle East to grasslands as that would greatly help, to answer your question about the tiles flipping to desert, that is supposed to represent desertification which took place, whcih you can then revert some of the grassland terrains into desert, slowly weakening the Arabs and the Cordoban cities in North Africa. A mod for RFC has already done this by changing certain tiles around the world on the date 1600 to forests I think, I will get you a link soon. Also I strongly back the idea of having more dense forests in Northern Europe and France (to a lesser extent though). This way coupled with more hills (with dense forests on them) once you are enabled to cut down trees, there will be a production BOOM!! this will enable them to catch up as all the previously dense forests giving them -1 food will have become extra production to there cities and be turned into farmland/cottages bringing there economy to a very big advantage.
Thank You for your prompt and well written response, I know understand your position better. But two big things I have to disagree with you on, is when you said that the Arabs and Cordobans are easy, I had a hard time believing that because just like jessiecat said, they most definitely are not and require more and better units to help them maintain order and stability. Also I hardly doubt that 1 more city well placed city with resources already hooked up to it is going to bring down the Byzantine Empire, so adding one more would not only help the Ottomans (Because it could flip to them) but it would not harm the Byzantines (until the Ottomans arrived). Also something which you may not be able to change but which I would still love to see changed is the replacement of trade routs with random resource placement on the map, couldn't you just create a "Silk Road" System next to Damascus that would be enabled from the start? The same goes for Indian Ocean trade to represent the Spice Trade that happened. I'm also happy your going to revert some tiles in N Africa and the Middle East to grasslands as that would greatly help, to answer your question about the tiles flipping to desert, that is supposed to represent desertification which took place, whcih you can then revert some of the grassland terrains into desert, slowly weakening the Arabs and the Cordoban cities in North Africa. A mod for RFC has already done this by changing certain tiles around the world on the date 1600 to forests I think, I will get you a link soon. Also I strongly back the idea of having more dense forests in Northern Europe and France (to a lesser extent though). This way coupled with more hills (with dense forests on them) once you are enabled to cut down trees, there will be a production BOOM!! this will enable them to catch up as all the previously dense forests giving them -1 food will have become extra production to there cities and be turned into farmland/cottages bringing there economy to a very big advantage.