Rhye's Warlords bug reports

Arkaeyn

King
Joined
Jan 12, 2005
Messages
936
Location
nomad, USA
I started playing as the Babylonians for a while, and came across a few problems. Two minor Sid's Tips bugs:

The Edubba has a Sid's Tip which has TXT_KEY error. The Pyramids still have Sid's Tips talking about the government help, not the Stonehenge strategies.

Most importantly, I came across a Persian graphical bug where their Immortals appeared to have moved the unit but left the graphic behind. See the screenshot where my bowman are occupying the same square as the Immortals. You'll note that the Persian flag is in the square to the right.
 
Hi i have problems during my first game as Vikings, the game crashes and says something about bad memory allocation, i did play a long game as the Babylonians before that but no chrashes then.
 
Played a bit as the Greeks, found that Hammurabi's diplo music for the medieval age doesn't show up, probably a tag error based on my experience. And also, there is that weird bug that on the diplomacy screen, it says the leaders name and next to it where it should say the blah blah empire, it repeats the leader's name, for example: Cyrus-Cyrus, where it should be: Cyrus-Persian Empire.
 
Ok, another case of a UHV staying as "not yet" after the deadline. Playing as Babylon the victory conditions requiring Babylon be the top cultural and top population city, the deadline came and went and still says "not yet".

This may be because I didn't build Babylon, I built Ashur (a much better spot imho). Can someone confirm this is the reason?

If so, can we change the UHV to require instead that the "Babylonian capitol" instead of "Babylon" or "a Babylonian city" instead.
 
Another bug that is left over from the vanilla version (but I never remembered to report:

When you switch civs, some of your options are reset. For example I have "wait at the end of the turn" checked, but the game ignores that once I switch. The box is still checked, but it doesn't wait. I have to uncheck it and check it again for it to work.
 
The 0% culture for the independents is a display thing. In my game, when I sent a soldier over to check it out, I got a declaration of war due to trespass, the sudden appearance of an enemy soldier, and the proper showing of the culture.

Dunno why, but that was why. Culture flips do still work, as I had two Tibetan cities flip to me.
 
As the Greeks, I can't trade with the Russians (they just flipped). I can trade gold but no resources or tech... If you're gonna ask for a save, please tell me how (or post a link to a how-to...
 
I've been playing as The Vikings - and I got a city placed in (North) America before any other European country. But it wasn't enough to get a point for historical victory.

Is it a bug - or should the city be placed before The Aztecs?

And is that even possible as one needs galleons/astronomy before transporting settlers ...

/Niels Peter
 
the english just dont try to colonize north america....

In a game of mine they colonised the Azores instead.
 
I've been playing as The Vikings - and I got a city placed in (North) America before any other European country. But it wasn't enough to get a point for historical victory.

Is it a bug - or should the city be placed before The Aztecs?

And is that even possible as one needs galleons/astronomy before transporting settlers ...

/Niels Peter

post a savegame please - just before you build that city
 
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