Rhye's Warlords bug reports

I love the game, but with increasing frequency, I am having the game eternally "hang" when I try to load a saved game, at the "init graphics" stage.

HH
 
I've played a couple of times as the Chinese but I cannot seem to get the first historical victory right... "Build 2 Academies and 2 Padogaes (might be spelled wrong...) by 1000 AD"

I have build 2 Academies and 2 Padogaes but it still says "not yet". I build the last one in 670 AD. I then went on with the game, just to se if it would change when I passed 1000 AD. It did, but it then said "NO".

Is this a bug, or am I just not doing it right.
 
I think that is a bug, if you have a save before the bug you should upload it here. Rhye could then fix the bug.
 
Wow. I had the EXACT same thing happen to me last night with China... TWICE! I was playing on Monarch and 1000AD came up. I RUSHED my last Taoist Pagota with slaves at the last second. Same thing happened though, it was 1020AD and it still said "not yet." I figured I screwed something up by rushing it, so I restarted, this time on Viceroy to test it out. Viceroy was easy, I had two Academies and Pagotas by 700AD, but the same thing happened... I got a "not yet" and then sometime later when I checked, (around 1100AD) it gave me a big fat NO even though I have two of each... Here is the save game just before 1000AD.

http://forums.civfanatics.com/uploads/100826/Qin_Shi_Huang_AD-0990_Turn_190.CivWarlordsSave
 
Found a bug using Mongolia in RFCw. When I upgrade the 2 horse archers, they upgrade to Knights, not Kashik.
 
no its just that cities who celebrate "we love the ... day" cant declare indipendence...
btw. the current indipendence system needs to get changed, its just frustrating having brake away half of your empire by chance and not being able to prevent it....
Yes, especially as WLTK day is now random. It happens too often, and completely without warning.

I'd like it if it happened only when at least 1 citizen is unhappy. That way, war weariness especially is something you really need to take care of.

Also, this system runs counter to my intuition in that large empires are more stable than small ones: large empires will be able to lose some part of their territory - they will crush the tiny independent soon enough (like I did in my Rome game, where Greece declared three times and so did the spanish - crushed them the turn after every time). In my last game with carthage (I am not going to finish it now) reconquering Mali will be really hard, since it was the only civ I waged aggressive war with, and it does't make sense to me that they declared to begin with. Happy as pigs, and their civilization was 500 years old, and only was around for 50.
 
I think I -may- have stumbled on something here...

I was playing as China again this morning instead of doing work... I invaded Japan and captured all of their cities on the home islands. They had two additional cities on islands in the pacific, but I wasn't at all interested in continuing the war. I was at war with the Vikings, Rome, Greece, Spain, England, and Mongolia and planned on focusing my military on someone other than Japan...

Well, Japan capitulated (sp?) to me (first time that's ever been an option, btw) and they declared war on EVERYONE I was at war with, even civs that they've never met... Could this be somehow related to the "everyone declares war on me before we even meet" thing I've been seeing on here? I find that hard to beleive since it often happens before anyone really has monarchy, let alone vassals, but it did ring a bell with me when I watched it happen.

(By the way, it felt good to see them do my bidding and automatically declare war on everyone... It felt even better to finally have a vassal that I could DEMAND things from. :) )
 
It is not a bug. If you get a vassal, it gains all your wars. That is the reason why Mali didn't become my vassal, they said that they couldn't join the war(peace treaty).
 
I was playing as Babylon, and I had control of Artaxata, Trabizond, Yerushalayim, and Babili. There was no Icomium yet, and it was time for the Turks to spawn. They spawned and I temporarily let go of Artaxata and Trebizond. The Arabs had control of Tyre at this time, and it became the Turkish capital. However, there seemed to be a problem. The Turks spawned with no technology or units other than the ones they inherited. Is this a bug? I'l try to get a save by tonight and duplicate what happened.
 
I'm playing as the Germans, and it's 1902 England, France, and Scandinavia are whiped out, but it says not yet under historical victory, and it says NO for control Russia, Greece and Rome by 1940 AD, when it isn't even to that date yet. I think it has the dates listed backwards in the historical victory.

I'm not a programmer, but maybe I found the reason.
It looks like these words in the Victory.py file don't match:

Code:
if (iPlayer == iGermany):
    if (pGermany.isAlive()):
        if (iGameTurn == i1900AD):
            bFrance = self.checkOwnedCiv(iGermany, iFrance)
            [COLOR="Red"]bGreece[/COLOR] = self.checkOwnedCiv(iGermany, iEngland)
            bScandinavia = self.checkOwnedArea(iGermany, tScandinaviaTL, tScandinaviaBR, 3)
            if (bFrance and [COLOR="#ff0000"]bEngland[/COLOR] and bScandinavia):
                self.setGoal(iGermany, 1, 1)
            else:
                self.setGoal(iGermany, 1, 0)
                                    
        if (iGameTurn == i1940AD):
            bRussia = self.checkOwnedCiv(iGermany, iRussia)
            [COLOR="#ff0000"]bGreece[/COLOR] = self.checkOwnedCiv(iGermany, iGreece)
            bRome = self.checkOwnedCiv(iGermany, iRome)
            if (bRussia and [COLOR="#ff0000"]bPersia[/COLOR] and bRome):
                self.setGoal(iGermany, 1, 1)
            else:
                self.setGoal(iGermany, 1, 0)

And I think the values for the 1900 Goal should be 0,1 or 0,0 instead of 1,1 or 1,0.
Surely a programmer could tell if I'm right or wrong.
 
I can't use your saves anymore cos my version isn't compatible anymore with yours, so can you help me reproduce the bug?

New version of RFC:W?!

Nice...

What is the ETA? :p
 
when i attempted to load the mod, it resterted, on the little gray screen it got to loading xml, then the box dissapeared, and i had to restert to play civ again. i can play normal, not this mod
 
As the Germans, I had the Vikings declare independence one turn after I defeated them. Suffice to say this totally screwed me. Is this intentional behaviour? It seems a bit extreme.
 
There are 2 possible ETAs:

one in a few days (less than one week from now) for 1.52 which contains bug fixes and the addition of a minor civ. And possibly some other fixes if you help me with my requests above.
Otherwise we'll skip to Christmas directly for a better version that would feature a new independence system based on (in)stability.

You can tell me which one you prefer, it's rather the same to me
 
A new build sooner.

That way, if we all hate the changes, you haven't spent a ton of time making them super awesome. And if we love them, we get them sooner!

Win:Win!

Plus, then you end up doing less bug hunting and more original work, as us unwashed masses are far more likely to blunder into bug than you are to find one.

And, the number one reason, I've finished all my games so I won't care about a game breaking update!
 
Best would be between Christmas and new year. After Christmas you have great time to play, and we get a more stable version with less bugs(Except some country gets the Antarctica bug!).

I haven't played Civ in about a week, Paradox games beat it now but when new RFC:W comes out, I'm addicted.
 
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