[R&F] Rise and Fall General Discussion Thread

Looks 1:1 to me, no improvement at micromanagement what so ever. Same stupid moves, completely losing any macro advantages they had.

AI is getting better with each update. Most improvements seem to be on macro level this time. Not combat AI. I’ve seen the AI made some smart moves in my last game.
 
In the base game Teddy (environmental) and Gandhi (nukes) have preferred 2nd agendas that they will always get. These are the first that I have seen that only cause it to be a percentage more likely.

@thecrazyscot has a mod that removes the preferred 2nd agendas for Ted and Gandhi in vanilla, maybe he will be making one for RF?
You should be able to insert this line:

DELETE FROM AgendaPreferredLeaders;

into any mod sql file and you should be good to go. That will delete everything from the table.
 
Do you actually also get the "You defeat me"-screen when you remove a leader from the game peacefully?
Have you felt that flipping cities is too easy? Wiping out the entire civilization peacefully seems extreme. Are there any issues if a city of a friendly neighbor goes independent and then you conquer it? I would think the original civilization would get pissed.
 
So...
More of the same or real improvements to the game ? Like GnK for Civ5 or more like Rise and Tides for CivBE ? Could it change one's opinion of base game ? All I see on front page instead of the usual praises/hating are thread about the new traits.
 
In the base game Teddy (environmental) and Gandhi (nukes) have preferred 2nd agendas that they will always get. These are the first that I have seen that only cause it to be a percentage more likely.

@thecrazyscot has a mod that removes the preferred 2nd agendas for Ted and Gandhi in vanilla, maybe he will be making one for RF?

I'm hoping so. I haven't that re-subscribed at the moment while waiting to see if it's compatible.
 
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I had intel that Scotland was aiming for a Domination Victory, which I never saw with any civ in the base game - though it's so far not declared war on anyone. Has anyone seen the AI attempt domination?

Now far enough in my game to have a few more informed opinions. Era seems to be the real game changer - I spent most of my time fighting for era score (and getting historic moments seems very difficult as the game goes on (on Immortal, and making much slower progress on a huge map than in my last Immortal game, I've yet to discover any techs/civics before anyone else - at turn 183 I'm still 8 techs behind Scotland, who are second in tech. I haven't met the tech leader, but they have a frightening number of GS points) - I had 6 in the Medieval Era, falling from a Golden to a Dark Age as a result, and 1 in the Renaissance. The entire Renaissance was spent faith-rushing in a barely successful attempt to escape a Dark Age with Exodus of the Evangelists.

I learned the downsides of being in a Dark Age the hard way - I settled a site close to Scotland, that would have been secure in a normal age, but without having invested in entertainment districts nearby I couldn't prevent it from flipping, and eventually becoming Scottish as my small army was elsewhere. It may just be unfamiliarity with the new mechanics, but for the first time when playing Civ VI - including early games when I also didn't know the mechanics - I felt the game was capable of punishing mistakes, something I've been clamouring for. Though had I taken more notice of the age I was in and settled a safer spot, I'm not sure I'd have noticed any disadvantage from being in a Dark Age beyond being further from a Golden Age.

I actually like the colour changes with different ages, though golden ages had looked too bright from screenshots and videos.

I've had limited interactions with AIs - I've met two (despite the late game stage I haven't explored across the sea yet), both male leaders with the flirtatious traits (I'm Amanitore) - that, along with my tendency not to upset their primary agendas (it's pretty hard to upset Lautaro's main agenda unless you're doing terribly anyway), have made me firm friends with both. I'm using them for alliance bonuses, though am in a low-production area and have had trouble getting enough trade routes online. They seem to produce more units than previously, and a better mix (or at least more ranged) - though they've taken to doing odd things like moving towards camps and just sitting around being hit by barbarians, and failing to take even empty camps next door.

As far as civilian life is concerned, I haven't paid enough attention to their city placement, but Scotland in particular seems rather unfocused - Robert's spammed religion while at the same time switching between chosen culture and domination victories. I'm not sure how well he's doing for amenities since his GP points aren't excessive - but some undiscovered civs have some impressively high GP output (one undiscovered AI, which I presume is the tech leader, has 19 GS points. I've rarely ever seen that before, which suggests the AI is better at building campuses and science buildings at least.
 
When an emergency occurs, is there a way to see who accepted it? I just did one and would like to know who is in it with me but do not see that anywhere.
 
When an emergency occurs, is there a way to see who accepted it? I just did one and would like to know who is in it with me but do not see that anywhere.

I have only accepted so far and to my knowledge you se whose joined after you accepted it and the war starts
 
Has anyone had issues with making alliances? I'm cree and recently got Civil service, am DoF with 7 civs but I cannot make an alliance with any of them. I know it requires Civil service on both sides, but what are the odds 0 out of 7 have it in an Immortal game in 10 AD. Something feels wrong.

EDIT: Hah, completely missed the thing telling me I had to select an alliance type.
 
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I fired up my first game and I must say I had forgotten how awful the unmodded UI is, makes the game almost unplayable for me. The good thing is a modded UI will arrive and fix this. Anyway, this game was only on emperor, I was playing Korea, going fast for science and, while I was preparing for iron, with a good army of a few warriors, some archers and a couple of chariots, I decided to teach Wilhelmina a lession. You won't believe what happened next. I get swarmed with Swordsmen, Chariots, Archers and even a few Catapults for good measure. She didn't have a single warrior or slinger. This has never happened to me before. Yeah, I was playing sloppy, I didn't check her Military Score (I'm too used to CQUI and without it informations is so many clicks away it really gets tiresome), but my game was going well and I was certain, based on previous games, I had the upper hand. Guess not. Actually I had to plead for peace, which I got for free. Guess now I'll just have to wait for a proper UI and maybe this game will be fine one day! :)
 
I fired up my first game and I must say I had forgotten how awful the unmodded UI is, makes the game almost unplayable for me. The good thing is a modded UI will arrive and fix this. Anyway, this game was only on emperor, I was playing Korea, going fast for science and, while I was preparing for iron, with a good army of a few warriors, some archers and a couple of chariots, I decided to teach Wilhelmina a lession. You won't believe what happened next. I get swarmed with Swordsmen, Chariots, Archers and even a few Catapults for good measure. She didn't have a single warrior or slinger. This has never happened to me before. Yeah, I was playing sloppy, I didn't check her Military Score (I'm too used to CQUI and without it informations is so many clicks away it really gets tiresome), but my game was going well and I was certain, based on previous games, I had the upper hand. Guess not. Actually I had to plead for peace, which I got for free. Guess now I'll just have to wait for a proper UI and maybe this game will be fine one day! :)

Oh no, one click + hovering your mouse over for half a second for a tooltip.
 
Having fun playing with france. But has anyone gotten their spies' success rate to 100%? I have a master spy with the promotion for stealing great works & the t2 spy gov building. Highest I got is 90% success rate. Is 90% the max or I will be able to get to 100% with 2 quarter masters at home?

I just wish they also included a way to steal art work from palaces/wonders and a way to free captured spies. Also, they should make it so you can neutralize the diplomat governor, only mission available on CS is the fabricate scandal.
 
Has anyone had issues with making alliances?

Are you using the alliances button on the bottom of the main diplomatic screen? I made the mistake of trying the alliance trade under the deal proposal, they forgot to remove that and you can never make an alliance that way, you have to use the afore mentioned alliance button.

And for the above post 90% is the highest you can get, I like to choose ace driver just in case.
 
Are you using the alliances button on the bottom of the main diplomatic screen? I made the mistake of trying the alliance trade under the deal proposal, they forgot to remove that and you can never make an alliance that way, you have to use the afore mentioned alliance button.

And for the above post 90% is the highest you can get, I like to choose ace driver just in case.

Have you tried the alliance trade thing in a different game? In my last game I didn't know there was an alliance button on the main screen for most of the game. I initiated and then twice renewed my alliance with Tamar (75 turns total) using the trade screen and offering an alliance each time it expired.
 
Interesting. Only Macedon likes me, but I am not super liked by him, so that may be why. Everyone else hates my warmongering.

Do alliances such as economic alliance no longer share maps? I can't see some of the land near Macedon.
 
Interesting. Only Macedon likes me, but I am not super liked by him, so that may be why. Everyone else hates my warmongering.

Do alliances such as economic alliance no longer share maps? I can't see some of the land near Macedon.

Poundmaker's ability gives shared vision to alliances, which implies that they don't normally have that anymore. An economic alliance does give suzerainty bonuses at the highest level though, I believe the last game my level 3 economic alliance gave me vision with all the CSs of my ally.

The diplomatic modifier thing might be what was up with your alliance trading. Mine was ridiculously high, it was something like +25-30 or something with Tamar (all cities had walls, she was Cultured and I had high Culture, same government, etc.)
 
Shared visibility is if you have a level 2 or 3 military alliance, an emerency or if you play Poundmaker.
 
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