[R&F] Rise and Fall General Discussion Thread

I was thinking about conquest, Reyna might be a good governor to send for conquest. Conquer a city, focus on growth, send Reyna with contractor (buy districts with gold), buy an Entertainment Complex, run bread and circus. You need to be careful about districts limit by population and keep the city loyal into Reyna is settled but sounds like a good way to boost loyalty in a region you're about to conquer.
 
Amani seems like the strongest conquest governor since she not only increases loyalty in the city which she's stationed in but also those around it.
 
Amani seems like the strongest conquest governor since she not only increases loyalty in the city which she's stationed in but also those around it.
I use a tag team of Victor and Amani. Amani in the back with her extra boost and Victor in the front for defense.
 
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Oh no! The revellers are going to parade off the end of the pier.
 
I definitely wouldn't mind if Pedro joined them :mischief:

Would prefer not. We're best buds and it's a hard game.

...Then again I'm best buds with 5 of the 8 AI civs and two of the three I can't get along with are on the other side of the world.
 
Oh no! The revellers are going to parade off the end of the pier.
Unfortunately it's a park. Well a pier inside of a park. Which is supposed to be based off of a neighborhood with a beach. :confused:
 
I was going to create a thread with pics but I just found out that I didn't take the screenshots, so I'll just ask here if anyone noticed this AI behavior. Yesterday I was attacking a city and the AI surrounded one of my Artillery to kill it with two cavalry units and two Great People. It looked like the AI was trying to use the GP as military units. Later I forgot that I was at war with Spain, stopped a melee ship in range of their city that had only a builder garrisoned. I end the turn and the builder move towards my ship as if it was trying to attack it. I also saw a thread on the steam forums where the guy claimed that the AI surrounded one of his units with Supply Convoys. I'm under the impression that the AI is mistaking civilian and support units for military units and trying to attack with it.
 
So apparently there's an infinite army trick with England now.

1. Found city on another continent
2. Let it flip to a Free City
3. Conquer it back and get a free melee unit
4. Repeat from Step 2 as needed

Apparently the issue here is that capturing a free city counts as founding it for the purpose of Vicky's LA.
 
So apparently there's an infinite army trick with England now.

1. Found city on another continent
2. Let it flip to a Free City
3. Conquer it back and get a free melee unit
4. Repeat from Step 2 as needed

Apparently the issue here is that capturing a free city counts as founding it for the purpose of Vicky's LA.

You don't even have to found it. You could just conquer a city on another continent and let it flip to free and repeat and still get a free melee unit each time.
 
Higher population... more cities in range appear to be more powerful than more pop but both are valid.
Bread and Circus is twice as strong and a dark/golden era but you do need an entertainment district
Create starvation in the city by looting
Remove as many amenities from the target civ
Use a spy to temp reduce loyalty (poor choice unless its very weak), Create rebels (not bad), nullify governor (powerful)
Reduce pop or raze cities around the target that are of the same Civ
Use Amani's Emissary promotion

y

So still a lot of job and exactly peaceful paths...
I am now playing as Poundmaker and never go to actual war, just declaring to appease my neighbours. I am now allying with them. Heck, I am allying with half of the world with other half not wanting to be peaceful.
Also it seems AI is hungry for that golden age points caused by taking cities, so they have been taking almost all of the city states and left only four.

And the more I go, the more I am confused on how to actually get age points peacefully except building stuffs, discovering first techs of eras, and converting other holy cities and cities of those I am at war with to my religions.
 
So still a lot of job and exactly peaceful paths...
I am now playing as Poundmaker and never go to actual war, just declaring to appease my neighbours. I am now allying with them. Heck, I am allying with half of the world with other half not wanting to be peaceful.
Also it seems AI is hungry for that golden age points caused by taking cities, so they have been taking almost all of the city states and left only four.

And the more I go, the more I am confused on how to actually get age points peacefully except building stuffs, discovering first techs of eras, and converting other holy cities and cities of those I am at war with to my religions.

You don't get era points from conquering a non-capital. I'll admit I'm not sure wheter city states count as capitals though.

Anyways, there's enough era points to get. Great People, high adjacency districts (I chopped a Holy Site just to ensure a Heroic Age in my current game), dedications, wonders (3-4 each!), and that's just the ones that are (almost) infinitely repeatable (except districts but you get it for each of 5 or 6 districts). Or some of them, it's not like I've been going through the list of historic moments to make sure I caught them all.
 
So is the AI still complete ass, or did they at least work on that a bit?

I find Civ6 unplayable due to the atrocious AI that makes single-player pointless, and I don't really enjoy it enough generally for hot seat. MP is not an option because I have kids.

I was hoping at some point in one of these expansions they would work on it some. Maybe change the game a bit to make it easier for the AI (fewer more expensive units so traffic jams are not an issue, getting rid of ranged/air units since the AI doesn't understand them, things like that).

I have no idea what they are thinking. Anyway please tell me it is time to come back?

Stick with Civ 2 - it's probably more your style.

The AI still makes mistakes, but it's far less important when playing against
25+ civs on ludicrous (200x100) maps at > epic pace. It might not suit you, your
rig, or your level of patience, but I haven't seen anybody claiming they can win
consistently with a high score at Emperor level or higher.

It was the same in Civ 5. The AI was very average on small maps with only 8 or
so civs, but I didn't see anyone winning consistently with England on Gedemon's
Ynamp TSL map at > Emperor level and against 25+ other civs.

I guess some people need the adulation, but bragging about winning on small maps
against a few civs is like cheering yourself for beating a 5 year old at
tic-tac-toe.

Moderator Action: Please discuss the topic and not the play style of others. leif
 
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The loyalty system leads to some silly situations. I conquered a close civ, but left him one city, which is quite surrounded by my cities (not from all sides). The initial flip to free city took something around 30 turns (removing the civ from the game) and I captured the city by force (playing as Zulu and thus getting one unit to corps for free). Before I decided what to do with the city, I swapped all the tiles with my closest city (essentially stealing the tiles from his city) and then I liberated it to him (bringing him back to the game and getting some warmonger penalties removed).
Now it takes just around 5 turns for this city to flip to free, I capture it (improve another unit) and give it back to him. Endless loop and warmonger decrease and unit improvement to corps/army.
 
Now it takes just around 5 turns for this city to flip to free, I capture it (improve another unit) and give it back to him. Endless loop and warmonger decrease and unit improvement to corps/army.

Yes, but you are the one locked into that endless loop.
If you enjoy that kind of grind, fine. :)
 
Is anyone else's music and sound effects not standing the test of time?
I play on epic speed and it is a problem, having so many sound glitches and being forced to restart my game a lot isn't very fun.
Also i've noticed very aggressive great generals lately, often "attacking" on their own, maybe they're not common sense coded or missed the line where they should be attached to a unit to be effective?
That said i'm really enjoying R&F, it wasn't a groundbreaking change in the way BNW was but then again the base game is actually good this time around.
 
It seems that the the "sneaky" change introduced into the expansion is that I can actually grow my cities now. Yeah they added the restriction that the districts need a building to do most useful things, but it seems okay because you can actually get your settlements up to useful size.
 
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