Any adjacency requirement to build?
Adjacent to a hunting Camp.
Any adjacency requirement to build?
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Colosseum changed.
I noticed in Quill's livestream that the Ballistics tech is empty. Quill commented on it, saying something like, "Oh, and Ballistics is still weirdly empty!"
I thought that's where Field Cannons were? I'm assuming he's mistaken in that it's always been empty and that the empty tech can probably be chalked up to being a press build?
I would read it as 2 AmenitiesThat’s a very weirdly structured sentence, so city center within 6 tiles of coliseum will each get 2 culture and 2 loyalty per turn , as well as 1 amenity ?
The landform is unique caused by endogenous forces (including uplift) and exogenous forces (including weathering and erosion). It's a sandstone version of karst topography. So instead of no history, the section of the mountain itself is a geological history, and that's why scientists are studying on it.I was downvoting that in the Natural Wonders elimination thread....
There's really no history behind it and it's just pretty looking mountains....
Doubtful he could have survived either the counter attack or the loyalty flip. This has been my concern, because I do like to conquer some games. Conquering far away cities seems very problematic at best. I wonder how this will affect conquest victory.
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Minor Era moments.
No idea. He didn't select that entry.Tundra city? Founding one or reaching a certain size?
there was some commotion as it seemed founding a second Religion gave era points while founding the first didn't. This seems to put that issue to rest.![]()
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Couple specific descriptions with points.
In such case it would just been a nerfed version of Greece ability.I thought it would only be 1 Diplomacy slot converted to a Wildcard slot. This is a little more flexible.
Posted it back at page 7I don't think anyone mentioned this, but the Delicate Arch provides + 2 faith and +1 Gold to surrounding tiles according to Quill18 Cree YouTube video (00:20:09).