Keroro
Dororo: Ninja Frog
So many posts, so little time...
@ captain beaver - I love the No. 6 and 7 ideas (and 4 if it can be made to work). Not sure how the AI will get on with No.5 though (invisible units). The financial shenanigans you describe for the crisis sound interesting and may well work. I'm of the opinion that it might be easier to just get rid of some of the base commerce. We can then control the amount of income more closely with buildings like the census etc..
Almost, but set it to not require any tech.So, if I understand, we need to make the following unit :
Requires Roma resource, available to Persia, Germania, Gothia, Galla, Scythia, Transalpinii, has a 99at and is impossible to build because it requires the forbidden advance tech ?
Is that correct ?
Fewer but meaner sounds the way to go, noone likes unit spam. Would make the battles more meaningful. Definitely make sure the uber-units are not blitz though...I'm all for the fewer, but meaner invaders.
Furthermore, how about adding 2 uber-units (25A, 12D, 20HP, 2 moves but no blitz) to the Germanics for the late game rush? Unlike Hannibal charging off alone, these guys should have plenty of support around to keep them from getting bombarded to death. The idea is they can kill any Roman unit. So long as they stick to the West then it will fall. They can be named Incursio Francii. They should spawn from the west-most unconquerable city.
@ captain beaver - I love the No. 6 and 7 ideas (and 4 if it can be made to work). Not sure how the AI will get on with No.5 though (invisible units). The financial shenanigans you describe for the crisis sound interesting and may well work. I'm of the opinion that it might be easier to just get rid of some of the base commerce. We can then control the amount of income more closely with buildings like the census etc..