Important: No changes to RaR1.01 except now an updated Civilopedia is included
If you already downloaded RaR101,
here is the Civilopedia file
Thanks to Harrier for the work!
Rise and Rule 1.01
Simply put the .biq file into the …\Conquests\Scenarios folder (next to RaR1.00.biq)
Replace the Civilopedia.txt file (...\Conquests\Scenarios\RaR\Text) with the new one.
Please also go to your …/Conquests/Scenarios/RaR/Art/Units folder; make a copy of the “Longbow Apache” folder, and rename it to “Apache Longbow”. In this new folder, rename the “Longbow Apache.ini” file to “Apache Longbow.ini”. (Better keep the original folder instead of renaming it, in future updates the txt files may be changed)
Since the RaR Barbarians are more than a small nuisance, it is also recommended to add the line NoAIPatrol=0 to your conquests.ini file (in the Conquests main folder). This will restore the PtW Barbarian behaviour. Note this will cause the AI to patrol its borders again, leading to lags on slower machines after the Ancient Era; for that reason, you can simply change the line to NoAIPatrol=1 once Barbarians are no longer important (usually around mid-Medieval). Still a matter of personnal preference, though.
Changelog to RaR 1.00
Fixed:
*Social Democracy unit support cost now 5gpt.
*Hardy Cultivator: All Worker jobs enabled.
*Archer enslaves to Slave now.
*Leopard 2 is now the Spanish Modern Armor flavour (was Leclerc).
*Self-propellered Artillery: Upgrade flag checked.
*Flak and Mobile SAM AA values were backwards. Flak also: Upgrade flag checked, cost lowered to 80spt.
*Curragh: Sinks in Ocean now (as well as in Sea).
*Heavy Frigate: Sp cost 140 (was 14).
*Carrier: Now has only 3HP bonus (was 5).
*Super Carrier: Now has only 5HP bonus (was 3).
*Boomer Submarine: Naval Missile Transport enabled.
*Interceptor and flavours (Mig-29, F-15, Harrier): Lethal Land Bombardment enabled.
*Precision Missile: Cost increased to 200sp. Disabled Stealth Attack. Increased range to 30.
*Athletics Tech now required for the Circus Maximus
*Submarine: Attack lowered to 16, Stealth Attack enabled (all surface vessels)
*Attack Submarine: Attack 20, Defence 16, Stealth Attack enabled (all ships including Subs)
*Gurkha: Movement 2. Checked Offense AI strategy.
*Cossack: Was erroneously at 5.3.2 instead of 5.2.3 ADM.
*Conquistador: Offense AI strategy checked
*Recycling Center: Now also gives -4 pollution units
Edit:
*Assault Transport: Transport capacity increased to 8 (like Transports).
*Ironclad: Requires Coal (and Iron).
*Steam Frigate: Requires Coal (and Iron).
*Dreadnaught: Requires now Iron and Coal instead of Oil.
*Cruise Missile: Bombard strength reduced to 35, cost lowered to 140sp
*Submersible: Attack lowered to 12