Just a few bugs/potential bugs I observed:
-Heavy tank plant is a building and not a small wonder, thus it can be built in every city (also it's 20 shield only)
-Commercial Raiders are not rogue, I can see their nationality
Keli, thank you very much for reporting these errors.
-The error with the heavy tank plant is a bad one. Of course it was intended to set this building to be a SW (as it is in CCM). It is cheap without any other prerequisites, so the autoproduced units can appear in their correct time as an addition in a small number, but not in the scale they are doing now.
- For the commercial raider the HN-flag was forgotten to be set.
The resource Gamemechanics is selected under possible resources on Sea terrain. Is that supposed to be Natural Port instead?
Koreans do not have access to the Hardy Asian Clan. Looked that unit up in the editor and only Greece is listed there.
Takeo, thank you very much for reporting the errors with the Hardy Asian Clan.

Not only the Koreans, but also some other asian civs don´t have access to that unit. On the other side the Greeks don´t need that unit.
The setting of the resource 'Gamemechanics' seems to be correct. This resource is not available for any civ in the game and it mainly serves to let units, that cannot been built normally, help to appear in the techbox of the techtree when the tech allowing to upgrade them is researched. The resource also helps to let the information icons about new game options appear in the techtree. Of course that resource also allows to block buildings from beeing built normally.
As an appearance rate for resources of zero sets them to be placed randomly on the map and a negative appearance rate for resources is not possible in the editor, an appearance rate of 1 is the smallest possible appearance rate for that resource, meaning that it is blocking only one tile of the map from receiving a different random resource. Therefore it was set to be a 'sea resource', as there are not so many resources for that terrain, that can be 'blocked' (ocean terrain would have been even better, as there are even less resources allowed for that terrain). This means, that when you are looking at the RARR worldmap in Debug Mode, this resource will appear in one sea tile of that map. Of course that resource is also part of the list of resources, as it is a resource - with the speciality that no civ can ever have it and therefore it is invisible on the map for all players in a normal game.
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All reported errors will be fixed soon, as it is only needed to do some small adjustments in the biqs. On the other side, I will wait a little bit with those fixes, as it could be, that even some more error reports will appear - at least until I have finished my very interesting game on the RARR worldmap and may be that in this game I detect some other errors myself. So, when you find something, that could be an error, please post it, especially in the next days, so an inflation in the numbering of the RARR biqs can be avoided.