After a clean reinstall of Civ4, RifE has no UI.
How can I fix this?
NoCustomAssets = 1
Subdue animal just works randomly when i defeat animals. Or not. I'm not sure what is causeing her not to capture animals sometimes.
Are you sure all the animals you are attacking are still animals? They might be old enough to have become Beasts, which requires Subdue Beasts. In my experience, because the recon line is very frequently low priority, I often find that by the time I get around to wanting to capture animals, they've all become beasts.
FFH2 Bug Repeat? - I've gotten several respawning civilizations in the very late game. After defeat, along with the standard defeated message, they'll sometimes be respawned "invisibly." No cities, no units, etc.. At least none that can be seen. They'll stay stagnant at their last score, forever researching whatever it was they were researching. They'll even submit to vassalage. Though, obviously, they don't have anything to trade and I don't think they have any gold to barter with unless someone gives them some. (Has happened with both Normal and Summoned civs.)
IIRC, this is a bug in FFH2 as well. But, I seem to be getting it more in RiFE than I did in FFH2.
Hyborem broke his leash? Isn't Hyborem supposed to be leashed/constrained to his own cultural territory? In a recent game, Hyborem had open borders with Tyrannus <sp> and spent a great deal of time running around the Frozen kingdom (taking damage from the cold, btw) with a stack of units. He also enjoyed the safety of Tyrannus' defenses.. He appeared to "run away" from my SOD in order to hide in the Frozen capital until I went away. (I rather enjoyed that, to be honest. But, I don't know if he would have left such territory to go on a rampage into enemy lands. If so, that might be... interesting.)
I'm very deep in a game with the D'tesg.
First, very interesting civ. The no XP increment for military/arcane units is a nice twist.
About the XP - no XP for commander units and not other benifits for them renders them usless. I tried to force fights (can only defend so I put them in front of barbarians) but that wasn't very successful
The terrain gradual change is very nice - Placing the tombs really expedits it but the main problem is the resources use - Reagents are needed for high level arcane units but you cannot work them (I had to "take" a worked tile from a neighbour). The ash idea is nice nice (help the economy) but since irrigation is not an option on land, converting kelp to ash should be prevented (I think kelp should die in wastland area of effect)
Rituals -
I killed a civ and could perform Stir from slumber (Drifa arrived and left but the option was available)
The genesis ritual should be blocked as it conterdics the whole idea of wastland (perhaps an opposite ritual should be considered)
Techs-
The tech tree for scouts is not understood - I could not understand when subdue beast was available or why beast master is not available.
AI-
As I notices and commented in the last game I played - AI is slow and stupid, even at Prince level. At one point the luc civ send all there heros and armies to fight Archon. Needless to say, they died a shameful/useless death.
Super beasts - Again, All of them appeared in the same game one after the other. Seemed like the barbarians were on a quest to raise Archon because in one of my saves, when I didn't raise a barb city, he popped there and when I did, he popped in the next one etc. (until he popped in a city too far from my civ limits).
D'tesh lord (the stronger hero) - I remember that he is immortal and yet I lost him to a low level barb unit (last in a group of 8 attackers)
How to improve the D'tesh - Nothing much, pretty worked out. Just need to fix the techs.
I actually somewhat like this bug, although given Civ and FFH isn't balanced around what I do with it, it is a little exploitative. If I eliminate a Civ who's still around in phantom form (e.g. very low score but no visible units or even forts), I "sue" them for peace: offer peace and take all the technology they have that I do not. Helped me immensely in a recent Immortal game, and it reminds me of stealing techs when you conquer cities in Alpha Centauri. However, I don't think it's a mechanic that should be maintained when the phantom civ problem gets fixed.
After a clean reinstall of Civ4, RifE has no UI.
How can I fix this?
I'm getting a strange bug with defensive strikes, and subdue animal on Korinna the Black Lady. I think its related to either fear and/or stealth. Sometimes nearby foes trigger defense strikes without attacking her, even animals which never attack on their own. She has blitz too, so it can be hilarious with large stacks moving near her. Subdue animal just works randomly when i defeat animals. Or not. I'm not sure what is causeing her not to capture animals sometimes. I've seen it very rarely with normal hunters in other games with rife but just shrugged it off b/c it was very rare. Very common for her. Save from the game in question attached, i'm guessing if you play a few turns, she'll show the defensive strike bug with the hordes of trolls/frostlings around her.
Are you using reduced mountain settings for your maps? I've been using that option for ages now, and apparantly, the map doesnt spawn the Guardian then. Maybe its limited to being connected to at least 4 mountains, where with reduced settings I think the max possible is 3.
yes, that seems to be the reason why i have to place it with world builder (this should be changed - if i use ALL UNIQUE FEATURES it should be forced to be placed on the map - maybe place some mountains as well or something)
BUT does anybody has the same problem with the 3 parts of the triforce? i cant use the spell on the feature plot...