Rise from Erebus 1.30 Bug Thread

If your unit is in a stack with enraged units and he has no mp left you can't select him(I'm not sure if its the same if he hasn't moved yet, but then you can probably just cycle to him).

Also loyalty gets rid of the enraged promo for one turn, next turn even if the caster i still in the same square, the unit regains the enraged promo and turns back into a barb. Also units with enraged don't get the loyalty promo when the spell is cast.
 
1. My game starts and I'm boxed in by centaur camps.
2.My scout got killed by a hill giant that spawned turn 20 in a marathon game.
3. Its turn 30 and I'm getting frequent visits from tier 2 mounted units(centaur marauders) and centaur outrunners. In fact 2 of each in the last turn.
4. One fort now costs the same maintanance as a 2nd city.(only have a warrior besides the fort)
Heres my save.
5. Events show up as TXT_OPTION_CHOICE_# and I've installed the hotfix.*

*and I just reread the download and changelog and found out why that happened...:blush:, also please ignore my last post it was for 1.30
 

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downloaded the patch and hotfix and I end up with two files that I can't open. It says "windows cannot open this file". Any ideas?
 
Im playing a game as The Legion currently and i built a corrupted pasture before i had animal husbandry and it destroyed the camel it was built on. when i got animal husbandry the pasture suddenly was on cows. which for sent to the obsidian spire.


also i was having repeated crashing in a game i was just playing (same as above actually) and i fixed it. i went into worldbuilder mode and deleted an enemy city was going to complete the guild of the nine on the turn of the crashing.
edit: i went back into worldbuilder and GAVE the city the wonder and it worked fine.
 
Hi,
im round 180+ and i have three gamecrashes, which seem to have the same cause
- the first one: game crashes competly, when i want to settle down,
- 2nd: gamecrash, when i conquer cities
- 3rd: getting a Great Person the first time (mostly happend to Great Sages) - when restarting the save the game didn´t crash...:confused:

Im playing version 1.31 with the hotfix, but this happened in version 1.30 too (there in the lategame too).

I think theres a conlict, when the city screen or GP screen has to pop up, maybe i´m playing too much modmods (9)? Does anyone know more about this crash?

Thx

(By the way - its a really good job, you all did! I like playing it and listen to Lord of the Rings (audibile) :king:
 
The fort commanders still can't attack adjacent squares, which was a listed feature in the 1.31 changelog. It might have something to do with a 0 leash range?:confused:

And I'm having bandit vigils(9:c5rangedstrength: 95% 8:strength: and 2 range) pop up pre-bronze.
 
lots of missing text events
 

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oh, and the Lightbringer doesn't have combat animations. not sure if he ever had any, though. been a long time. :)
 
Valk accidentally packed an outdated version of the MoreEvents module with the hotfix. Download the most recent version of the module to fix the missing TXT_KEYS.
 
i find myself too stupid to find the recent version of the given module as valk edited all of those modules' locations. can i get a link s'il vous plait? :D
 
Perhaps Black_Imperator should make a thread for the module on the new forum?

Anyway, here's your link: Click me
 
I feel the chance of spawn groups and lair spawns should be halved, because I'm getting a spawn literally every other turn in the same area and its a little ridiculous to be honest. Also a particular group seems to screw up the game because it crashes the game when the spawngroup: bandit, bandit lord, centaur archer interacts with my units, including via spells.
 
Assasins are also very op. I had my vampire with combat V get taken down by an assasin at full strength. My morai with bronze weapons and combat 3 has a 40% on attack to kill an assasin with combat I!!
 
For some reason, when I play as the Archos and Cernuonnos spawns Margalard, (and maybe this happens with Gurid too,) I can't attack Margalard, as I'm supposedly at peace with Cernuonnos, but Margalard can still attack me.
 
Is the thing with the more random events module when it shows as conflicting with it self or something fixed?
 
Niveras reported a Python exception with Worldbreak in 1.30, it is still there.
 

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Strangely enough, playing as the Lanun with a "conflicting" Jotnar module active results in the impossibility of researching Mysticism :lol:
 
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