Rise from Erebus 1.30 Bug Thread

I've still been playing with both the Jotnar and Svalts turned off, seems to dramatically reduce the crashes.
 
In my games <TechBuildDiscounts> for improvements built by workers does not work. For example, the time for building the road cost the same with or without exploration tech (which should reduce time by 32% according XML). Does it work at all?
 
You mean "not" not "now". Right?
 
Is the calibam governor's manor suppose to provide hammers per each :c5angry:(not citizens who are not working from unhappiness but for each point of unhappiness)?
 
According to Kael, yes.

hm..I always thought that was for unhappy cits not just unhappiness points. Thats a much better ability than I thought it was!!

I move that Kael should be made into a god in the next version of RiFE(or at least a great prophet):worship::worship:
:worship::worship:
:worship::worship:
:worship::worship:
 
Odd game. I played a Tectonics map, standard size, with 11 civs instead of 7 (so that the early losses aren't as bad.)

Started up on a city next to the Centaur Camp (which I think isn't meant to happen). Moved 1NE and 1 N, founded a city. Next turn: Charadon has won a Gone to Hell Victory!!

AC was zero, and I was losing a massive amount of GPT.

Initial game save is attached.

[Edit] CONFIRMED: I have narrowed it down to the new MoreEvents patch (Which is not compatible with the hotfix.)

Basically, the hotfix, which came after the MoreEvents patch, did not include the MoreEvents Patch, and thus didn't have the TXT_KEY errors on some events fixed. The hotfix also breaks the MoreEvents patch, so both don't work ATM.

Is there a way to fix the TXT_KEY errors with the hotfix? Or not yet?[/Edit]


[Edit2] Solution found. It is a little unusual, but I left the .zip file of the hotfix in the Modules folder. Removing it seemed to fix the problem.

I only noticed this problem when I removed the MoreEvents module completely, and had the same errors. Then I deleted the .zip file, and the errors fixed themselves.

Problem solved. Unusually[/Edit2]
 

Attachments

I am unable to move units into the elohim's ocean/coastal territory(have not tried land yet as we are not sharing a connected landmass). I have AV as my state religion so could the mechanic preventing hell terain also be preventing me from entering their borders somehow?
Here are a few screenshots:
Fireball can't enter borders.
attachment.php

Mage with waterwalking cannot enter borders.
attachment.php

Screenie showing we're at war.
attachment.php

edit: mixed the last too up:blush:
 

Attachments

  • Civ4BeyondSword 2011EL.jpg
    Civ4BeyondSword 2011EL.jpg
    386.1 KB · Views: 332
  • Civ4BeyondSword 2011EL2.jpg
    Civ4BeyondSword 2011EL2.jpg
    416.7 KB · Views: 362
  • Civ4BeyondSword 2011EL3.jpg
    Civ4BeyondSword 2011EL3.jpg
    379.3 KB · Views: 374
Maybe they have cast their worldspell?

Check whether their land borders are guarded by a structure looking like the Great Wall in vanilla.
 
Maybe they have cast their worldspell?

Check whether their land borders are guarded by a structure looking like the Great Wall in vanilla.

I guess it was their world spell because I just checked and I can now enter their borders, though I still can't see the actual landmass.:lol:
As long as I'm here though liberation is a bit annoying: the svartalfar with FoL founder just finished it and my hell terrain mainland is now getting a thorough coating of ice...:cringe:
Perhaps even more dire, is how I now have the Spyro the dragon "fire and ice" commercial stuck in my head.:aargh:

What happened to "You are about to damage another civ's units. This is considered an act of war, continue?". Did it die out in the trans between ffh2 and RiFE or what? Because I just cast maelstrom and hit a hidden civ's unit I'm allied with...
 
Some of the desert models don't intersect with the terrain - they just float above it. Looks like the origin of the scrubs and camel model is much lower than the bases of their models
 
I guess it was their world spell because I just checked and I can now enter their borders, though I still can't see the actual landmass.:lol:
As long as I'm here though liberation is a bit annoying: the svartalfar with FoL founder just finished it and my hell terrain mainland is now getting a thorough coating of ice...:cringe:
Perhaps even more dire, is how I now have the Spyro the dragon "fire and ice" commercial stuck in my head.:aargh:

What happened to "You are about to damage another civ's units. This is considered an act of war, continue?". Did it die out in the trans between ffh2 and RiFE or what? Because I just cast maelstrom and hit a hidden civ's unit I'm allied with...

toward the end of the game i use that spell. Its stops me from being overwhelmed and to catch up if needed. Its one of the best spells in the game. I do wish it lasted longer LOL.
 
My first game with 1.31.196 crashed after researching education and playing as bannorn for the first time.(I was about to pass scions in score, so perhaps it is a logic malfunction?:p)

jojobe:I really could have used it too, when the dovielo sneak attacked me early on. :lol:
 
1.31.195:

After I got this event:
"Astrologers report that the Bear has moved into prominence. This constellation is sacred to Mulcarn and some say it signals the coming of a firce winter."

some plots around my city got changed. no problems with that but when i mous over a certain plot with a mountain on it (see picture) i got this error message:

 
1.31.195:

new event - now instead of tundra i got plains and this mouse over error (event text see picture):



edit:
is seems that this bug only happening when i mous over a plot that i changed with the worldbuilder (i changed a few plots from coast to land at the begining of the game so i dont have to restart (and wait) until i get a proper starting location)
 
Okay. I tried a clean install, so i deleted rife and, I installed 1.31 and 1.31.195. Now when I go to the launcher I get a popup that says

Could not find a part of the path 'C:Program Files (x86)\steamapps\common\sid meier's civilization iv beyond the sword\Beyond the Sword\Mods\Rise from Erebus\Assets\Modules\LoadOrderVitalModules\FirstLoad'

The launcher then shows no enabled map scripts.
 
Back
Top Bottom