Um...I'm not using any modules besides the ones that were enabled by default and I did not modify any of the mod files. Maybe this is not what you meant,in which case I apologize,but that's the impression I got.
Anyway,got the same problem as lnodiv. Upgraded Auric or not,there is no ritual.
Also,the Ascension link in the pedia entry for The Draw takes you to the Mekara ability instead of the ritual.
Acheron gets a range 0 leash if you manage to capture him.
Also,what's up with the strength change for dragons? Acheron got 35 strength now, and Drifa got 41.
Whenever the Kuriotates capture a city,it gets a "(set)" added in front of it's name on the city bar. Just in case it matters,they only captured barbarian cities.
If you have Nox Noctis and forget to make your fort commander visible,your enemies can just move to the tile and raze the fort. The unit that razed my for was a Sidar Ghost,if it matters.
Got another exception,this time when exploring the Aifon Island:
File "CvSpellInterface", line 9026, in exploreLairBigBad
File "BasicFunctions", line 115, in addUnitFixed
RuntimeError: unidentifiable C++ exception
The result i got was "A powerful enemy has arisen to defend the lair",though no visible enemy spawned. And i got a CTD after ending my turn.