Rise from Erebus 1.30 Bug Thread

Have a CTD at the end of turn. Its not anything that is being produced (I've deleted every civ and still get it) so I'm not sure how to check the cause now.
 

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No, that is not what I am saying. Firstly... Wine is now a Plantation resource, the Winery was cut as it only had a single resource. Not a good thing.

Farms can spawn Farm and Plantation resources. Camps can spawn Camp and Pasture resources. Mines can spawn Mine and Quarry resources.

In each case, one of the three 'main' improvements, buildable anywhere, is paired with one of the 'secondary' improvements, buildable only on specific resources. This allows us to have all resources capable of spawning, even though you cannot build the improvements necessary for some of them without the resource itself.

Then I just found a bug: I'm getting wineries at crafting and they are the only thing I can build on wine + they got more than decent yield :mischief: .

Perhaps it's been changed in 1.31?
 
I've attached a screenshot of my Hall of Fame screen after winning two games of 1.3 - Nothing appears in the Hall of Fame.

Also, in my second game as the Amurites there was no button to use for their World Spell. I even built Birthright Regained and was unable to use their World Spell.
 

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Not sure if this is a bug, but pax diabolis did not get Ars off of my back, in fact he razed one of my cities the turn after it completed.

Does it only apply to "lesser" members of the Agares Army?
 
Sidar :

Mist mechanic :
How do you use it ?
(no spell available in the city screen save for the civ worldspell (into the mist).

(well I'm just at the beginning of the game so that may be that if it appears later in a tech.)

balance point :
Should Sidar really have to tech Hunting AND Mysticism before being able to build divided souls ? house of ghosts (replacement for hunting lodge ) needs mysticism and divided soul needs hunting.
 
Moin,

since when can Elephants attack??? My Vaulin Phanuel was destroy in my own lands on a fortress by a elephant... bug?

Greez,

Tschuggi


P.S.: Please note that in my current game with the bannor i'm sieged by 9 (!!!) big fat Kraken which are constantly destroying my sea-improvements and preventing any of my ships to sail away and this since round 1!!!

This is really unbalanced.
 
Moin,

since when can Elephants attack??? My Vaulin Phanuel was destroy in my own lands on a fortress by a elephant... bug?

Greez,

Tschuggi


P.S.: Please note that in my current game with the bannor i'm sieged by 9 (!!!) big fat Kraken which are constantly destroying my sea-improvements and preventing any of my ships to sail away and this since round 1!!!

This is really unbalanced.

It's funny. I'm in my 4th game and I have yet to be attacked by an Elephant or Mammoth. OTOH I have been capturing plenty of them giving me some strong early units and augmenting my workforce.

Also, I have not seen a Kraken. Of course, I play with a mostly land map (Fantasy Realm) and every two, three tile body of water has a Sea Serpent in it. ;)
 
liberation finished by some1 else, i havent even met the frozen but EVERY of my units has the wintered promotion.
 
More Bugs (dont know if allready posted as i didt read the whole thread - maybe later ;) )

Im playing now with the FallUnder Module so i dont know if some issues are Probs of that Module.
I played Games rougly worth of 1000 turns and had 2-3 CTDs at best so pretty stable. Also the Game was speeded up significant as im often playing giant Maps + 22 AIs and now in late Game turns take 3-5secs instead of 10-20s.

Now to the Bugs:
-Addition to the Ancient Forest chopping Bug: Seems to kick in when you get Bronze Working. Before i could build normaly in Ancient Forest. Also when you chop them they dont give :hammers: (Game without Fallunder)
-When i research "Message of the Deep" i get a free Thane of Kilmorph instead of the Zealot. (Games with and without Fallunder)
-When Illians found the White Hand trough their ritual and not the Tech other Civs will still have the "First to Discover Founds The White Hand" Text in the Tech. (But will not found the Religion when they research it so its only a cosmetic error) (Game with Fallunter)

-I tried a Game on Diety today and stopped at Turn 37. Of 22 AIs alleady 8 where dead. As 5 Kraken (STR12!) spawned at my coast i hit the Worldbuilder and looked at the Word: Barbs everywhere! I dont play with Orcish Swarms, Babarian World or Managuardians but they where everywhere. Does Barspawn depends on the difficulty? Had some more Diety Testgames most very glory but short:

Turn 5: 3xAir Elemental (Str 7 Mov2) spawned at my Border
Turn 6: Dead

Next Game:

Turn 8: 5xMercenary (Str 5 Mov1) spawned at my Border
Turn 11: Dead

Next Game:

Turn 3: Dungeon spawned 1 Title next to my City
Turn 4: Minotaure (Str 5 Mov1 Leash 1) spawned in the Dungeon
Turn 5: Dead (well this one was bad luck i think :D )

All Games with Fallunder active.

-Tower of D`Tesh +1%:hammers: with Infused Ash: Is 1% intented? Or should it be 1% per Ash? Atm it is only 1% regardless of the Number of Ash sources. (Game without Fallunder)
-Tower of D´Tesh: Is not buildable in the capital (i think becouse of the 3rd plot radius that the capital allready has) (Game without Fallunder)
-Lord D´Teshs Arcane Trait seems a bit useless now that his "Casters" dont get free XP anymore.

-The Spell Mammoth Stampede has a purple Icon in Civpedia

-Cant nail this one but will try to describe it: I was playing Lyosalfar and I had the Altar of Lunonnotar and all my Units build in this City got the blessed Promotion. I builded Beastmasters and they had the Lyosalfar Skin and Icon. After 1 Combat (and the loss of blessed) the Skin reverted back to the standard Beastmaster Skin (+Icon)
Dont know if this is also true with other units. (Game without Fallunder)
 
-I tried a Game on Diety today and stopped at Turn 37. Of 22 AIs alleady 8 where dead. As 5 Kraken (STR12!) spawned at my coast i hit the Worldbuilder and looked at the Word: Barbs everywhere! I dont play with Orcish Swarms, Babarian World or Managuardians but they where everywhere. Does Barspawn depends on the difficulty? Had some more Diety Testgames most very glory but short:

Turn 5: 3xAir Elemental (Str 7 Mov2) spawned at my Border
Turn 6: Dead

Next Game:

Turn 8: 5xMercenary (Str 5 Mov1) spawned at my Border
Turn 11: Dead

Next Game:

Turn 3: Dungeon spawned 1 Title next to my City
Turn 4: Minotaure (Str 5 Mov1 Leash 1) spawned in the Dungeon
Turn 5: Dead (well this one was bad luck i think :D )

I also have problems with uber krakens and barbs. By the way, have you seen Holy Avengers or Vyrkuls on WB?

EDIT: I also play on Deity. Perhaps that could explain those things?
 
guys ... valk already answered this ..

this is just the deactivated module you chose to reactivate. deactivate it again and have fun again
 
@Pohlman: If its the MPL-Module, its off and never was on. Maybe the Barbs are raging cause of Fall Under? Sjru you have Fall Under active?

@Sjru: Yeah saw that Holy Avengers, first tought was: Holy s*** Barb-Sphener! Doom!
 
Kingkeeper,
I think it's FallUnder. I had the same problem and had to turn it off. FallUnder modified the Rife 1.2x barbs making them weaker, and does not appear to have updated very well to 1.3.
 
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