Heres what I thought Shiro would be a great focus for the four eras of the epic mod...
Stone Age and Copper Age: The founding of the oldest civilizations in the region, and the development of civilization. Represents the Stone Age, as well as the Copper Age
Ancient Times: The classical period of the Chinese kingdoms and Indian kingdoms. The founding of the silk road. Represents the Bronze Age and the Iron Age.
Medival: The height of Asian civilizations. The age of the great Chinese voyages, Korean innovation, the conquests of the great Indian rulers, and the age of the Samurai. Represents the Middle Ages and the Gunpowder Age(called the "Renaiissse" in the Western World).
Imperial Ages: Increasing contact with western nations leads to the great change. India is mostly conquered by the British Empire. The Japanese expierence the Menjii Restoration and transform from a medival feudal society into a powerful industrialed nation. Covers the 18th and 19th centuries, the same period as the European Enlightenment and the height of Imperialism.
New Unit lines:
Bows:
1. Hunter(primitive early stone age archer)
1. Archer(copper age archer)
2. Bowman(Ancient Archer)
3. Medival Archer
4. Crossbowman
Warriors:
1. Warrior(Stone Axeman)
2. Champion(Copper Age Axeman)
3. Swordsman
4. Medival Swordsman
5. "Man-at-Arms"
Chariots:
1. War Chariot
2. Chariot Transport(same graphics as War Chariot, except carries units and cannot attack)
Melee(Heavy) Cavalry:
1. Horseman
2. Professional Cavalry
3. Armored Cavalry
4. Medival Cavalry
5. Lancer
Missile(Light) Cavalry:
1. Horse Archer
2. Heavy Horse Archer
3. Gun Horseman
4. Cavalry
Siege Units:
1. Catapult
2. Special Siege(Korean Rocket Launcher or Khmer UU)
3. Medival Cannon
4. Cannon
Spearmen:
1. Tribal Spearman(first buildable defensive unit)
2. Spearman(Copper and Bronze Age defender)
4. Iron Spearman(Iron Age defender)
5. Royal Guard(early medival defender)
6. Gatling Gun(very expensive and powerful late game unit)
Guns:
1. Firelancer(only china, becomes availible in the Middle Ages)
2. Arquebusier
3. Musketman(Early fourth era infantry)
4. Rifleman(later fourth era infantry)
Transports: Used for trade and for carrying your soldiers to enemy territories
1. Fishing Boat(stone age, first aquatic unit)
2. Early Junk.....(ancient transport)
3. Cargo Junk(medival transport)
4. Cannon Cargo Junk(gunpowder age transport)
5. Steam Transport(late fourth era transport)
Warships: Light: Until the late ages of the game they are the only naval warships you can build.
1. Battle Junk(late ancient age warship)
2. Gun Junk(gunpowder age warship)
3. War Junk(early fourth age warship)
4. Ironsail(Aaglo's asian sailing ironclad, late fourth age warship)
Warships: First come into play the third erathey have really strong bombarding ability and are stronger in attack and defense than light warships, however, they will fall to light warships superior numbers in prolonged skirmishes.
1. Aquatic Fortress(heavy medival naval unit)
2. Turtleship(only korea)
3. Ironclad(Wyrmshadow's Chinese Ironclad, most powerful naval unit, but expensive)
Theres also the Baode Treasure Ship produced by the Treasure Fleet Wonder.