Tried to find a consolidated known issue list, but didn't see it.
I noticed in the game I'm playing that the AI workers were making paved roads despite not having access to stone. Anyone else notice this?
Are you sure the AI wasn't trading for stone?
The mega pack will slow it down a LOT. All those new civs will do that.I installed Rom 2.8 Mega, Afforess's New Dawn 1.50beta4. My comp managed to crawl into RoM opening menu, then I pressed the "single game", and after long thinking my comp said: runtime error! goodbye!
I'm wondering - beta is the problem, or my comp.....
I installed Rom 2.8 Mega, Afforess's New Dawn 1.50beta4. My comp managed to crawl into RoM opening menu, then I pressed the "single game", and after long thinking my comp said: runtime error! goodbye!
I'm wondering - beta is the problem, or my comp.....
The mega pack probably. It wasn't meant for low-medium end computers
I think you can copy/paste some of them in directly. You may have to copy the MLF file as well. And you may have to check the leaders to see if you need to copy some of them as well.My question is as this - is there any way to "pick" some civs from mega pack
and put it into RoM 2.8 in a easy way? Probably not....
I'll have to check that python file and fix it...This is with RoM 2.8 Full Hotfix3 and without Modmods.
Occasionally I get the following Python Error:
1st snippet from Pythondbg.log
13:11:12 TRACE: Error in EndPlayerTurn event handler <bound method Revolution.onEndPlayerTurn of <Revolution.Revolution instance at 0x1FAAC940>>
13:11:12 TRACE: local variable 'iPlayer' referenced before assignment
2nd snippet from PythonErr.log
Traceback (most recent call last):
File "BugEventManager", line 360, in _handleDefaultEvent
File "Revolution", line 600, in onEndPlayerTurn
File "Revolution", line 1004, in updatePlayerRevolution
File "Revolution", line 2163, in checkForRevolution
File "Revolution", line 2707, in pickRevolutionStyle
File "Revolution", line 4699, in makeRevolutionDecision
File "Revolution", line 5507, in processRevolution
UnboundLocalError: local variable 'iPlayer' referenced before assignment
Seems to happen when one or more AI Cities are revolting.
After 4th step, run WoC_installer.jar from Modules folder. It's an important step as it enables the sound for custom civs that have new sound/music. Ignoring this step will cause problems (CTDs probably too).How to migrate civs from megapack:
- First, you go to the Custom Civilizations of megapack (extracted to Desktoop).
- Second, select what civs you want.
- Third, go to Edit->Move Folders.
- Next, in the pop-up window, go to Rise of Mankind/Assets/Modules/Custom Civilizations and click OK.
- Next, just in case, do the same for the MLFLoading xml file, and overwrite when asked for. This isonly in case the RoM's MLF file don't have a certain civ in there. The Megaciv's MLF file should have everything already set up.
- Now, I'm waiting for Zappara's answer about the python file. When I get the precise answer for that question, then depending on what civ you pick, move over and overwrite when asked for that python file in the Megaciv.
- Now enjoy!
I was hoping to get all civs into individual zips and upload them so that player's could just use the ones they want - it's just time issue for me but perhaps on xmas holidays I got time for it...My comp would be offended
Core 2 Duo 7300, 4 GB RAM, GeForce 9800GTX, WIN XP SP3....
My question is as this - is there any way to "pick" some civs from mega pack
and put it into RoM 2.8 in a easy way? Probably not....