Well said. It's true that all players should not be able to get all resources and to get some resources you need diplomacy - like if one player has silk monopoly, then the others would have to buy it from him, just like the real world works. Now some time ago I made Resource calculation -thread and there's even sheets (open office) that you can use to calculate the occurrancies of resources (need to save maps in worldbuilder and use text editor to calculate the amounts). Based on this info I've found that few (not so important) resources are being spawned too few times, which I will try to correct in v2.9 but there won't be any huge changes.Incidentally, some people complain that certain resources aren't easily found on every map in every game. I personally like this challenge. It requires more diplomatic efforts. Yes, it can be very frustrating, but it forces you to consider different strategies to either secure those resources or work around not having them.
On last weekend I added new icons to gamefont files so modmodders grab them from this post - these fonts have now new BUG spaceship icons + Eurebius religion mod icons (thanks to johny smith for templates) + one new RoM resource icons (few RoM manufactured resources are still missing own icon).
I'll make another gamefonts for v2.9 bit later, once I have merged dll that has the font fix included, with even more resource icons so modmodders can use them as they like (and I might too
