Dancing Hoskuld
Deity
May just be the way I traverse the tech tree but the 11 trireme quest results seem wrong since I have upgraded my harbours to ports by the time I can build triremes.
I was trying to fix it yesterday evening but the python logs don't show any errors so I don't know yet what's the bug in it. I'll try to figure it out for v2.91 patch...
One modern era CTD problem has been fixed. And few minor fixes and tweaks here and there but no eta for patch yet.
One modern era CTD problem has been fixed. And few minor fixes and tweaks here and there but no eta for patch yet.
Each time I start a game after a few turns the citizens in my capital get angry, angrier than they should be.
I took a look at my city screen and it appears that I have a biological warfare lab in my capital which is a bit odd, so I get a -2 happiness penalty for "some buildings are making us angry."
Sorry, I didn't have logging turned on.
Trying another game, on turn 84 I suddenly have an islamic mosque registering in my capital, causing 1 unhappiness. Well, it shows in the unhappiness list in the city view but not as a building. My other city now has a palace, a stele and an islamic mosque registering in the happiness/unhappiness tooltip in the city view!
Weirdddddddddd
Each time I start a game after a few turns the citizens in my capital get angry, angrier than they should be.
I took a look at my city screen and it appears that I have a biological warfare lab in my capital which is a bit odd, so I get a -2 happiness penalty for "some buildings are making us angry."
Sorry, I didn't have logging turned on.
Trying another game, on turn 84 I suddenly have an islamic mosque registering in my capital, causing 1 unhappiness. Well, it shows in the unhappiness list in the city view but not as a building. My other city now has a palace, a stele and an islamic mosque registering in the happiness/unhappiness tooltip in the city view!
Weirdddddddddd
I am having this exact same problem, however I did not see a response to this person's problem. Can someone assist us? A pic of the problem is on the first page of the thread, with the original post. I also have the newest AND (1.70) installed, if that affects anything.
No chance I could build a biological warfare lab in 900bc!
It still happens every now and then that my capital is angrier than I expect it to be, I will try and watch to see if it is caused by shaft mines. Is there any way to stop normal mines from automatically becoming shaft mines?.
Okay, let me get this straight.
Buildings that are capable of being built are being shown their possible outputs on the city screen but that's not the actual output? I don't know if it's just me, but that seems misleading. To clarify my confusion, which should I believe for the actual output, the city screen or the the city rollover pop-up on the map?
Then gaining someone else's religion is virtually impossible, Vincentz.
It's caused by one of BUG mod's PLE options - you'll have to change some settings there and then restart the whole mod before the changes will be in use. I think this bug is fixed in BUG's SVN version which I merged to RoM the other night - though I haven't tested this particular option yet.For a while I got this annoying box on the screen. Maybe it's only one of the BUG Mod options but I did not see a possibility to switch the box off. Any idea ?