@Afforess, Do other non worker units cause the same problems? I think the Roman Legion unit used to build roads and forts also, for example. I will need to change my SubdueAnimals mod also, since I let both horses and elephant units build roads.
When you are updating units for the next version Zappara, please remove the ability for elephants to build roads, and remove the UNITAI_WORKER from them. It's one primary cause of the Waiting For bug.
How did you track down/discover the cause of the waiting bug?
How did you track down/discover the cause of the waiting bug?
Really?. I didn't notice it with my warlords. Is it only if they have worker AI or in general?
I also added the ability to build roads and tradeposts with the caravan. They are non attackers but have some strenght if I recall correctly.
@Afforess, Do other non worker units cause the same problems? I think the Roman Legion unit used to build roads and forts also, for example.<snip>
I'm working on next patch (2.95) and I'm trying to get v3.0 out by the time Civ 5 is released (or soon after). It's been really hot summer here in Finland so I haven't been modding that much... when thinking complex stuff like RoM, I'd rather do it on cold winter than on hot summer days. Besides I need "vacation" from modding from time to time or it starts to feel like work and not as fun hobby.Hey zappara.
Will there actually be a RoM3.0? Or are you done with it?
You don't post much anymore, and after 3+ years I imagine you're pretty tired of it all.
I want to say again personally that I very much appreciate what you have done. You've given me many, many hours of enjoyment. Thank You So Much. It's been a Great Time here on the RoM forum since RoM 0.8.
JosEPh
I need "vacation" from modding from time to time or it starts to feel like work and not as fun hobby.
Everything is just perfect.
All that needs to be done is maybe adding all those civs and leaderheads from the 2.8mega pack.
First of all - thank you for your great mod. It enjoys me so much over years now. And its getting better and better.
But one thing I always missed - more civs and leaderheads. So in the past there was an extra megapack to download, but there were so many civs in there that my computer can hardly handle them. There are a lot of errors caused by this megapack (black terrain bug, long loading time ...) so is it possible to add or remove civs in a more modular way? So that you can choose maybe 20 civs out of a pool of 200 existing at the installation. The problem here is that the previously released megapacks always load all included new civs - thats overwhelming.
I've read in this forum about removing civs but that is very hard to do.
What I dream of is an installer like Afforess did with the AND modmod, where you can choose the civs you want (or maybe some civ packs you want if that is easier).
I really like variety and I cannot see Ragnar anymore