Rise of Mankind v2.0 discussion

@CMKMStephens

Giant Earth maps no, not yet. Rhye's Huge Earth map is included with the mod, check custom scenarios from main menus. That's pretty big map too and is set for 28 Civs and modified for Rise of Mankind settings.
 
With RoM resources?
 
Now playing a RoM2.01 game and just finished the Hanging Gardens at 1340AD. While the benefits came in at a needed time (+ health), shouldn't this Wonder have been accomplished before Medival times? Which would mean that the Tech it's attached to should have been researched much earlier in the game like during the Classical or pre classical eras?

I personnally don't mind, but for those that like historical accuracies this one is a bit askew don't you think.

There are a couple of other Wonders that seem to have jumped around the timeline. At the moment I don't have them available. But when I can I'll post them for discussion.

Again I Love this Mod, it's the only way I play BtS anymore. And these are just some observations not gripes. Excellent work zappara.

JosEPh :) :thumbsup:
 
Hanging Gardens is from Dualism tech in v2.01 which is ancient era tech so you should be able to build it before year 1AD easily - in my current game it was built by some AI player around 200BC which is pretty close to original built time which was about 600BC.
 
While I lead in Tech in my current game I don't think I got Hanging Garden from Dualism. I maybe wrong. But I'll recheck later this afternoon. Otherwise one of the other AI should have built it long before I did.

One other thing that I would like to see is a Free Tech associated with the Great Library Wonder again. Or like CiV II acquiring a Tech with the Great library if 2 other CIVs have gotten it. Up to say Scientific Method Tech.

I realize that the Encycolpedia Wonder does what the old Great Lib did but by the time it's available you really don't get much benefit from it. At least I havn't.

JosEPh

Edit: I got Hanging Gardens from City Planning which I researched in 760 AD. I built the Gardens in 1010AD not 1340. Dualism only gives Zoarastrism.
 
@JosEPh_II

Make sure you installed the patch correctly. The gardens definitely require Dualism in RoM 2.01. I checked the XML file because I was afraid you may be using my Add-On and so it might be my own fault not to update the file properly.
 
I was afraid of that. I've had problems getting winzip to overwrite the folders/files when updating with a patch for RoM for some time now.

I've had to unzip the patches and then copy paste over the old files. Otherwise if I unzip to the Mod per zappara's instructions I get a 2nd RoM folder inside the 1st and nothing is being overwritten.

So when I started a new game for 2.01 I may in fact be playing a hybrid between 2.0 and 2.01 even though the Mod's Start screen has RoM 2.0 version number in the upper right corner. Crud! And it was turning out to be quite the game too. Even with it starting to be laggy the last 200 years, (up to 1764AD now). Huge world, 6 continents, and 10 CIVs.

I've played it hard the last 48 hrs to boot.

In 2.01 does Dualism grant access to H gardens OR is it just a prerequisite Tech and Then City Planning to be able to build it? Cause that's what I've got. Unless 2.0 only used City Planning and 2.01 then rearranged it.

I'm tired, so this is rambling, been playing for close to 8 hrs now.

JosEPh :(
 
Does this mod have depleting resources ? FOr example, a tank uses x amount of oil each square it travels and the oil deposit has a finite amount ?

Thanks
 
there is no such modpack or mod addon, although there is the Fuel Unit Mod which does make some units require fuel, but the maker of that mod didnt script it that way.
 
Okay I did a complete reinstall of RoM2.0. Then when I tried to apply the 2.01 patch using winzip all it did has place a 2nd RoM folder inside the original. I can't get winzip to overwrite. I tried "extract files here..." and gave the path to BtS/Mods/RoM, with the above results. What am I doing wrong?

And again the Hanging Gardens are achieved from City Planning. Dualism makes NO reference to them. Dualism gives Zoarastrism(sp?) only. And City Planning reguires Writing as a prereq..

So am I again playing just 2.0 and not 2.01?

Can anyone make an Installer to help dummies like me? Please?!

JosEPh

Ps. kalimakhus I don't have your add-on installed either. But thanks for your suggestion.
 
I've always wondered, why is there almost nothing (bar wonders) to represent death in Civ4? No tombs/cemetaries/etc despite being such an integral part of human experience. I mean, every society has burial styles and types.
 
Just cut the 2nd RoM folder and paste it to Mods folder, it should then overwrite the files.


Okay just did that and it overwrote.

Guess I'll need to start another New game to see what changed.

Thank you for your patience with an "old and slow...........watch out!" TBS'er.:blush:

JosEPh :)
 
Is there something special you did about the resources, Olives tobacco and the swamp, i tried removing the <!-- and --> on just the olives and it still crashed to desktop??
Then i deleted everything below olives and just redid them by themselves after steel and still crash??"
 
I was testing yesterday if I could add new resources and tried also enabling Olives. After enabling it all text was messed up in civilopedia and game seems to read incorrectly gamefont files. Odd thing is that icon for Olives is in gamefont file already and the game works fine when Olives is not enabled. I tried placing Olives in different spots to see if order would have effect but that didn't help, pedia was every time messed up. It's like enabling one more gamefont index for resources, makes the game jump over one row of icons after resources. Tried to look through BtS python files and DLL files to find where it's defined how to read gamefont files but couldn't find anything about it.

Seems like there's limit how many resources you can have (48). :(
 
Seems like there's limit how many resources you can have (48). :(

I dont think so, i just counted FfH2 and they have 52^? So i tried even just adding olives above steel, even with the other olives below still marked with the <!-- and it still crashes??:blush:
 
I found a way to get rid of those errors and successfully added 2 new resources. Trick was to double one line of icons from gamefont file that comes after resources (those faces etc.). No idea why the game jumps over of one row of icon slots..
 
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