kiwitt
Road to War Modder
I have decided there are enough bug fixes in 1.04 to correct to make a new 1.05.
I will try to keep the changes to the scenario to a minimum and focus on obvious fixes within the existing framework. I do not foresee major changes to the game-play at this stage. I may however add some ideas for my SP1 or 2.0 version I thought might be interesting.
List of Fixes:
Map Changes
Memel changed to Czechoslavakia - DONE
Jan Mayen changed to Norway-Denmark - DONE
All Nations-in-Exile Cities to have Goods Factory and Barracks -
Kremlin Missing from Moscow ?!?!?? - DONE
Locate a US base in Western Africa with Operation Torch Forces in Casablanca called US Torch HQ = DONE
- 3rd US Army - PATTON - DONE
- II US Corps - DONE
- 1st Armored Div - DONE
- 2nd Armored Div - DONE
- 3rd Infantry Division - DONE
- 9th Infantry Division - DONE
- 34th Infantry Division - DONE
Locate a US base in the south England with 1944 D-Day forces in Bournemouth called US D-Day HQ - DONE
- US CinC Europe - EISENHOWER - DONE
- US 12th Army Group - BRADLEY - DONE
- US 1st Army - DONE
- US V Corps (Collins) - DONE
- US VII Corps (Gerow) - DONE
- 1st Infantry Division - DONE
- 4th Infantry Division - DONE
- 29th Infantry Division - DONE
- 82nd Airborne Division - DONE
- 101st Airborne Division - DONE
Removed Airbase from all cities - DONE
Adding Leaders and Leaders in Exile as Pillbox Units - DONE
Difficulty Level Changes - DONE
Most Major Powers to stay as Prince
Russia to Drop to Settler to reflect the fact that it can not benefit from Technology sharing as other major powers
Minor Axis and Allies to change to Settler to reflect the low starts they have
Neutral Powers to increase to Deity to reflect the fact they will not do much military action.
Tech Renaming - DONE
Minelaying to change to Sea Transport
City Fortifications to be renamed Military Facilities
Building Changes - DONE
Airbase to become Air Transport Hub and tech Military Facilities to prevent early Airlifts!
Barracks to change name to Military Base and give extra 5 Air Capacity to make up for loss of Airbase
Aircraft Factory to change requirement to Vehicle Factory from Airbase
Walls to change to City Fortifications/ Defense Facilities Tech Level
Goods Factory can be built with Mass Production
Cottage to be available with Household Goods level
Unit Changes - In progress
Some changes to Promotions to more logical tech areas. - DONE
Most improvements can now be done at earlier tech levels - DONE
A-Bomb to change to Nuclear Bomb Delivery - DONE
SM.79 does not air capacity limits - DONE
Battleships to have the ability to carry just 1 land unit - DONE
Airborne can now be built by Military Academies - DONE
It appears some nations have the incorrect Unit availability. (see below)
Russia - "Guards" Army to Infantry Level III - DONE
Russia - Tank Army to Armoured Formation III - DONE
Finland - Fighter III to be Me-109 Spn - DONE
Poland - Fighter III to be Hurricane Sqn - DONE
Hungary - Fighter III to be Me110 Sqn - DONE
Norway - Fighter III to be Hurricane Sqn - DONE
Norway - Infantry Army is available for Norway --- Why? - DONE
Benelux - Field Army to Infantry IV - DONE
Benelux - Fighter III to Hurricane Sqn - DONE
Spain - Fighter III to Me109 Sqn - DONE
Baltic - Fighter III to Hurricane Sqn - DONE
Yugoslavia - Fighter III to Me109 Sqn - DONE
Turkey - Infantry Div to Infantry Level II - DONE
Turkey - Fighter III to Hurricane Sqn - DONE
Sweden - Fighter III to J22 Sqn - DONE
Austria - Fighter III to Fw190 Sqn - DONE
Canada - Fighter II to be P40 Sqn - DONE
Canada - Fighter III to be P51 Sqn - DONE
Ireland - Fighter III to be Spitfire Sqn - DONE
Greece - Fighter III to be Hurricane Sqn - DONE
Romania - Fighter III to be Me109 Sqn - DONE
Switzerland - Fighter III to be Me109 Sqn - DONE
Portugal - Fighter III to be Spitfire Sqn - DONE
Most of these above errors were typos, so were able to be fixed quickly
Please bear with me while I try to find other faults and fixes over the coming months.
As this mod is best played in Hot-Seat mode, I will be including a few save files at various start dates for each major grouping; AXIS, ALLIES, Russians and Neutrals (They can watch the world burn)
I will try to keep the changes to the scenario to a minimum and focus on obvious fixes within the existing framework. I do not foresee major changes to the game-play at this stage. I may however add some ideas for my SP1 or 2.0 version I thought might be interesting.
List of Fixes:
Spoiler :
Map Changes
Memel changed to Czechoslavakia - DONE
Jan Mayen changed to Norway-Denmark - DONE
All Nations-in-Exile Cities to have Goods Factory and Barracks -
Kremlin Missing from Moscow ?!?!?? - DONE
Locate a US base in Western Africa with Operation Torch Forces in Casablanca called US Torch HQ = DONE
- 3rd US Army - PATTON - DONE
- II US Corps - DONE
- 1st Armored Div - DONE
- 2nd Armored Div - DONE
- 3rd Infantry Division - DONE
- 9th Infantry Division - DONE
- 34th Infantry Division - DONE
Locate a US base in the south England with 1944 D-Day forces in Bournemouth called US D-Day HQ - DONE
- US CinC Europe - EISENHOWER - DONE
- US 12th Army Group - BRADLEY - DONE
- US 1st Army - DONE
- US V Corps (Collins) - DONE
- US VII Corps (Gerow) - DONE
- 1st Infantry Division - DONE
- 4th Infantry Division - DONE
- 29th Infantry Division - DONE
- 82nd Airborne Division - DONE
- 101st Airborne Division - DONE
Removed Airbase from all cities - DONE
Adding Leaders and Leaders in Exile as Pillbox Units - DONE
Difficulty Level Changes - DONE
Most Major Powers to stay as Prince
Russia to Drop to Settler to reflect the fact that it can not benefit from Technology sharing as other major powers
Minor Axis and Allies to change to Settler to reflect the low starts they have
Neutral Powers to increase to Deity to reflect the fact they will not do much military action.
Tech Renaming - DONE
Minelaying to change to Sea Transport
City Fortifications to be renamed Military Facilities
Building Changes - DONE
Airbase to become Air Transport Hub and tech Military Facilities to prevent early Airlifts!
Barracks to change name to Military Base and give extra 5 Air Capacity to make up for loss of Airbase
Aircraft Factory to change requirement to Vehicle Factory from Airbase
Walls to change to City Fortifications/ Defense Facilities Tech Level
Goods Factory can be built with Mass Production
Cottage to be available with Household Goods level
Unit Changes - In progress
Some changes to Promotions to more logical tech areas. - DONE
Most improvements can now be done at earlier tech levels - DONE
A-Bomb to change to Nuclear Bomb Delivery - DONE
SM.79 does not air capacity limits - DONE
Battleships to have the ability to carry just 1 land unit - DONE
Airborne can now be built by Military Academies - DONE
It appears some nations have the incorrect Unit availability. (see below)
Russia - "Guards" Army to Infantry Level III - DONE
Russia - Tank Army to Armoured Formation III - DONE
Finland - Fighter III to be Me-109 Spn - DONE
Poland - Fighter III to be Hurricane Sqn - DONE
Hungary - Fighter III to be Me110 Sqn - DONE
Norway - Fighter III to be Hurricane Sqn - DONE
Norway - Infantry Army is available for Norway --- Why? - DONE
Benelux - Field Army to Infantry IV - DONE
Benelux - Fighter III to Hurricane Sqn - DONE
Spain - Fighter III to Me109 Sqn - DONE
Baltic - Fighter III to Hurricane Sqn - DONE
Yugoslavia - Fighter III to Me109 Sqn - DONE
Turkey - Infantry Div to Infantry Level II - DONE
Turkey - Fighter III to Hurricane Sqn - DONE
Sweden - Fighter III to J22 Sqn - DONE
Austria - Fighter III to Fw190 Sqn - DONE
Canada - Fighter II to be P40 Sqn - DONE
Canada - Fighter III to be P51 Sqn - DONE
Ireland - Fighter III to be Spitfire Sqn - DONE
Greece - Fighter III to be Hurricane Sqn - DONE
Romania - Fighter III to be Me109 Sqn - DONE
Switzerland - Fighter III to be Me109 Sqn - DONE
Portugal - Fighter III to be Spitfire Sqn - DONE
Most of these above errors were typos, so were able to be fixed quickly
Please bear with me while I try to find other faults and fixes over the coming months.
As this mod is best played in Hot-Seat mode, I will be including a few save files at various start dates for each major grouping; AXIS, ALLIES, Russians and Neutrals (They can watch the world burn)
Spoiler :
AXIS;
Germany, Hungary, Romania, Austria and Czechoslovakia (Build up troops for Germany when they are annexed), Italy - (Activity in Afrika and Albania), Finland (Early battle with Russia)
ALLIES;
UK, USA, Poland, France, Lowlands, Scandinavia (Norway/Denmark), Greece, Canada,
RUSSIA;
Soviet Russia, Albania, Yugoslavia,
Germany, Hungary, Romania, Austria and Czechoslovakia (Build up troops for Germany when they are annexed), Italy - (Activity in Afrika and Albania), Finland (Early battle with Russia)
ALLIES;
UK, USA, Poland, France, Lowlands, Scandinavia (Norway/Denmark), Greece, Canada,
RUSSIA;
Soviet Russia, Albania, Yugoslavia,
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