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[BTS] Road to War - Historical - 1.05

Discussion in 'Civ4 - Road to War' started by kiwitt, Feb 8, 2019.

  1. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,547
    Location:
    Auckland, NZ (GMT+12)
    I have decided there are enough bug fixes in 1.04 to correct to make a new 1.05.

    I will try to keep the changes to the scenario to a minimum and focus on obvious fixes within the existing framework. I do not foresee major changes to the game-play at this stage. I may however add some ideas for my SP1 or 2.0 version I thought might be interesting.

    List of Fixes:
    Spoiler :

    Map Changes
    Memel changed to Czechoslavakia - DONE
    Jan Mayen changed to Norway-Denmark - DONE
    All Nations-in-Exile Cities to have Goods Factory and Barracks -
    Kremlin Missing from Moscow ?!?!?? - DONE
    Locate a US base in Western Africa with Operation Torch Forces in Casablanca called US Torch HQ = DONE
    - 3rd US Army - PATTON - DONE
    - II US Corps - DONE
    - 1st Armored Div - DONE
    - 2nd Armored Div - DONE
    - 3rd Infantry Division - DONE
    - 9th Infantry Division - DONE
    - 34th Infantry Division - DONE

    Locate a US base in the south England with 1944 D-Day forces in Bournemouth called US D-Day HQ - DONE
    - US CinC Europe - EISENHOWER - DONE
    - US 12th Army Group - BRADLEY - DONE
    -
    US 1st Army - DONE
    - US V Corps (Collins) - DONE
    - US VII Corps (Gerow) - DONE
    - 1st Infantry Division - DONE
    - 4th Infantry Division - DONE
    - 29th Infantry Division - DONE
    - 82nd Airborne Division - DONE
    - 101st Airborne Division - DONE

    Removed Airbase from all cities - DONE
    Adding Leaders and Leaders in Exile as Pillbox Units - DONE

    Difficulty Level Changes - DONE
    Most Major Powers to stay as Prince
    Russia to Drop to Settler to reflect the fact that it can not benefit from Technology sharing as other major powers
    Minor Axis and Allies to change to Settler to reflect the low starts they have
    Neutral Powers to increase to Deity to reflect the fact they will not do much military action.

    Tech Renaming - DONE
    Minelaying to change to Sea Transport
    City Fortifications to be renamed Military Facilities

    Building Changes - DONE
    Airbase to become Air Transport Hub and tech Military Facilities to prevent early Airlifts!
    Barracks to change name to Military Base and give extra 5 Air Capacity to make up for loss of Airbase
    Aircraft Factory to change requirement to Vehicle Factory from Airbase
    Walls to change to City Fortifications/ Defense Facilities Tech Level
    Goods Factory can be built with Mass Production
    Cottage to be available with Household Goods level

    Unit Changes - In progress
    Some changes to Promotions to more logical tech areas. - DONE
    Most improvements can now be done at earlier tech levels - DONE
    A-Bomb to change to Nuclear Bomb Delivery - DONE
    SM.79 does not air capacity limits - DONE
    Battleships to have the ability to carry just 1 land unit - DONE
    Airborne can now be built by Military Academies - DONE

    It appears some nations have the incorrect Unit availability. (see below)

    Russia - "Guards" Army to Infantry Level III - DONE
    Russia - Tank Army to Armoured Formation III - DONE
    Finland - Fighter III to be Me-109 Spn - DONE
    Poland - Fighter III to be Hurricane Sqn - DONE
    Hungary - Fighter III to be Me110 Sqn - DONE
    Norway - Fighter III to be Hurricane Sqn - DONE
    Norway - Infantry Army is available for Norway --- Why? - DONE
    Benelux - Field Army to Infantry IV - DONE
    Benelux - Fighter III to Hurricane Sqn - DONE
    Spain - Fighter III to Me109 Sqn - DONE
    Baltic - Fighter III to Hurricane Sqn - DONE
    Yugoslavia - Fighter III to Me109 Sqn - DONE
    Turkey - Infantry Div to Infantry Level II - DONE
    Turkey - Fighter III to Hurricane Sqn - DONE
    Sweden - Fighter III to J22 Sqn - DONE
    Austria - Fighter III to Fw190 Sqn - DONE
    Canada - Fighter II to be P40 Sqn - DONE
    Canada - Fighter III to be P51 Sqn - DONE
    Ireland - Fighter III to be Spitfire Sqn - DONE
    Greece - Fighter III to be Hurricane Sqn - DONE
    Romania - Fighter III to be Me109 Sqn - DONE
    Switzerland - Fighter III to be Me109 Sqn - DONE
    Portugal - Fighter III to be Spitfire Sqn - DONE
    Most of these above errors were typos, so were able to be fixed quickly



    Please bear with me while I try to find other faults and fixes over the coming months.

    As this mod is best played in Hot-Seat mode, I will be including a few save files at various start dates for each major grouping; AXIS, ALLIES, Russians and Neutrals (They can watch the world burn)

    Spoiler :
    AXIS;
    Germany, Hungary, Romania, Austria and Czechoslovakia (Build up troops for Germany when they are annexed), Italy - (Activity in Afrika and Albania), Finland (Early battle with Russia)

    ALLIES;
    UK, USA, Poland, France, Lowlands, Scandinavia (Norway/Denmark), Greece, Canada,

    RUSSIA;
    Soviet Russia, Albania, Yugoslavia,
     
    Last edited: Feb 28, 2019
  2. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,547
    Location:
    Auckland, NZ (GMT+12)
    I have played so far about 1,000 turns and only got a handful of CTDs. But I still recommend saving frequently, especially after a hard combat turn, where you might have spent many minutes planning and carrying out your attacks or defences
     
    Last edited: Feb 28, 2019
  3. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,547
    Location:
    Auckland, NZ (GMT+12)
    Playtesting Results
    Please be aware CTD is related in part to the complexity of the mod, and if you have been saving regularly, you can go back to a turn and try to go past it again. As you can see below this happens from time to time.

    Will test no events - hopefully historic events still happen. - Failed - but will keep it in
    Major success with extending tech development times and also unit creation times.


    AXIS Hot Seat Mode
    Spoiler :
    1 February 1936 - OK
    USA Gifted D-Day HQ - increased US culture in City HQ bases - Fixed, restarted Scenario
    1 March, 1936 - Germany - CTD
    1 October, 1937 - OK
    1 February, 1938 - Italy - CTD
    1 March, 1938 - OK
    1 April, 1939 - OK
    Made a discovery that the Airbase was still part of a number of cities - Fixed, restarted Scenario
    Made a discovery that airborne units can only be built by airbase - changed to Military Academy
    Made a discovery that Great Generals can build Airbases - Changed to Barracks



    ALLIES Hot Seat Mode
    Spoiler :

    No Problems reported



    RUSSIANS Hot Seat Mode
    Spoiler :

    Had a glitch with selecting Russians as Hot Seat player and Single Player. Re-saved the Worldbuilder file and no further problems

     
    Last edited: Feb 28, 2019
  4. Harrier

    Harrier Chieftain

    Joined:
    Feb 19, 2002
    Messages:
    2,345
    Location:
    UK
    Great that this is still being worked on.

    By the way, did you ever play the Barbarossa board game - "War in the East" published in the mid 70's.

    The paper map was about 5 feet by 4 feet. It had over 2 thousand cardboard counters. The game manual was probably over 100 pages. You needed at least 4 people to play it (we had 6 + 2 in reserve).
    The game took many months to complete - if played a few hours a week. Great fun.
     
    Last edited: Apr 23, 2019

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