Monarchy
50% Tax
50% Science
00% Luxury
273 gold, +120 gpt
The Corporation in 4 turns.
003 Settler
040 Workers
140 Slaves
006 Warriors
001 Archer
006 Spear
001 Swords
002 Pikes
023 Muskets
016 Infantry
038 Artillery
004 Frigate
016 Galleon
009 Armies
001 Privateer
034 Beserk
020 Maces
006 Guerilla
001 Crusader
Current Units: 227
Allowed Units: 298
Support Costs: 00 gpt
Resources Connected to Trondheim
01 Rubber
02 Coal
03 Saltpeter
04 Iron
05 Horse
Luxuries Connected to Trondheim
03 Wines
04 Furs
01 Dyes
03 Incense
02 Silks
02 Gems
We own 45% of the world's area and 64% of the world's population.
Cycle through the cities.
In
Copan wealth -> worker in 10.
West Geek Desert, with a whopping 1 shield per turn, is building an 80 shield Cavalry, change to worker in 5.
In
Bergen taxman -> geek.
Forest vGuerilla -> Libarary in 48.
Change
Wonsan from Calvary to worker in 2.
Yaxchilan still has resisters; hire a geek until we build a worker.
Lots of mined BGs around
Geek Oasis, will try to change these to irrigated grasses.
Geek Desert vInfantry in 83 -> worker in 3.
Was Pusan wealth -> worker in 10.
Sugar Choke vInfatnry in 46 -> settler in 1, losing 14 shields.
Hire 3rd geek in
Geek on a Hill.
Namp'o grows in 12, completes worker in 2; that's not right; change to walls in 2; after that it should go to wealth.
Hire a geek in
Green Geekdom.
Hire 3rd geek in
Geeks R Us.
In
YellowStone Park vGuerilla in 54 -> Harbor in 1, wasting 6 shields.
All three specialists in
Gap Closer become geeks.
Geek Mountain hires its third geek.
In
Nimrud vInfantry in 87 -> walls in 7; still has one resister.
Stockhom vGuerilla in 60 -> settler in 1 (no waste).
Hire 2nd geek in
Fishing Town.
In
Uxmal hire a geek.
Switch
Hilltop Beaches from vInfantry in 8 -> Market in 10; good producing city but not enough happy people (4H, 1C, 3U).
Like many others,
Tyendenaga hires a 3rd geek.
Change
Lake Havasu vInfantry in 7 -> courthouse in 6; 8 Red and 7 Blue shields.
Fauske, across the ocean, starts a 2nd harbor in our beachhead area instead of an rCavalry.
At
Whaling Station, stuck at size 6 and netting 1 shield per turn, hire 3 geeks.
Hire geeks 2 and 3 in
Cliffhanger.
Third geek is hired in
Rusaddir.
Thunderfall Hills is having happiness problems; vInfantry in 3 to market in 3 with a hard-hat.
Reeky Fish hires geeks 1, 2 and 3.
Another long term vInfantry is being built in
Molde, change to worker in 4.
Dzibilchaltun still has 5 resisters.
Copenhagen has 59 turns left on a vGuerilla, change to harbor in 1 and fire the lone geek.
Do the same in
Reykjavik.
In
Olso, hire three hard-hats and change to aqueduct in 14.
Fire the taxman in
Birka for faster growth.
Fire the geek in
Mayapan to get some growth.
Stavanger vCalvary in 73 -> worker in 3.
Overseas in
Karistad vInfantry in 84 -> barracks in 18.
Svolvaer vCalvary in 79 -> wealth.
Haugsund changes from rInfantry to walls in 10.
So does
Sarpsborg.
On the mainland, examine workers; worker turns are being wasted, workers not grouped properly. Workers can rail best in stacks of 3; slaves in stacks of 6, not 5 or 4. Rail four tiles this turn, with one Worker and 2 slaves left over. Fortify them, will group them next turn.
Hit Enter.
[IBT 1645 AD]
Ottoman AC loses to a vInfantry (1 of 1).
Sugar Choke settler -> settler in 15.
Sugar Hill vInfantry -> vInfantry in 6.
YellowStone Park harbor -> wealth.
Spamalot settler -> settler in 6.
Stockholm settler -> settler in 30.
Denver settler -> settler in 15.
Monster Hill bank -> vInfantry in 7.
Copenhagen harbor -> wealth.
Reykjavik harbor -> wealth.
Resistance in Nimrud and Yaxchilan is over.
1 1650 AD
Save game at the start of the turn (habit).
Hire a geek in Uxmal.
The two units in Nimrud head to Dzibilchaltun, hoping to quell the cranky.
Four Ottoman units are inside our borders down south. They are redlined.
Two Elite Guerillas dispatch an Ottoman Spear and Sword (3 of 3).
1st Infantry Army unseats 2 Ancient Cavalry in Orange and claim the mounatin SW of Karistad.
We pound Dehli down to size 5 from 10 and destroy the barracks and temple. Despite this, I am sure that the units in Delhi, now all redlined, will be at full strength next turn.
In Old Korea we irrigate 6 railed grassland tiles. These cities are too corrupt for mined BG to do any good. Food, however, can always be used.
Upgrade vMace to VGuerilla for 75 gold.
We irrigate the railed grasses in Old Carthage, and then start on flatlands out to the Geeks.
Cycle through the cities.
Due to the railed tiles, Bodes Well hires three geeks.
So does I was here.
Hire a geek in Mai ka lal.
Green Geekdom hires their 2nd geek.
Geek Hill enters the Three Geek Club.
Thuderfall's taxman is changed to geek.
Same thing happens in Birka.
[IBT]
Lots of movement, but no attacks.
Bergen vInf -> vInf in 6.
Wonsan worker -> worker in 10; hire two geeks to keep at zero growth and thus produce a slave in 10 turns.
Champion City vInf -> vInf in 6.
Namp'o walls -> wealth.
We quiet two resisters in Dzibilchaltun.
Dzibilchaltun worker (slave) -> worker in 10.
Geekistan worker -> worker in 10.
2 1655 AD
Dzibilchaltun is our only cranky city and nothing we can do about it until everyone calms down.
Hire two geeks to help starve the city.
Down south, 2 Elite attacks are successful, but no promotions (5 of 5).
We redline a 7 unit stack of Ottoman Maces and such to keep them from crossing the border next turn. We leave a 2 unit stack unharmed so that it will advance and we can leader fish.
We move units next to Delhi for next turns attack.
Cycle through the cities.
Geek Haven is this turns first member of the Three Geek Club.
West Geek Desrt joins that club.
So does Green Geekdom.
And Geeks Anonymous.
Taxman and hard-hat in Thunderfall Hills becomes geeks for this turn; market in 1.
Seoul's taxman becomes a geek.
[IBT]
Movement, but no attacks down south.
Ottoman galley kills a barbarian galley.
Trondheim vInf -> factory in 10.
Twofer Town vInf -> vInf in 9.
Geek Desert worker -> worker in 10.
Its cold in here vInf -> factory in 11.
Fishing Town vInf -> vInf in 13.
Middleton vInf -> vInf in 10.
Wild Wild West worker -> settler in 10.
Thunderfall Hills market -> vInf in 9.
Stockholm Syndrome settler -> settler in 30.
We squelch two more resisters in Dzibilchaltun.
Kimchee City worker -> wealth.
Stavanger worker -> worker in 10.
3 1660 AD
Hire a geek in Utica.
Still one resister in Dzibilchaltun; hire three geeks while the city starves.
Battle of Delhi (4), Capital of India
eGuerilla vs. rMusket 1/3, Guerilla wins but does not promote (6 of 6).
vInf vs. vMusket 1/4, vInf wins (7 of 7).
vInf vs. vMusket 1/4, vInf wins (8 of 8).
Good News
We net three slaves, which promptly road the ruins.
Then we build
Whoa, Delhi on that same tile.
eGueriila smacks down an Ancient Calvary but does not promote (9 of 9).
Anohter eGuerilla wins its battle with a Red Longbow (10 of 10).
We dispatch another 4 redlined units (14 of 14).
We send a vInf to protect each exposed winning unit.
We rail to Whoa, Delhi.
We move artillery into the city and pillage the roads that lead in from the south.
We also destroy the road that leads in from Chittagong in the southeast.
We sever two road tiles SW of Karistad, but the road to Indus is not cut.
We build
Nerd Heights,
Mango Geeks and
Tutti-Fruiti Geeki in North Old Maya.
Cycle through the cities.
New taxman in Champion City becomes a geek.
Fishing Town fires a geek to become a mountain worker, vInf in 10 not 13.
New taxman in Birka becomes a geek.
Tromso hires its first geek.
Drop science down to 0%, we still learn The Corporation in 1, +389 gpt.
Then I plan to shut down getting smarter and focus on stocking up on gold for rushng units.
~~~~~
I had to pause the game here to get some sleep.
In the homeland, all the easy stuff in the first phase of the Geek Expansion has been railed. Now we are moving into unroaded terrain, with forests to chop and irrigation to add. This will slow down the terraforming efforts. I am not going to road hills or mountains, but I will clear marshes and jungles.
Down south, I am content to just let the AI come to us and die. Almost all the roads are cut to our borders. Once the AI comes close, we have artillery to pulverize them and then Guerillas and Infantry to kill them. We won't get thrown off the continent but we don't have enough units, not yet anyway, to hold what we have and expand. In a few turns, yes, but not at the moment. So, our science farms will do our research, and we will use our cash to rush units.
I found some sleeping Beserks in Old Korea. I woke those up and they are in transit right now. They will land at Rusaddir next turn and get shipped across.
I wish we could move our Beserk Armies in Galleons, but the Armies are too big. We need Transports to move them.
City Count:
- 137 - Viking (us)
- 017 - Ottomans
- 014 - Babylon
- 009 - India
[IBT]
Lots of AI movement but no attacks.
We learn The Corporation and start on Refining, 12 turns at 0% on the smarter slider.
Yaxchhilan worker -> worker in 10.
Geeks on Waves settler -> settler in 30.
ICS Style vInf -> vInf in 10.
Gold Mine vInf -> vInf in 10.
Fish in the Desert worker -> worker in 5.
Molde worker -> wealth.
Resistance in Dzibilchaltun is over.
Palace Expansion; start on the other side of the Palace and add the first floor.
4 1665 AD
No cranky cities, which is nice.
We sink an Ottoman rGalley with one of our vFrigates (15 of 15).
Ottomans have an Middle Age Stack of Doom on the hill 2SW of Farsund. Two vACs, an Archer, a bunch of Maces and defend with Pikes and Spears, even an eSpear. Thirty-three units in total. Not all are at full health.
We manage to wound all but 6 in that stack. Three rMaces are at full health, along with 1 Archer and 2 Longbows.
eGuerilla slaughters a redlined War Elephant (16 of 16).
We eradicate seven other Orange units (23 of 23).
Battle of Uruk (3) Babylon
Canute II wins the first two battles (25 of 25).
Good News
We raze it, of course.
Geeki-pedia is founded.
Cycle through the cities, which now takes much less time than eariler.
Cuello hires three geeks.
Dzibilchaltun hires a geek to have zero growth (and build slaves, not workers).
Skeet Shoot hires its third geek.
Thunderfall hires geeks Two and Three.
Geekistan hires a geek.
Seoul worker -> settler in 21, rush for 84 of 916 gold.
[IBT]
Lots of movement but once again, no AI attacks.
Seoul settler -> settler in 30.
West Geek Desert worker -> worker in 10.
Nice Brown City vInf -> courthouse in 5.
Hooray! vInf -> vInf in 12.
Thermals vInf -> vInf in 13.
Eden Gardens worker -> worker in 10.
madsville settler -> vInf in 18.
Desertland vInf -> vInf in 10.
Lake Havasu courthouse -> vInf in 9.
Geek River settler -> settler in 30.
Bodo worker -> worker in 10.
5 1670 AD
Utica hires a second geek.
The Ottoman SoD gets some fresh blood and is now 26 units strong. This makes for good artillery practise and in no time at all the Archers and Longbows are the healhiest units at 2/4, everyone else is in the red.
An eGuerilla shoots down a lonely Indian Longbow near Fauske. (26 of 26).
Then we start thinning out the Orange SoD.
Two vUnits promotes to Elite, but that is the only noteworthy event as we take out 9 Orange units, recieving only 1HP in damage in the 13 attacks (39 of 39).
Have to pause while in mid turn, allocating workers.
Hiding Nerds, In-Between Geeks and Geeks with Tans are founded.
NW Seoul is founded on the hill 2NW of Seoul.
We send 10 units to the South; 5 Beserks, 4 Infantry and 1 Mace.
Cycle through the cities.
Rush the settler of P'yongyang for 56 of 1228 gold.
Rush the settler of Falun for 48 of 1172 gold.
Hire two geeks in Falun.
Sugar Choke hire three geeks.
Birka hires its 3rd geek.
Geeks on Grass hires 3 geeks.
[IBT]
No attacks, but some incursions.
The Ottomans show that they have a lot of units that can die.
P'yongyang settler -> settler in 15.
Karasjok worker -> wealth.
Falun settler -> settler in 30.
Desert Support rFrigate -> settler in 15.
Geek Lake worker -> wealth.
Odense settler -> wealth.
Tromso worker -> wealth.
Vadso worker -> wealth.
6 1675 AD
The main Orange SoD is down to 13 units. Two smaller stacks do exist, one of 3 units and the other of 7.
We redline them all, and a Bab Longbow and assorted Indian units inside our borders.
Eight Elite attacks (3 Beserk, 4 Guerillas and 1 Infantry) but no MGL (47 of 47).
Nine more attacks by Beserks and Infantry result in 4 promotions to Elite (56 of 56).
We cut two roads from Karichi to our borders, two more still remain.
We focus on the 7 unit SoD and reduce it by six units, gaining two or three more promotions to Elite (62 of 62).
We find an eInfantry and send him to work on the 3 unit SoD, which is on the mountain 2S of Haugersund.
We win and promote to *InfantryOne* and Erik Bloodaxe II (63 of 63). He goes to Beachhand to form an Army.
We take out 19 Ottoman units this turn, and only get scratches.
In Old Korea, Filler Material is built on a hill.
Fishy Geeks and Ducks in a Row are built.
Cycle through the cities.
Geeks on Waves' new taxman becomes a geek.
Stockholm Syndrome hires 3 geeks.
Rush the settler in Geeks 4 Hire for 16 of 1534 gold.
Geeks 4 Hire hires 3 geeks.
Welcome to the Jungle also hires 3 geeks.
Rush the barracks in Karistad for 48 of 1518 gold.
Rush the walls in Haugesund for 16 of 1470 gold.
Rush the walls in Sarpsborg for 16 of 1454 gold.
Rush the settler in Keflavik for 8 of 1438 gold.
Rush the walls in Whoa, Delhi for 28 of 1430 gold.
Trondheim factory in 7 -> university in 6.
Rush the university for 512 of 1402 gold.
Trondheim university -> factory in 2.
Refining in 9, +422 gpt.
Save the game for the night.
[IBT]
The wounded run away and those who have chosen to die take their place.
Farsund worker -> worker in 10.
Keflavik settler -> settler in 30.
Whoa, Delhi walls -> worker in 10.
Sugar Hill vInfantry -> vInfantry in 6.
Geeks Anonymous settler -> settler in 30.
Bus Stop vInfantry -> vInfantry in 7.
Spamalot settler -> settler in 6.
Nimrud walls -> wealth.
Gold mine 2 settler -> settler in 30.
Geeks 4 Hire settler -> settler in 30.
Karistad barracks -> worker in 10.
Haugesund walls -> worker in 10.
Sarpsborg walls -> worker in 10.
We discover a new source of Iron in the hill city of Caughnawaga, on our north west coast across from Old Korea.
7 1680 AD
Utica is cranky, so we hire another geek. This city is size 11, grows in 3 turns and has three geeks.
We shoot off 14 artillery and we redline everything within range.
We move the remaining 27 artillery to 1W of Beachead and fortify them.
We load 4 vBeserks into Erik Bloodaxe II.
We send Sons of Odin, Erik Blookaxe II and 4 Infantry to attack Karachi, which is on our northwest border overseas. They will spend the IBT on a hill. Karachi is within artillery range.
We have an open road to Karachi so we move three units to block it.
We tap out one Indian Archer (64 of 64).
We pull back most of our units into cities to heal.
We ship 2 vInfantry south.
We build Jungle Gym, Shoreline Diversion, Low Tide Geeks and High Tide Hippies.
Cycle through the cities.
Rush the settler in P'yongyang for 112 of 1312 gold.
Gap Closer's next taxman becomes a geek, number 4 for this city.
Twin Peaks Geek hires three geeks.
Rush the settler in Seoul for 112 of 1200 gold.
1088 gold, +432, Refining in 8.
[IBT]
Seoul settler -> worker in 10.
Trondheim factory -> vInfantry in 3.
P'yongyang settler -> worker in 10.
Bergen vInfantry -> vInfantry in 6.
Champion City vInfantry -> vInfantry in 6.
Hilltop Beaches market -> vInfantry in 9.
Monster Hill vInfantry -> vInfantry in 7.
Thunderfall worker -> wealth.
Batsjord worker -> wealth.
8 1685 AD
With seven shots we redline everyone next to our borders.
Artillery hits 5 of 6 on units in Karachi.
Battle of Karachi (9) of India
eInfantry vs. rMusket 1/3, Longbow appears and misses, Infantry shoots once and Musket is no more (65 of 65).
eInfantry vs. vMusekt 1/4, one shot and one dead Musket (66 of 66).
Longbow now best defender; 2 Artillery shells hit and red line it.
eInfantry vs. rSpear 1/3, the Spear gets a lucky jab but a single bullet kills it (67 of 67).
vInfantry vs. vLongbow 1/4, bullets win again and the Infantry becomces Elite (68 of 68).
Good News
Given our world reknown cultural sensitivity, it is no surprise that we raze this city.
Car-Itchy is founded near the ruins of Karachi.
We rail a hill to connect this city.
We find the current Indian capital of Kolhapur.
Battle of Kolhapur (11) 2nd capital of India
Artillery redlines everyone and destroys the barracks, too.
Erik Bloodaxe II vs. rMusket 1/3, the Musket survives for two swings (69 of 69).
Sons of Odin I vs. rPike 1/3, one swing is enough to remove the Pike (70 of 70).
1st Infantry vs. rPike 1/3, one shot and the Musket is muzzled (71 of 71).
Good News
And the city is razed.
Two more Elite attacks do not promote either unit (73 of 73).
We build
SW Seoul 2SW of Seoul.
We build
NE Seoul 2NE of Seoul.
We send 3 Settlers and 3 vInfantry south.
Cycle through the cities.
P'yongyang worker -> settler in 30.
West Geek Desert hires 3 geeks.
New taxman in Bergen becomes a geek.
Geek Oasis hires 3 geeks.
Geeks on Waves hires 2nd and 3rd geek.
Eden Gardens hires 3 geeks.
Rush the harbor in Fauske for 80 of 1532 gold.
Fish in the Desert hires two geeks.
Thunderfall's two taxmen become geeks.
Rush the aqueduct in Oslo for 104 of 1452 gold.
1348 gold, +437, Refining in 7.
[IBT]
Honningsvag worker -> worker in 10.
Hyangsan worker -> wealth.
Furs settler -> wealth.
Fauske harbor -> worker in 10.
Rusaddir settler -> wealth.
Fish in the Desert worker -> wealth.
Oslo aqueduct -> wealth.
Hammerfest worker -> wealth.
9 1690 AD
Geeks Going Bananas 2 is cranky; hire a geek.
Overseas, we build
Indian Lake.
Battle of Dacca (9) of India
Sons of Odin I vs. vMusket 1/4, a downward swing and the Musket is diced (74 of 74).
Erik Bloodaxe II (14/16) vs. rPike 1/3, the Pike is spiked (75 of 75).
1st Infantry vs. vWar Elephant 1/4, Bang! and it is dead (76 of 76).
Good News
And we raze it, of course.
We send Healfdeans Muskets NW to spy on Mari (3) of Babylon, the last city to the NW of our beachhead.
We build
My Dacca on the roaded ruins of Dacca.
We use a Mace and Guerilla to pick up some slaves.
We build
Ivory City on the road to Mari of Babylon.
We win three Elite battles (79 of 79).
We send across 2 Settlers, 2 Workers and 2 Slaves.
Cycle through the cities.
Thunderfall grew a taxman, he becomes a geek.
Furs for Geeks hires three geeks.
Fish in a Pond hires one geek.
Chichen Itza hires a geek.
1788 gold, +452, Refining in 6.
[IBT]
We lose a slave to Babylon.
It looks like India has Cavalry.
Copan worker -> wealth.
Pusan worker -> wealth.
Nice Brown City courthouse -> factory in 12.
Beachhead worker -> worker in 10.
Morning Mood by Grieg vInfantry -> vInfantry in 13.
Denver settler -> settler in 15.
Fish in a Pond worker -> wealth.
10 1695 AD
We had railed to Ivory City last turn. Now we rail 1NW of Ivory City, to bring our artillery within range of Mari.
Battle of Mari (3) of Babylon
Artillery hits well, 4 of 4.
vInfantry vs. rSpear 1/3, Spear dies (80 of 80).
vInfantry vs. rSpear 1/3, Infantry promotes to Elite (81 of 81).
vInfantry vs. rLongbow 1/3, Infantry prevails (82 of 82).
Good News
And we raze it.
The Ottomans send 2 Ancient Calvary next to our borders and India sent 1 vCavalry. The Cavalry is the only unit inside our borders.
We pound every unit we see into the red.
An eBeserk takes a swing at the Indian Cavalry and promotes to *BeserkOne* and Leif Eriksson (83 of 83).
Our MGL goes to Beachhead where he builds the army Mighty Mjöllnir. We fill the Army with 4 vInfantry.
Two eInfantry unhorse the 2 Ancient Calvary (85 of 85).
Four more eInfantry attacks clear the central borders of our beachhead (89 of 89).
Battle of Chittagong (8) of India
Sons of Odin vs. vMusket 1/4, Musket is mauled (86 of 86).
Erik Bloodaxe II (14/16) vs. rSpear 1/3, Spear is splattered (87 of 87).
Good News
It is razed.
We send 1 Infantry and 2 slaves south.
Cycle through the cities.
Falun hires two geeks.
Geeks Annonymous hires three geeks.
Gap Closer hits size 12; hires two more geeks.
Banana Republic hires 3 geeks.
2244 gold, +463 gpt, Refining in 4.
[IBT]
Trondhiem vInfantry -> vInfantry in 3.
Geek Mountain settler -> wealth.
Flathead Geeks settler -> wealth.
Bloodaxe Village settler -> wealth.
11 1700 AD
Oh, no! We lose a Frigate to an Indian galley (87 of 88).
We build Dye-De-Dye and SE Nowhere down south.
Battle of Bengal (5) of India
1st Infantry vs. rMusket 1/3, Infantry reigns supreme (88 of 89).
1st Infantry vs. rMusket 1/3, Musket is mashed (89 of 90).
Mighty Mjollnir vs. vLongbow 1/4, Longbow gets shattered (90 of 91).
Mighty Mjollnir vs. vLongbow 1/4, Longbow is broken (91 of 92).
vLongbow still in Bengal.
Sons of Odin pick off a Mace/Settler pair (92 of 93).
eBeserk manhandles an Otttoman Mace (93 of 94).
eBeserk axes a Babylonian Longbow (94 of 95).
Seaside Fantasy is built in Old Maya.
Cycle through the cities.
Geek Mountain hires a geek.
Cuello birthed a clown, he becomes a geek.
Fish in a Pond hires a geek.
Bodo's new taxman switches to geek.
Chichen Itza hires a geek.
2707 gold, +475 gpt, Refining in 3.
[IBT]