Role Play Challenge: REX Queen Cathy, No fury like a Woman Scourned!

62 beakers at 150 bc. It's turning out ot be one of your best economies ever. You're not rexing hard enough.
 
Correct me if I'm wrong, and don't think I'm just here to point out stupid, irrelevant points about the game, but you only have 9 cities :P. On a more relevant note, excellent work!! having that many cities by 150 bc is incredible. and also running 62 beakers at 150 bc is awesome. I'll be surprised if you're not tech leader.
 
Well given the Diplo requirements, I'd say Conquest is probably out.. unless the rules end up demanding it

Domination probably too... unless you beeline Astronomy and get it on a pure REX... but that means bad intercontinental maintenance (Probably worth going for Verssailles in that case, allows you 3 low cost Continents)
Partially because taking territory cannot be allowed to push you over the domination limit unless it is an enemy's last city.

So if you win by Domination, It would have to be through peaceful colonization, border pushing (both hard late inthe game), or that last enemy city (hard to time just right)

Although you could always raze and attempt to recolonize rapidly once the enemy is dead.


The others
Space Race (UB has a slight advantage there), and early Libaries+ may help with that... that is just generic commerce development (Colossus probably and then go for Liberalism/Astronomy... overseas trade and massive Cottages)

Diplomatic... the Vengeance may help with that, as may Colonies. for this Win I'd focus on Astronomy and Rapidly spinning off Colonies (use the lightbulbing technique with Great Scientists... Never get Theology or Civil Service (avoid Paper))
Since Colonies count 100% for a Diplomatic Victory but Don't count to stop you from qualifying, they are Ideal for this win. I'd probably go MC(Colossus)->Optics getting save Scientists for final bulbing of Philosophy and Astronomy... go for Caste system to allow for multiple scientists running in your REXed cities (after you get Astronomy get Feudalism to allow the Colonies to be formed... also if still possible at that point you could try and rush/trade Theology to try and get the AP for an early Diplo Win... although not likely... I'd probably make this path like a pseudo-Domination, Just relying on your Colonies and the UN.)
If the Great Lighthouse is available I would definitely try for it if going this path.

Cultural... well you can probably pull it off by focusing on the later religions (Theology, Philosophy, DR) and probably Music for Sistine Chapel This has the bonus of several nice stone Wonders being near/on that path
Philosophy->A.W.
Paper(after Theology)->UoS
Spiral Minaret->D.R.
I'd try for one more scientist to Bulb Philosophy, and then aim for prophets to bulb Theology/Divine Right.. And then to Shrine them, and then Artists.
If you want to do this it might be worth even building a C.Itza to get Prophets for bulbing/Shrining.
Set up a multi religion religious economy and go for Caste System to get the Artists (if you can bulb Music, then it is an even trade if you do it first)... you do have enough cities for 3 Cathedraled cities... and the Hermitage is Russian.
 
its a nice starting island, but i think teching astronomy and finding another island to settle before building versailles or FP there, is the way to go.
take the REX intercontinental!
 
I recall someone else doing a Cathy gamebefore he unwisely installed a "vital AOL update" which mysteriously broke his PC for 2 months. If only the AOL helpline was as good as this forum ;)

Good luck with your game I have some catching up to do.

I still have my game save and am thinking of restarting it or regenerating although my lack of internet for the last 2 months has resulted in me getting back into Oblivion, and buying The Orange Box, Bioshock, Command and Conquer and Mario Kart (bad news: Toad doesn't say "I'm the best!" when he wins anymore :(
 
I recall someone else doing a Cathy gamebefore he unwisely installed a "vital AOL update" which mysteriously broke his PC for 2 months. If only the AOL helpline was as good as this forum ;)

Good luck with your game I have some catching up to do.

I still have my game save and am thinking of restarting it or regenerating although my lack of internet for the last 2 months has resulted in me getting back into Oblivion, and buying The Orange Box, Bioshock, Command and Conquer and Mario Kart (bad news: Toad doesn't say "I'm the best!" when he wins anymore :(

Wise, two of the best games last year. The only one better was Super Mario Galaxy :D
 
REX Queen Cathy: Part III

OK, a fairly long segment. We went after the optics route which played to our favor as you shall find out. Cathy also found the 6 other leaders and...........


First of all our techpath: IW/MC (missed the colossu, damned Cathy had he eyes on thatLARGE statue!)/compass/machinery/optics/calendar/alphabet/philosophy/aesthetics/paper/lit


Yeah, alot. we are not the tech leader, nor are we really far behind, but fiirst things first

After IW we find

REXC0000.jpg


Two sources of Iron! One in the captial BFC helping our idea of saving Moscow forrest for forrest preserve (and our redhead Russian Romps!)

We ended dropping one city on that northern iron claiming it andthat one lone fish resource.

We got a quest request (yeah I finally figured out how to display them preperly for everyone).

REXC0001.jpg


Harbors and caravels, where do we sign up!

So we did basically nothing up to here except tech and build. Then after optics and few caravels we meet

REXC0002.jpg


Great a zealot. Well Cathy plans to get free religion ASAP anyway.

And Another

REXC0003.jpg


AND ANOTHER

REXC0004.jpg


Cathy is swimming in good looking men. So what if Suliman has a few more pounds, more to love.

But wait, even more.

REXC0005.jpg


OK, Cathy decided to get down to business.

REXC0006.jpg


REXC0007.jpg


Seams Sal is also isolated and Suliman is potentially out of a Buddhist trade block.

And we get another trade with Washington, wanting Philosphy pretty bad

REXC0008.jpg


BECAUSE

REXC0009.jpg


we saved 2 GSs and bulbed Astronomy real fast, getting access to REXing offshore AND a very significant increase to trade route yields.

By the map from Washington we see the last 2 leaders are both men (Cathy id VERY pleased) Hammarabi and

REXC0010.jpg


Who we make a pretty good trade with

REXC0011.jpg


Oh yes, and Hammarabi

REXC0012.jpg


We bolted to Bureacracy and made some trades with all.

REXC0013.jpg


Another trade

REXC0014.jpg


And we completed the harbormaster quest

REXC0015.jpg


We elected option #3, navigation. We also got the circumnavigation bonus making Russian ships the fastest in the world.

We saved here, looking at techs

REXC0016.jpg


Damm, Washington has education already. Now we have another GP due in 9 turns, likely a scientist but could be a GE too (which we save for a corp). We can actually tech part of education and bulb the rest. Perhaps we can still get that free tech from liberalism.

Glancing at relations

REXC0017.jpg


Not bad although NOONE has declared war yet!

Finally a look at habitable lands

REXC0018.jpg


we have 1 galleon and settler already setup! I suggest we REX away at those islands and either build the Forbidden palace here or spawn off a colony.

And the islands in relation to Cathy.

REXC0020.jpg


OK, so the moment of truth. REXing on the SEA. You can't really see any of these fine gentlemen getting in Cathy's way.
 
forbidden palace isn't needed nor are Colonies.

You only recieve the maintance penalty once you have over 4 cities on 1 LAND MASS.

So ergo, if you build up to 3 cities on each island, you won't recieve the colonly maintance penalty. Just the distance from the palace, and they'll all have INTERCONTINENTAL TRADE ROUTES.

Plus, you won't lose controll of techs/resources to a colony who may decide to swap religions/trade with enemies, generally piss you off
 
forbidden palace isn't needed nor are Colonies.

You only recieve the maintance penalty once you have over 4 cities on 1 LAND MASS.

So ergo, if you build up to 3 cities on each island, you won't recieve the colonly maintance penalty. Just the distance from the palace, and they'll all have INTERCONTINENTAL TRADE ROUTES.

Plus, you won't lose controll of techs/resources to a colony who may decide to swap religions/trade with enemies, generally piss you off

It is very nice to know this, IPEX. So, how would it count if MS settle those island? "4 cities on 1 LAND MASS" right? Would he incurred the maintance penalty?
 
3 or 4, it makes no difference because those islands are really only big enough for 2 cities. With the exception of the larger island which can fit 3 but would be fine with just two.
@Ipex the FP is a must down there. The distance from capital penalty is going to be pretty big that far away and all those dinky cities are going to be production starved so they will take forever to build courthouses though with all the seafood the whip will be an option if you can grow them fast enough.
@MadS no worries over the Colossus. Beelining Astro like that you would have obsoleted it pretty quickly and not gotten your hammers worth. Also there is a rather choice island off the eastern coast of Saladin's Arabia. Room for two nice cities. One will have 2 fish and some horsies and the other clams, sheep and some nice plains for workshops.
You might consider dropping into slavery for a bit. You have very little infrastructure for this late in the game. Lots of seafood for whipping. I know you said Cathy isn't big on the whip but it's 845A.D. and you are still building granaries
 
You can fit about 10 cities on that group of islands in the 2nd from the bottom screenshot. Cathy must try to settle that area and put down as many cities as possible.
 
a couple of other items. Sully will give you up to 7gpt for pigs. And You might consider dropping your state religion. You are well over the happy cap and it's only effect at this point is negative diplomacy points with everyone. Though you might consider spreading Judaism everywhere for more votes in the AP. Right now only Saladin appears to have no cities with Judaism but if someone plops a city somewhere he can reach and he takes it a fit of Hindu rage, then an AP win is more than possible for one of the Jewish leaders.
From what i can see. Harummbi is a problem. He's smart, looks like great production and if you look at his tech path and all the wonders he has built he has a cultural victory in mind. You might want to load up the EPs in his direction so you can see if his research plummets. But in the victory screen his 3rd city is at like 7000 before 1000A.D. check to see if religions start spreading heavily in Babylonian cities. That could be an indicator of building mass temples to get the Catherdral equivilents of each religion.
And if I am correct....blowing up his cultural cities is a no no.
 
Settling a lot of cities down there will kill your economy very fast until FP is built. I would put it on the bigger island with forests so you can chop some of it. If you get a GE I would even consider rushing it. The only corp you really need is Sids sushi.

Colonies won't do anything for you. The only time I would consider them is for land denial - if there was one good island miles away from you then putting a colony on it denies it to the AI. Since there are so many then you can actual get quite a few good cities. Plus having isolated cities provokes the AI into attacking them which gets into the roleplaying theme.

Don't expect to hold an Astronomy monopoly for long - AIs will research it on the cheap now you have it. I would forgo liberalism to get your REX completed. Whip those settlers quickly.
 
I recall someone else doing a Cathy gamebefore he unwisely installed a "vital AOL update" which mysteriously broke his PC for 2 months. If only the AOL helpline was as good as this forum ;)

Good luck with your game I have some catching up to do.

I still have my game save and am thinking of restarting it or regenerating although my lack of internet for the last 2 months has resulted in me getting back into Oblivion, and buying The Orange Box, Bioshock, Command and Conquer and Mario Kart (bad news: Toad doesn't say "I'm the best!" when he wins anymore :(

That sucks :(. Been improving in your absence! :D.

By the way, picking locks in oblivion is so fun. I got a feel for it and basically went around picking all those 5 part locks at level 1 manually. It's pretty fun even if most of the items/weapons you can get that way suck (going into the guilds and taking those swords just to find out they're display only is :().
 
Settling a lot of cities down there will kill your economy very fast until FP is built. I would put it on the bigger island with forests so you can chop some of it. If you get a GE I would even consider rushing it. The only corp you really need is Sids sushi.

Colonies won't do anything for you. The only time I would consider them is for land denial - if there was one good island miles away from you then putting a colony on it denies it to the AI. Since there are so many then you can actual get quite a few good cities. Plus having isolated cities provokes the AI into attacking them which gets into the roleplaying theme.

Don't expect to hold an Astronomy monopoly for long - AIs will research it on the cheap now you have it. I would forgo liberalism to get your REX completed. Whip those settlers quickly.

Depending on the map I've seen many AI's delay Astro considerably. It's not a sour grapes tech like code of laws/theo/aesthetics/divine right, but they actually seem to delay it a bit if you get it first. Bizarre.
 
Depending on the map I've seen many AI's delay Astro considerably. It's not a sour grapes tech like code of laws/theo/aesthetics/divine right, but they actually seem to delay it a bit if you get it first. Bizarre.


I usually find this period of the game corresponds to a huge surge in the AI's tech rates. I'm not sure why - possibly because they have finished REXing and their economies have recouperated, but I find the AIs just race through techs like Astronomy, Scientific Method, Chemistry, Democracy etc.

The AIs have all the prereq techs for Astronomy and they get a bonus for researching it because MS has it - so I would not be surprised if it goes before all the islands are settled.

Anyway I find my window of opportunity with Astronomy to be very small unless I am also lucky enough to hold a monopoly on Optics for a while - something thats hard for me to do at higher levels with an isolated start. Since MS doesn't have an Optics monopoly I think the Astronomy monopoly should not be relied on at all.
 
Your priority cities should have more than seafood in the BFC. That means settle cities near either the horses, iron, whale, or sugar. Then build the FP in the middle of all that.
 
Back
Top Bottom