madscientist
RPC Supergenius
Welcome to my next Role Play Challenge (PRC): The Mayan Barbarians! These games are meant to be fun and education! This represents the fourth and last of the Terra based maps I shall play in this series. The first being the popular Joao of Portugal/Brazil, the second the Annoying Frenhc when Louis lost, the third the recent Elizabeth and her massively unhappy American Colony! Here I offer the other flip side of the Terra map, the native inhabitants of the NEW WORLD!!! For educational puropses I hope to show how to deal with raging barbarians in an isolated/large land mass area without the great wall!
Pacal is the child-king of the Barbaric Mayan people. Anarchy runs rampant here, no sense of order or organized leadership. Just orders from Pacal, and of course the whip! But Pacal is no fool, and will quickly adapt to what other leaders do, he just has no one to guide him in this primitive land! And while he knows the sea and can work it, he has no desire to sail past sight of land, for now! He also plands to expand the Mayan empire across the entire world he knows, and will stop at nothing to do this regardless of the savage nations present on his land or from overseas!
So what is this RPC all about!
Settings
Map: Terra map where SEM gratiously agreed to insert Pacal onto the New World. We are isolated with ALOT of land
Monarch difficulty, marathon speed.
RAGING BARBARIANS are turned on!
Rules
1) No world wonders can be built until the Old World is met with the exception of Chichen Itza, for historical flavor. No Great Wall to protect us from those raging barbs!
2) Pacal cannot adopt any civics except slavery until he meets the Europeans! After that, all are in play as in a normal game.
3) Pacal cannot tech or trade for Optics until he has met at least 2 Old World leaders.
4) Pacal MUST control the entire New World land mass area, or at least keep it free of European settlers before he wins the game.
5) Pacal must declare war on, and stay at war against any Old World nation that settles in the New World. He can only accept peace once that city is captures or razed.
Any victory condition is acceptable, even a loss is tolerable. However, controling the entire NEW WORLD is essential to victory and this includes no barbarian cities either!
So a look at our Savage Child leader
And the start
Looks like a very decent start, on a hill and behind a river on the ocean. Very defenseable early on, and looks like some decent cottages.
Pacal starts with mysticism and mining so an early religion is possible. He also has a resourceless UU in the Holkan which requires BW/hunting although we may want at least fishing first. We should have at least three techs before the hordes appear!
The lack of civics means no happiness or production bonus's. However, pacal is expansives (cheap harbors/graneries) and gets +3 happy from the UB so construction should be emphasized easrlier than later.
So how do we start off our Barbaric Mayans!
Pacal is the child-king of the Barbaric Mayan people. Anarchy runs rampant here, no sense of order or organized leadership. Just orders from Pacal, and of course the whip! But Pacal is no fool, and will quickly adapt to what other leaders do, he just has no one to guide him in this primitive land! And while he knows the sea and can work it, he has no desire to sail past sight of land, for now! He also plands to expand the Mayan empire across the entire world he knows, and will stop at nothing to do this regardless of the savage nations present on his land or from overseas!
So what is this RPC all about!
Settings
Map: Terra map where SEM gratiously agreed to insert Pacal onto the New World. We are isolated with ALOT of land
Monarch difficulty, marathon speed.
RAGING BARBARIANS are turned on!
Rules
1) No world wonders can be built until the Old World is met with the exception of Chichen Itza, for historical flavor. No Great Wall to protect us from those raging barbs!
2) Pacal cannot adopt any civics except slavery until he meets the Europeans! After that, all are in play as in a normal game.
3) Pacal cannot tech or trade for Optics until he has met at least 2 Old World leaders.
4) Pacal MUST control the entire New World land mass area, or at least keep it free of European settlers before he wins the game.
5) Pacal must declare war on, and stay at war against any Old World nation that settles in the New World. He can only accept peace once that city is captures or razed.
Any victory condition is acceptable, even a loss is tolerable. However, controling the entire NEW WORLD is essential to victory and this includes no barbarian cities either!
So a look at our Savage Child leader

And the start

Looks like a very decent start, on a hill and behind a river on the ocean. Very defenseable early on, and looks like some decent cottages.
Pacal starts with mysticism and mining so an early religion is possible. He also has a resourceless UU in the Holkan which requires BW/hunting although we may want at least fishing first. We should have at least three techs before the hordes appear!
The lack of civics means no happiness or production bonus's. However, pacal is expansives (cheap harbors/graneries) and gets +3 happy from the UB so construction should be emphasized easrlier than later.
So how do we start off our Barbaric Mayans!